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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h new file mode 100755 index 000000000..586abd258 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h @@ -0,0 +1,97 @@ +// +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Blit9.cpp: Surface copy utility class. + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_ + +#include "common/angleutils.h" +#include "libANGLE/Error.h" + +#include <GLES2/gl2.h> + +namespace gl +{ +class Framebuffer; +struct Offset; +} + +namespace rx +{ +class Renderer9; +class TextureStorage; + +class Blit9 : angle::NonCopyable +{ + public: + explicit Blit9(Renderer9 *renderer); + ~Blit9(); + + gl::Error initialize(); + + // Copy from source surface to dest surface. + // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) + gl::Error copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level); + gl::Error copyCube(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level); + + // Copy from source surface to dest surface. + // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) + // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0. + gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest); + + // 2x2 box filter sample from source to dest. + // Requires that source is RGB(A) and dest has the same format as source. + gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); + + private: + Renderer9 *mRenderer; + + bool mGeometryLoaded; + IDirect3DVertexBuffer9 *mQuadVertexBuffer; + IDirect3DVertexDeclaration9 *mQuadVertexDeclaration; + + gl::Error setFormatConvertShaders(GLenum destFormat); + + gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest); + gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture); + void setViewport(const RECT &sourceRect, const gl::Offset &offset); + void setCommonBlitState(); + RECT getSurfaceRect(IDirect3DSurface9 *surface) const; + + // This enum is used to index mCompiledShaders and mShaderSource. + enum ShaderId + { + SHADER_VS_STANDARD, + SHADER_VS_FLIPY, + SHADER_PS_PASSTHROUGH, + SHADER_PS_LUMINANCE, + SHADER_PS_COMPONENTMASK, + SHADER_COUNT + }; + + // This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown. + IUnknown *mCompiledShaders[SHADER_COUNT]; + + template <class D3DShaderType> + gl::Error setShader(ShaderId source, const char *profile, + gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader), + HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); + + gl::Error setVertexShader(ShaderId shader); + gl::Error setPixelShader(ShaderId shader); + void render(); + + void saveState(); + void restoreState(); + IDirect3DStateBlock9 *mSavedStateBlock; + IDirect3DSurface9 *mSavedRenderTarget; + IDirect3DSurface9 *mSavedDepthStencil; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_ |