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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h new file mode 100755 index 000000000..5501e361f --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h @@ -0,0 +1,40 @@ +// +// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// copyvertex.h: Defines D3D11 vertex buffer copying and conversion functions + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_ + +#include "common/mathutil.h" + +namespace rx +{ + +// 'alphaDefaultValueBits' gives the default value for the alpha channel (4th component) +template <typename T, size_t inputComponentCount, size_t outputComponentCount, uint32_t alphaDefaultValueBits> +inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); + +template <size_t inputComponentCount, size_t outputComponentCount> +inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); + +template <size_t componentCount> +inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); + +template <size_t inputComponentCount, size_t outputComponentCount> +inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); + +template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized> +inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); + +template <bool isSigned, bool normalized, bool toFloat> +inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); + +} + +#include "copyvertex.inl" + +#endif // LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_ |