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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h new file mode 100755 index 000000000..e8339db49 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h @@ -0,0 +1,58 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ + +#include <stdint.h> + +#include "libANGLE/renderer/d3d/VertexBuffer.h" + +namespace rx +{ +class Renderer11; + +class VertexBuffer11 : public VertexBuffer +{ + public: + explicit VertexBuffer11(Renderer11 *const renderer); + + gl::Error initialize(unsigned int size, bool dynamicUsage) override; + + gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, + GLenum currentValueType, + GLint start, + GLsizei count, + GLsizei instances, + unsigned int offset, + const uint8_t *sourceData) override; + + unsigned int getBufferSize() const override; + gl::Error setBufferSize(unsigned int size) override; + gl::Error discard() override; + + void hintUnmapResource() override; + + ID3D11Buffer *getBuffer() const; + + private: + ~VertexBuffer11() override; + gl::Error mapResource(); + + Renderer11 *const mRenderer; + + ID3D11Buffer *mBuffer; + unsigned int mBufferSize; + bool mDynamicUsage; + + uint8_t *mMappedResourceData; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_ |