diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp new file mode 100755 index 000000000..a5e78a245 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp @@ -0,0 +1,167 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation. + +#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h" + +#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" + +namespace rx +{ + +IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer) +{ + mBuffer = NULL; + mBufferSize = 0; + mDynamicUsage = false; +} + +IndexBuffer11::~IndexBuffer11() +{ + SafeRelease(mBuffer); +} + +gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) +{ + SafeRelease(mBuffer); + + updateSerial(); + + if (bufferSize > 0) + { + ID3D11Device* dxDevice = mRenderer->getDevice(); + + D3D11_BUFFER_DESC bufferDesc; + bufferDesc.ByteWidth = bufferSize; + bufferDesc.Usage = D3D11_USAGE_DYNAMIC; + bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; + bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + bufferDesc.MiscFlags = 0; + bufferDesc.StructureByteStride = 0; + + HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize); + } + + if (dynamic) + { + d3d11::SetDebugName(mBuffer, "IndexBuffer11 (dynamic)"); + } + else + { + d3d11::SetDebugName(mBuffer, "IndexBuffer11 (static)"); + } + } + + mBufferSize = bufferSize; + mIndexType = indexType; + mDynamicUsage = dynamic; + + return gl::Error(GL_NO_ERROR); +} + +gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) +{ + if (!mBuffer) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized."); + } + + // Check for integer overflows and out-out-bounds map requests + if (offset + size < offset || offset + size > mBufferSize) + { + return gl::Error(GL_OUT_OF_MEMORY, "Index buffer map range is not inside the buffer."); + } + + ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); + + D3D11_MAPPED_SUBRESOURCE mappedResource; + HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result); + } + + *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset; + return gl::Error(GL_NO_ERROR); +} + +gl::Error IndexBuffer11::unmapBuffer() +{ + if (!mBuffer) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized."); + } + + ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); + dxContext->Unmap(mBuffer, 0); + return gl::Error(GL_NO_ERROR); +} + +GLenum IndexBuffer11::getIndexType() const +{ + return mIndexType; +} + +unsigned int IndexBuffer11::getBufferSize() const +{ + return mBufferSize; +} + +gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType) +{ + if (bufferSize > mBufferSize || indexType != mIndexType) + { + return initialize(bufferSize, indexType, mDynamicUsage); + } + else + { + return gl::Error(GL_NO_ERROR); + } +} + +gl::Error IndexBuffer11::discard() +{ + if (!mBuffer) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized."); + } + + ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); + + D3D11_MAPPED_SUBRESOURCE mappedResource; + HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result); + } + + dxContext->Unmap(mBuffer, 0); + + return gl::Error(GL_NO_ERROR); +} + +DXGI_FORMAT IndexBuffer11::getIndexFormat() const +{ + switch (mIndexType) + { + case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT; + case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT; + case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT; + default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; + } +} + +ID3D11Buffer *IndexBuffer11::getBuffer() const +{ + return mBuffer; +} + +} |