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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
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Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h | 39 |
1 files changed, 14 insertions, 25 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h index 3210f05bc..6d56501d8 100755 --- a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h @@ -9,7 +9,6 @@ #ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ -#include <array> #include <map> #include "libANGLE/angletypes.h" @@ -28,16 +27,15 @@ class Renderer11; struct SourceIndexData; struct TranslatedAttribute; -// The order of this enum governs priority of 'getLatestBufferStorage'. enum BufferUsage { - BUFFER_USAGE_SYSTEM_MEMORY, BUFFER_USAGE_STAGING, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK, BUFFER_USAGE_INDEX, BUFFER_USAGE_PIXEL_UNPACK, BUFFER_USAGE_PIXEL_PACK, BUFFER_USAGE_UNIFORM, + BUFFER_USAGE_SYSTEM_MEMORY, BUFFER_USAGE_EMULATED_INDEXED_VERTEX, BUFFER_USAGE_COUNT, @@ -48,18 +46,14 @@ typedef size_t DataRevision; class Buffer11 : public BufferD3D { public: - Buffer11(const gl::BufferState &state, Renderer11 *renderer); + Buffer11(Renderer11 *renderer); virtual ~Buffer11(); gl::ErrorOrResult<ID3D11Buffer *> getBuffer(BufferUsage usage); gl::ErrorOrResult<ID3D11Buffer *> getEmulatedIndexedBuffer(SourceIndexData *indexInfo, const TranslatedAttribute &attribute, GLint startVertex); - gl::Error getConstantBufferRange(GLintptr offset, - GLsizeiptr size, - ID3D11Buffer **bufferOut, - UINT *firstConstantOut, - UINT *numConstantsOut); + gl::ErrorOrResult<ID3D11Buffer *> getConstantBufferRange(GLintptr offset, GLsizeiptr size); gl::ErrorOrResult<ID3D11ShaderResourceView *> getSRV(DXGI_FORMAT srvFormat); bool isMapped() const { return mMappedStorage != nullptr; } gl::Error packPixels(const gl::FramebufferAttachment &readAttachment, @@ -74,8 +68,8 @@ class Buffer11 : public BufferD3D void invalidateStaticData() override; // BufferImpl implementation - gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override; - gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override; + gl::Error setData(const void *data, size_t size, GLenum usage) override; + gl::Error setSubData(const void *data, size_t size, size_t offset) override; gl::Error copySubData(BufferImpl *source, GLintptr sourceOffset, GLintptr destOffset, @@ -106,8 +100,7 @@ class Buffer11 : public BufferD3D unsigned int lruCount; }; - void markBufferUsage(BufferUsage usage); - gl::Error garbageCollection(BufferUsage currentUsage); + gl::Error markBufferUsage(); gl::ErrorOrResult<NativeStorage *> getStagingStorage(); gl::ErrorOrResult<PackStorage *> getPackStorage(); gl::ErrorOrResult<SystemMemoryStorage *> getSystemMemoryStorage(); @@ -120,24 +113,14 @@ class Buffer11 : public BufferD3D GLsizeiptr size); BufferStorage *allocateStorage(BufferUsage usage); - void updateDeallocThreshold(BufferUsage usage); - - // Free the storage if we decide it isn't being used very often. - gl::Error checkForDeallocation(BufferUsage usage); - - // For some cases of uniform buffer storage, we can't deallocate system memory storage. - bool canDeallocateSystemMemory() const; + void updateSystemMemoryDeallocThreshold(); Renderer11 *mRenderer; size_t mSize; BufferStorage *mMappedStorage; - std::array<BufferStorage *, BUFFER_USAGE_COUNT> mBufferStorages; - - // These two arrays are used to track when to free unused storage. - std::array<unsigned int, BUFFER_USAGE_COUNT> mDeallocThresholds; - std::array<unsigned int, BUFFER_USAGE_COUNT> mIdleness; + std::vector<BufferStorage *> mBufferStorages; // Cache of D3D11 constant buffer for specific ranges of buffer data. // This is used to emulate UBO ranges on 11.0 devices. @@ -147,6 +130,12 @@ class Buffer11 : public BufferD3D size_t mConstantBufferStorageAdditionalSize; unsigned int mMaxConstantBufferLruCount; + typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair; + std::map<DXGI_FORMAT, BufferSRVPair> mBufferResourceViews; + + unsigned int mReadUsageCount; + unsigned int mSystemMemoryDeallocThreshold; + angle::BroadcastChannel mStaticBroadcastChannel; angle::BroadcastChannel mDirectBroadcastChannel; }; |