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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h new file mode 100755 index 000000000..ca4640b00 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h @@ -0,0 +1,175 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// VaryingPacking: +// Class which describes a mapping from varyings to registers in D3D +// for linking between shader stages. +// + +#ifndef LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_ +#define LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_ + +#include "libANGLE/renderer/d3d/RendererD3D.h" + +namespace rx +{ +class ProgramD3DMetadata; + +struct PackedVarying +{ + PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn) + : varying(&varyingIn), vertexOnly(false), interpolation(interpolationIn) + { + } + PackedVarying(const sh::ShaderVariable &varyingIn, + sh::InterpolationType interpolationIn, + const std::string &parentStructNameIn) + : varying(&varyingIn), + vertexOnly(false), + interpolation(interpolationIn), + parentStructName(parentStructNameIn) + { + } + + bool isStructField() const { return !parentStructName.empty(); } + + const sh::ShaderVariable *varying; + + // Transform feedback varyings can be only referenced in the VS. + bool vertexOnly; + + // Cached so we can store sh::ShaderVariable to point to varying fields. + sh::InterpolationType interpolation; + + // Struct name + std::string parentStructName; +}; + +struct PackedVaryingRegister final +{ + PackedVaryingRegister() + : packedVarying(nullptr), + varyingArrayIndex(0), + varyingRowIndex(0), + registerRow(0), + registerColumn(0) + { + } + + PackedVaryingRegister(const PackedVaryingRegister &) = default; + PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default; + + bool operator<(const PackedVaryingRegister &other) const + { + return sortOrder() < other.sortOrder(); + } + + unsigned int sortOrder() const + { + // TODO(jmadill): Handle interpolation types + return registerRow * 4 + registerColumn; + } + + bool isStructField() const { return !structFieldName.empty(); } + + // Index to the array of varyings. + const PackedVarying *packedVarying; + + // The array element of the packed varying. + unsigned int varyingArrayIndex; + + // The row of the array element of the packed varying. + unsigned int varyingRowIndex; + + // The register row to which we've assigned this packed varying. + unsigned int registerRow; + + // The column of the register row into which we've packed this varying. + unsigned int registerColumn; + + // Assigned after packing + unsigned int semanticIndex; + + // Struct member this varying corresponds to. + std::string structFieldName; +}; + +class VaryingPacking final : angle::NonCopyable +{ + public: + VaryingPacking(GLuint maxVaryingVectors); + + bool packVaryings(gl::InfoLog &infoLog, + const std::vector<PackedVarying> &packedVaryings, + const std::vector<std::string> &transformFeedbackVaryings); + + struct Register + { + Register() { data[0] = data[1] = data[2] = data[3] = false; } + + bool &operator[](unsigned int index) { return data[index]; } + bool operator[](unsigned int index) const { return data[index]; } + + bool data[4]; + }; + + Register &operator[](unsigned int index) { return mRegisterMap[index]; } + const Register &operator[](unsigned int index) const { return mRegisterMap[index]; } + + const std::vector<PackedVaryingRegister> &getRegisterList() const { return mRegisterList; } + unsigned int getMaxSemanticIndex() const + { + return static_cast<unsigned int>(mRegisterList.size()); + } + unsigned int getRegisterCount() const; + + void enableBuiltins(ShaderType shaderType, const ProgramD3DMetadata &programMetadata); + + struct BuiltinVarying final : angle::NonCopyable + { + BuiltinVarying(); + + std::string str() const; + void enableSystem(const std::string &systemValueSemantic); + void enable(const std::string &semanticVal, unsigned int indexVal); + + bool enabled; + std::string semantic; + unsigned int index; + bool systemValue; + }; + + struct BuiltinInfo + { + BuiltinVarying dxPosition; + BuiltinVarying glPosition; + BuiltinVarying glFragCoord; + BuiltinVarying glPointCoord; + BuiltinVarying glPointSize; + }; + + const BuiltinInfo &builtins(ShaderType shaderType) const { return mBuiltinInfo[shaderType]; } + + bool usesPointSize() const { return mBuiltinInfo[SHADER_VERTEX].glPointSize.enabled; } + + private: + bool packVarying(const PackedVarying &packedVarying); + bool isFree(unsigned int registerRow, + unsigned int registerColumn, + unsigned int varyingRows, + unsigned int varyingColumns) const; + void insert(unsigned int registerRow, + unsigned int registerColumn, + const PackedVarying &packedVarying); + + std::vector<Register> mRegisterMap; + std::vector<PackedVaryingRegister> mRegisterList; + + std::vector<BuiltinInfo> mBuiltinInfo; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_ |