diff options
author | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
---|---|---|
committer | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
commit | 6bd66b1728eeddb058066edda740aaeb2ceaec23 (patch) | |
tree | 985faf01c526763515731569fa01a99f4dbef36e /gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp | |
parent | e0a8dcfed131ffa58a5e2cb1d30fe48c745c2fdc (diff) | |
parent | 559824514dc95e02fbe81f1786e6ac13ee8e9d55 (diff) | |
download | UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar.gz UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar.lz UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar.xz UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.zip |
Merge branch 'master' into js-modules
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp | 668 |
1 files changed, 493 insertions, 175 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp index 287700264..96e8e20ff 100755 --- a/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp +++ b/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp @@ -46,7 +46,12 @@ gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const uint8_t *pi BufferD3D *bufferD3D = GetImplAs<BufferD3D>(pixelBuffer); ASSERT(bufferD3D); const uint8_t *bufferData = NULL; - ANGLE_TRY(bufferD3D->getData(&bufferData)); + gl::Error error = bufferD3D->getData(&bufferData); + if (error.isError()) + { + return error; + } + *pointerOut = bufferData + offset; } else @@ -87,17 +92,25 @@ TextureD3D::~TextureD3D() gl::Error TextureD3D::getNativeTexture(TextureStorage **outStorage) { // ensure the underlying texture is created - ANGLE_TRY(initializeStorage(false)); + gl::Error error = initializeStorage(false); + if (error.isError()) + { + return error; + } if (mTexStorage) { - ANGLE_TRY(updateStorage()); + error = updateStorage(); + if (error.isError()) + { + return error; + } } ASSERT(outStorage); *outStorage = mTexStorage; - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } GLint TextureD3D::getLevelZeroWidth() const @@ -182,24 +195,33 @@ gl::Error TextureD3D::setImageImpl(const gl::ImageIndex &index, // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. const uint8_t *pixelData = NULL; - ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData)); + gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); + if (error.isError()) + { + return error; + } if (pixelData != nullptr) { if (shouldUseSetData(image)) { - ANGLE_TRY(mTexStorage->setData(index, image, NULL, type, unpack, pixelData)); + error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData); } else { gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth()); - ANGLE_TRY(image->loadData(fullImageArea, unpack, type, pixelData, index.is3D())); + error = image->loadData(fullImageArea, unpack, type, pixelData, index.is3D()); + } + + if (error.isError()) + { + return error; } mDirtyImages = true; } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, @@ -207,7 +229,11 @@ gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area, { // CPU readback & copy where direct GPU copy is not supported const uint8_t *pixelData = NULL; - ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData)); + gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); + if (error.isError()) + { + return error; + } if (pixelData != NULL) { @@ -219,8 +245,18 @@ gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area, return mTexStorage->setData(index, image, &area, type, unpack, pixelData); } - ANGLE_TRY(image->loadData(area, unpack, type, pixelData, index.is3D())); - ANGLE_TRY(commitRegion(index, area)); + error = image->loadData(area, unpack, type, pixelData, index.is3D()); + if (error.isError()) + { + return error; + } + + error = commitRegion(index, area); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } @@ -243,12 +279,20 @@ gl::Error TextureD3D::setCompressedImageImpl(const gl::ImageIndex &index, // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. const uint8_t *pixelData = NULL; - ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData)); + gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); + if (error.isError()) + { + return error; + } if (pixelData != NULL) { gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth()); - ANGLE_TRY(image->loadCompressedData(fullImageArea, pixelData)); + error = image->loadCompressedData(fullImageArea, pixelData); + if (error.isError()) + { + return error; + } mDirtyImages = true; } @@ -261,14 +305,22 @@ gl::Error TextureD3D::subImageCompressed(const gl::ImageIndex &index, const gl:: ptrdiff_t layerOffset) { const uint8_t *pixelData = NULL; - ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData)); + gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); + if (error.isError()) + { + return error; + } if (pixelData != NULL) { ImageD3D *image = getImage(index); ASSERT(image); - ANGLE_TRY(image->loadCompressedData(area, pixelData)); + error = image->loadCompressedData(area, pixelData); + if (error.isError()) + { + return error; + } mDirtyImages = true; } @@ -305,11 +357,13 @@ gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const uintptr_t offset = reinterpret_cast<uintptr_t>(pixels); - ANGLE_TRY(mRenderer->fastCopyBufferToTexture(unpack, static_cast<unsigned int>(offset), - destRenderTarget, sizedInternalFormat, type, - destArea)); + gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, static_cast<unsigned int>(offset), destRenderTarget, sizedInternalFormat, type, destArea); + if (error.isError()) + { + return error; + } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const @@ -356,13 +410,23 @@ gl::Error TextureD3D::generateMipmap() const GLuint baseLevel = mState.getEffectiveBaseLevel(); const GLuint maxLevel = mState.getMipmapMaxLevel(); ASSERT(maxLevel > baseLevel); // Should be checked before calling this. + UNUSED_ASSERTION_VARIABLE(baseLevel); if (mTexStorage && mRenderer->getWorkarounds().zeroMaxLodWorkaround) { // Switch to using the mipmapped texture. TextureStorage *textureStorage = NULL; - ANGLE_TRY(getNativeTexture(&textureStorage)); - ANGLE_TRY(textureStorage->useLevelZeroWorkaroundTexture(false)); + gl::Error error = getNativeTexture(&textureStorage); + if (error.isError()) + { + return error; + } + + error = textureStorage->useLevelZeroWorkaroundTexture(false); + if (error.isError()) + { + return error; + } } // Set up proper mipmap chain in our Image array. @@ -370,15 +434,27 @@ gl::Error TextureD3D::generateMipmap() if (mTexStorage && mTexStorage->supportsNativeMipmapFunction()) { - ANGLE_TRY(updateStorage()); + gl::Error error = updateStorage(); + if (error.isError()) + { + return error; + } // Generate the mipmap chain using the ad-hoc DirectX function. - ANGLE_TRY(mRenderer->generateMipmapUsingD3D(mTexStorage, mState)); + error = mRenderer->generateMipmapUsingD3D(mTexStorage, mState); + if (error.isError()) + { + return error; + } } else { // Generate the mipmap chain, one level at a time. - ANGLE_TRY(generateMipmapUsingImages(maxLevel)); + gl::Error error = generateMipmapUsingImages(maxLevel); + if (error.isError()) + { + return error; + } } return gl::Error(GL_NO_ERROR); @@ -402,12 +478,20 @@ gl::Error TextureD3D::generateMipmapUsingImages(const GLuint maxLevel) gl::ImageIndex srcIndex = getImageIndex(mBaseLevel, layer); ImageD3D *image = getImage(srcIndex); - ANGLE_TRY(image->copyFromTexStorage(srcIndex, mTexStorage)); + gl::Error error = image->copyFromTexStorage(srcIndex, mTexStorage); + if (error.isError()) + { + return error; + } } } else { - ANGLE_TRY(updateStorage()); + gl::Error error = updateStorage(); + if (error.isError()) + { + return error; + } } } @@ -430,12 +514,20 @@ gl::Error TextureD3D::generateMipmapUsingImages(const GLuint maxLevel) if (renderableStorage) { // GPU-side mipmapping - ANGLE_TRY(mTexStorage->generateMipmap(sourceIndex, destIndex)); + gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex); + if (error.isError()) + { + return error; + } } else { // CPU-side mipmapping - ANGLE_TRY(mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex))); + gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex)); + if (error.isError()) + { + return error; + } } } } @@ -445,7 +537,7 @@ gl::Error TextureD3D::generateMipmapUsingImages(const GLuint maxLevel) updateStorage(); } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } bool TextureD3D::isBaseImageZeroSize() const @@ -477,7 +569,11 @@ bool TextureD3D::isBaseImageZeroSize() const gl::Error TextureD3D::ensureRenderTarget() { - ANGLE_TRY(initializeStorage(true)); + gl::Error error = initializeStorage(true); + if (error.isError()) + { + return error; + } if (!isBaseImageZeroSize()) { @@ -485,9 +581,13 @@ gl::Error TextureD3D::ensureRenderTarget() if (!mTexStorage->isRenderTarget()) { TextureStorage *newRenderTargetStorage = NULL; - ANGLE_TRY(createCompleteStorage(true, &newRenderTargetStorage)); + error = createCompleteStorage(true, &newRenderTargetStorage); + if (error.isError()) + { + return error; + } - gl::Error error = mTexStorage->copyToStorage(newRenderTargetStorage); + error = mTexStorage->copyToStorage(newRenderTargetStorage); if (error.isError()) { SafeDelete(newRenderTargetStorage); @@ -503,7 +603,7 @@ gl::Error TextureD3D::ensureRenderTarget() } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const @@ -519,11 +619,16 @@ gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &r { ASSERT(isValidIndex(index)); ImageD3D *image = getImage(index); - ANGLE_TRY(image->copyToStorage(mTexStorage, index, region)); + gl::Error error = image->copyToStorage(mTexStorage, index, region); + if (error.isError()) + { + return error; + } + image->markClean(); } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, @@ -558,11 +663,6 @@ void TextureD3D::setBaseLevel(GLuint baseLevel) } } -void TextureD3D::syncState(const gl::Texture::DirtyBits &dirtyBits) -{ - // TODO(geofflang): Use dirty bits -} - TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) : TextureD3D(state, renderer) { @@ -679,7 +779,7 @@ gl::Error TextureD3D_2D::setImage(GLenum target, ANGLE_TRY(setImageImpl(index, type, unpack, pixels, 0)); } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2D::setSubImage(GLenum target, @@ -868,26 +968,6 @@ gl::Error TextureD3D_2D::copySubTexture(const gl::Offset &destOffset, return gl::NoError(); } -gl::Error TextureD3D_2D::copyCompressedTexture(const gl::Texture *source) -{ - GLenum sourceTarget = source->getTarget(); - GLint sourceLevel = 0; - - GLint destLevel = 0; - - GLenum sizedInternalFormat = source->getFormat(sourceTarget, sourceLevel).asSized(); - gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)), - static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1); - redefineImage(destLevel, sizedInternalFormat, size, false); - - ANGLE_TRY(initializeStorage(false)); - ASSERT(mTexStorage); - - ANGLE_TRY(mRenderer->copyCompressedTexture(source, sourceLevel, mTexStorage, destLevel)); - - return gl::NoError(); -} - gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) { ASSERT(GL_TEXTURE_2D && size.depth == 1); @@ -917,11 +997,16 @@ gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum interna return error; } - ANGLE_TRY(updateStorage()); + error = updateStorage(); + + if (error.isError()) + { + return error; + } mImmutable = true; - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } void TextureD3D_2D::bindTexImage(egl::Surface *surface) @@ -1006,8 +1091,17 @@ gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarg ASSERT(!index.hasLayer()); // ensure the underlying texture is created - ANGLE_TRY(ensureRenderTarget()); - ANGLE_TRY(updateStorageLevel(index.mipIndex)); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + + error = updateStorageLevel(index.mipIndex); + if (error.isError()) + { + return error; + } return mTexStorage->getRenderTarget(index, outRT); } @@ -1082,9 +1176,13 @@ gl::Error TextureD3D_2D::initializeStorage(bool renderTarget) bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); TextureStorage *storage = NULL; - ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } - gl::Error error = setCompleteTexStorage(storage); + error = setCompleteTexStorage(storage); if (error.isError()) { SafeDelete(storage); @@ -1094,7 +1192,11 @@ gl::Error TextureD3D_2D::initializeStorage(bool renderTarget) ASSERT(mTexStorage); // flush image data to the storage - ANGLE_TRY(updateStorage()); + error = updateStorage(); + if (error.isError()) + { + return error; + } return gl::Error(GL_NO_ERROR); } @@ -1134,7 +1236,11 @@ gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexSto { for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) { - ANGLE_TRY(mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level)); + gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level); + if (error.isError()) + { + return error; + } } } @@ -1143,7 +1249,7 @@ gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexSto mDirtyImages = true; - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2D::updateStorage() @@ -1154,11 +1260,15 @@ gl::Error TextureD3D_2D::updateStorage() { if (mImageArray[level]->isDirty() && isLevelComplete(level)) { - ANGLE_TRY(updateStorageLevel(level)); + gl::Error error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2D::updateStorageLevel(int level) @@ -1170,10 +1280,14 @@ gl::Error TextureD3D_2D::updateStorageLevel(int level) { gl::ImageIndex index = gl::ImageIndex::Make2D(level); gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); - ANGLE_TRY(commitRegion(index, region)); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } void TextureD3D_2D::redefineImage(size_t level, @@ -1352,7 +1466,12 @@ gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, co gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); - ANGLE_TRY(TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0)); + gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0); + if (error.isError()) + { + return error; + } + return commitRegion(index, area); } @@ -1377,21 +1496,34 @@ gl::Error TextureD3D_Cube::copyImage(GLenum target, // so we should use the non-rendering copy path. if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) { - ANGLE_TRY( - mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source)); + gl::Error error = + mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ANGLE_TRY(ensureRenderTarget()); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + mImageArray[faceIndex][level]->markClean(); ASSERT(size.width == size.height); if (size.width > 0 && isValidFaceLevel(faceIndex, level)) { - ANGLE_TRY(mRenderer->copyImageCube(source, sourceArea, internalFormat, destOffset, - mTexStorage, target, level)); + error = mRenderer->copyImageCube(source, sourceArea, internalFormat, destOffset, mTexStorage, target, level); + if (error.isError()) + { + return error; + } } } @@ -1424,13 +1556,26 @@ gl::Error TextureD3D_Cube::copySubImage(GLenum target, } else { - ANGLE_TRY(ensureRenderTarget()); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + if (isValidFaceLevel(faceIndex, level)) { - ANGLE_TRY(updateStorageFaceLevel(faceIndex, level)); - ANGLE_TRY(mRenderer->copyImageCube( - source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, - destOffset, mTexStorage, target, level)); + error = updateStorageFaceLevel(faceIndex, level); + if (error.isError()) + { + return error; + } + + error = mRenderer->copyImageCube(source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + destOffset, mTexStorage, target, level); + if (error.isError()) + { + return error; + } } } @@ -1472,11 +1617,16 @@ gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum inter return error; } - ANGLE_TRY(updateStorage()); + error = updateStorage(); + + if (error.isError()) + { + return error; + } mImmutable = true; - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. @@ -1539,8 +1689,17 @@ gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTa ASSERT(gl::IsCubeMapTextureTarget(index.type)); // ensure the underlying texture is created - ANGLE_TRY(ensureRenderTarget()); - ANGLE_TRY(updateStorageFaceLevel(index.layerIndex, index.mipIndex)); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + + error = updateStorageFaceLevel(index.layerIndex, index.mipIndex); + if (error.isError()) + { + return error; + } return mTexStorage->getRenderTarget(index, outRT); } @@ -1550,21 +1709,25 @@ gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget) // Only initialize the first time this texture is used as a render target or shader resource if (mTexStorage) { - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } // do not attempt to create storage for nonexistant data if (!isFaceLevelComplete(0, getBaseLevel())) { - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); TextureStorage *storage = NULL; - ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } - gl::Error error = setCompleteTexStorage(storage); + error = setCompleteTexStorage(storage); if (error.isError()) { SafeDelete(storage); @@ -1574,9 +1737,13 @@ gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget) ASSERT(mTexStorage); // flush image data to the storage - ANGLE_TRY(updateStorage()); + error = updateStorage(); + if (error.isError()) + { + return error; + } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const @@ -1617,8 +1784,11 @@ gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexS { for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) { - ANGLE_TRY(mImageArray[faceIndex][level]->setManagedSurfaceCube( - newCompleteTexStorage, faceIndex, level)); + gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level); + if (error.isError()) + { + return error; + } } } } @@ -1640,12 +1810,16 @@ gl::Error TextureD3D_Cube::updateStorage() { if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) { - ANGLE_TRY(updateStorageFaceLevel(face, level)); + gl::Error error = updateStorageFaceLevel(face, level); + if (error.isError()) + { + return error; + } } } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const @@ -1713,10 +1887,14 @@ gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) GLenum faceTarget = gl::LayerIndexToCubeMapTextureTarget(faceIndex); gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level); gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1); - ANGLE_TRY(commitRegion(index, region)); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, const gl::Extents &size) @@ -1882,12 +2060,19 @@ gl::Error TextureD3D_3D::setImage(GLenum target, { // Will try to create RT storage if it does not exist RenderTargetD3D *destRenderTarget = NULL; - ANGLE_TRY(getRenderTarget(index, &destRenderTarget)); + gl::Error error = getRenderTarget(index, &destRenderTarget); + if (error.isError()) + { + return error; + } gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); - ANGLE_TRY(fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, - destRenderTarget)); + error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget); + if (error.isError()) + { + return error; + } // Ensure we don't overwrite our newly initialized data mImageArray[level]->markClean(); @@ -1897,7 +2082,11 @@ gl::Error TextureD3D_3D::setImage(GLenum target, if (!fastUnpacked) { - ANGLE_TRY(setImageImpl(index, type, unpack, pixels, 0)); + gl::Error error = setImageImpl(index, type, unpack, pixels, 0); + if (error.isError()) + { + return error; + } } return gl::Error(GL_NO_ERROR); @@ -1920,7 +2109,12 @@ gl::Error TextureD3D_3D::setSubImage(GLenum target, if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) { RenderTargetD3D *destRenderTarget = NULL; - ANGLE_TRY(getRenderTarget(index, &destRenderTarget)); + gl::Error error = getRenderTarget(index, &destRenderTarget); + if (error.isError()) + { + return error; + } + ASSERT(!mImageArray[level]->isDirty()); return fastUnpackPixels(unpack, pixels, area, getInternalFormat(level), type, destRenderTarget); @@ -1955,7 +2149,12 @@ gl::Error TextureD3D_3D::setCompressedSubImage(GLenum target, size_t level, cons ASSERT(target == GL_TEXTURE_3D); gl::ImageIndex index = gl::ImageIndex::Make3D(static_cast<GLint>(level)); - ANGLE_TRY(TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0)); + gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0); + if (error.isError()) + { + return error; + } + return commitRegion(index, area); } @@ -1979,18 +2178,37 @@ gl::Error TextureD3D_3D::copySubImage(GLenum target, if (canCreateRenderTargetForImage(index)) { - ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source)); + gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ANGLE_TRY(ensureRenderTarget()); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + if (isValidLevel(level)) { - ANGLE_TRY(updateStorageLevel(level)); - ANGLE_TRY(mRenderer->copyImage3D( - source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, - destOffset, mTexStorage, level)); + error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } + + error = mRenderer->copyImage3D(source, sourceArea, + gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, + destOffset, mTexStorage, level); + if (error.isError()) + { + return error; + } } } @@ -2027,11 +2245,16 @@ gl::Error TextureD3D_3D::setStorage(GLenum target, size_t levels, GLenum interna return error; } - ANGLE_TRY(updateStorage()); + error = updateStorage(); + + if (error.isError()) + { + return error; + } mImmutable = true; - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } void TextureD3D_3D::bindTexImage(egl::Surface *surface) @@ -2062,15 +2285,27 @@ void TextureD3D_3D::initMipmapImages() gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { // ensure the underlying texture is created - ANGLE_TRY(ensureRenderTarget()); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } if (index.hasLayer()) { - ANGLE_TRY(updateStorage()); + error = updateStorage(); + if (error.isError()) + { + return error; + } } else { - ANGLE_TRY(updateStorageLevel(index.mipIndex)); + error = updateStorageLevel(index.mipIndex); + if (error.isError()) + { + return error; + } } return mTexStorage->getRenderTarget(index, outRT); @@ -2093,9 +2328,13 @@ gl::Error TextureD3D_3D::initializeStorage(bool renderTarget) bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); TextureStorage *storage = NULL; - ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } - gl::Error error = setCompleteTexStorage(storage); + error = setCompleteTexStorage(storage); if (error.isError()) { SafeDelete(storage); @@ -2105,9 +2344,13 @@ gl::Error TextureD3D_3D::initializeStorage(bool renderTarget) ASSERT(mTexStorage); // flush image data to the storage - ANGLE_TRY(updateStorage()); + error = updateStorage(); + if (error.isError()) + { + return error; + } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const @@ -2137,7 +2380,7 @@ gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexSto // We do not support managed 3D storage, as that is D3D9/ES2-only ASSERT(!mTexStorage->isManaged()); - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_3D::updateStorage() @@ -2148,11 +2391,15 @@ gl::Error TextureD3D_3D::updateStorage() { if (mImageArray[level]->isDirty() && isLevelComplete(level)) { - ANGLE_TRY(updateStorageLevel(level)); + gl::Error error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } bool TextureD3D_3D::isValidLevel(int level) const @@ -2222,10 +2469,14 @@ gl::Error TextureD3D_3D::updateStorageLevel(int level) { gl::ImageIndex index = gl::ImageIndex::Make3D(level); gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); - ANGLE_TRY(commitRegion(index, region)); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size) @@ -2234,12 +2485,12 @@ void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, const gl:: const int storageWidth = std::max(1, getLevelZeroWidth() >> level); const int storageHeight = std::max(1, getLevelZeroHeight() >> level); const int storageDepth = std::max(1, getLevelZeroDepth() >> level); - const GLenum storageFormat = getBaseLevelInternalFormat(); mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, size, false); if (mTexStorage) { + const GLenum storageFormat = getBaseLevelInternalFormat(); const int storageLevels = mTexStorage->getLevelCount(); if ((level >= storageLevels && storageLevels != 0) || @@ -2366,25 +2617,29 @@ gl::Error TextureD3D_2DArray::setImage(GLenum target, { ASSERT(target == GL_TEXTURE_2D_ARRAY); - GLint level = static_cast<GLint>(imageLevel); GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); + + GLint level = static_cast<GLint>(imageLevel); redefineImage(level, sizedInternalFormat, size); - const auto sizedInputFormat = gl::GetSizedInternalFormat(format, type); - const gl::InternalFormat &inputFormat = gl::GetInternalFormatInfo(sizedInputFormat); - GLsizei inputDepthPitch = 0; - ANGLE_TRY_RESULT(inputFormat.computeDepthPitch(size.width, size.height, unpack.alignment, - unpack.rowLength, unpack.imageHeight), + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); + GLsizei inputDepthPitch = 0; + ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, size.width, size.height, unpack.alignment, + unpack.rowLength, unpack.imageHeight), inputDepthPitch); for (int i = 0; i < size.depth; i++) { const ptrdiff_t layerOffset = (inputDepthPitch * i); gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); - ANGLE_TRY(setImageImpl(index, type, unpack, pixels, layerOffset)); + gl::Error error = setImageImpl(index, type, unpack, pixels, layerOffset); + if (error.isError()) + { + return error; + } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2DArray::setSubImage(GLenum target, @@ -2396,12 +2651,11 @@ gl::Error TextureD3D_2DArray::setSubImage(GLenum target, const uint8_t *pixels) { ASSERT(target == GL_TEXTURE_2D_ARRAY); - GLint level = static_cast<GLint>(imageLevel); - const auto sizedInputFormat = gl::GetSizedInternalFormat(format, type); - const gl::InternalFormat &inputFormat = gl::GetInternalFormatInfo(sizedInputFormat); - GLsizei inputDepthPitch = 0; - ANGLE_TRY_RESULT(inputFormat.computeDepthPitch(area.width, area.height, unpack.alignment, - unpack.rowLength, unpack.imageHeight), + GLint level = static_cast<GLint>(imageLevel); + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); + GLsizei inputDepthPitch = 0; + ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, area.width, area.height, unpack.alignment, + unpack.rowLength, unpack.imageHeight), inputDepthPitch); for (int i = 0; i < area.depth; i++) @@ -2412,11 +2666,14 @@ gl::Error TextureD3D_2DArray::setSubImage(GLenum target, gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1); gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); - ANGLE_TRY( - TextureD3D::subImage(index, layerArea, format, type, unpack, pixels, layerOffset)); + gl::Error error = TextureD3D::subImage(index, layerArea, format, type, unpack, pixels, layerOffset); + if (error.isError()) + { + return error; + } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, @@ -2436,7 +2693,7 @@ gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); GLsizei inputDepthPitch = 0; ANGLE_TRY_RESULT( - formatInfo.computeDepthPitch(size.width, size.height, 1, 0, 0), + formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0, 0), inputDepthPitch); for (int i = 0; i < size.depth; i++) @@ -2444,10 +2701,14 @@ gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, const ptrdiff_t layerOffset = (inputDepthPitch * i); gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); - ANGLE_TRY(setCompressedImageImpl(index, unpack, pixels, layerOffset)); + gl::Error error = setCompressedImageImpl(index, unpack, pixels, layerOffset); + if (error.isError()) + { + return error; + } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, @@ -2458,7 +2719,7 @@ gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); GLsizei inputDepthPitch = 0; ANGLE_TRY_RESULT( - formatInfo.computeDepthPitch(area.width, area.height, 1, 0, 0), + formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0), inputDepthPitch); for (int i = 0; i < area.depth; i++) @@ -2469,9 +2730,17 @@ gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1); gl::ImageIndex index = gl::ImageIndex::Make2DArray(static_cast<GLint>(level), layer); - ANGLE_TRY( - TextureD3D::subImageCompressed(index, layerArea, format, unpack, pixels, layerOffset)); - ANGLE_TRY(commitRegion(index, layerArea)); + gl::Error error = TextureD3D::subImageCompressed(index, layerArea, format, unpack, pixels, layerOffset); + if (error.isError()) + { + return error; + } + + error = commitRegion(index, layerArea); + if (error.isError()) + { + return error; + } } return gl::Error(GL_NO_ERROR); @@ -2498,21 +2767,39 @@ gl::Error TextureD3D_2DArray::copySubImage(GLenum target, if (canCreateRenderTargetForImage(index)) { gl::Offset destLayerOffset(destOffset.x, destOffset.y, 0); - ANGLE_TRY(mImageArray[level][destOffset.z]->copyFromFramebuffer(destLayerOffset, sourceArea, - source)); + gl::Error error = mImageArray[level][destOffset.z]->copyFromFramebuffer(destLayerOffset, + sourceArea, source); + if (error.isError()) + { + return error; + } + mDirtyImages = true; } else { - ANGLE_TRY(ensureRenderTarget()); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } if (isValidLevel(level)) { - ANGLE_TRY(updateStorageLevel(level)); - ANGLE_TRY(mRenderer->copyImage2DArray( + error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } + + error = mRenderer->copyImage2DArray( source, sourceArea, gl::GetInternalFormatInfo(getInternalFormat(getBaseLevel())).format, destOffset, - mTexStorage, level)); + mTexStorage, level); + if (error.isError()) + { + return error; + } } } return gl::Error(GL_NO_ERROR); @@ -2558,11 +2845,16 @@ gl::Error TextureD3D_2DArray::setStorage(GLenum target, size_t levels, GLenum in return error; } - ANGLE_TRY(updateStorage()); + error = updateStorage(); + + if (error.isError()) + { + return error; + } mImmutable = true; - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) @@ -2599,8 +2891,18 @@ void TextureD3D_2DArray::initMipmapImages() gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { // ensure the underlying texture is created - ANGLE_TRY(ensureRenderTarget()); - ANGLE_TRY(updateStorageLevel(index.mipIndex)); + gl::Error error = ensureRenderTarget(); + if (error.isError()) + { + return error; + } + + error = updateStorageLevel(index.mipIndex); + if (error.isError()) + { + return error; + } + return mTexStorage->getRenderTarget(index, outRT); } @@ -2609,21 +2911,25 @@ gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget) // Only initialize the first time this texture is used as a render target or shader resource if (mTexStorage) { - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } // do not attempt to create storage for nonexistant data if (!isLevelComplete(getBaseLevel())) { - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); - TextureStorage *storage = nullptr; - ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); + TextureStorage *storage = NULL; + gl::Error error = createCompleteStorage(createRenderTarget, &storage); + if (error.isError()) + { + return error; + } - gl::Error error = setCompleteTexStorage(storage); + error = setCompleteTexStorage(storage); if (error.isError()) { SafeDelete(storage); @@ -2633,9 +2939,13 @@ gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget) ASSERT(mTexStorage); // flush image data to the storage - ANGLE_TRY(updateStorage()); + error = updateStorage(); + if (error.isError()) + { + return error; + } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const @@ -2653,7 +2963,7 @@ gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureSt // TODO(geofflang): Verify storage creation succeeds *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels); - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) @@ -2665,7 +2975,7 @@ gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteT // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only ASSERT(!mTexStorage->isManaged()); - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error TextureD3D_2DArray::updateStorage() @@ -2676,11 +2986,15 @@ gl::Error TextureD3D_2DArray::updateStorage() { if (isLevelComplete(level)) { - ANGLE_TRY(updateStorageLevel(level)); + gl::Error error = updateStorageLevel(level); + if (error.isError()) + { + return error; + } } } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } bool TextureD3D_2DArray::isValidLevel(int level) const @@ -2759,7 +3073,11 @@ gl::Error TextureD3D_2DArray::updateStorageLevel(int level) { gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); - ANGLE_TRY(commitRegion(index, region)); + gl::Error error = commitRegion(index, region); + if (error.isError()) + { + return error; + } } } @@ -3083,4 +3401,4 @@ void TextureD3D_External::markAllImagesDirty() { UNREACHABLE(); } -} // namespace rx +} |