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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp new file mode 100755 index 000000000..8696ab0d7 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp @@ -0,0 +1,402 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// SurfaceD3D.cpp: D3D implementation of an EGL surface + +#include "libANGLE/renderer/d3d/SurfaceD3D.h" + +#include "libANGLE/Display.h" +#include "libANGLE/Surface.h" +#include "libANGLE/renderer/d3d/RendererD3D.h" +#include "libANGLE/renderer/d3d/RenderTargetD3D.h" +#include "libANGLE/renderer/d3d/SwapChainD3D.h" + +#include <tchar.h> +#include <EGL/eglext.h> +#include <algorithm> + +namespace rx +{ + +SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + const egl::Config *config, + EGLNativeWindowType window, + EGLenum buftype, + EGLClientBuffer clientBuffer, + const egl::AttributeMap &attribs) + : SurfaceImpl(state), + mRenderer(renderer), + mDisplay(display), + mFixedSize(window == nullptr || attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE), + mOrientation(static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))), + mRenderTargetFormat(config->renderTargetFormat), + mDepthStencilFormat(config->depthStencilFormat), + mSwapChain(nullptr), + mSwapIntervalDirty(true), + mNativeWindow(renderer->createNativeWindow(window, config, attribs)), + mWidth(static_cast<EGLint>(attribs.get(EGL_WIDTH, 0))), + mHeight(static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0))), + mSwapInterval(1), + mShareHandle(0), + mD3DTexture(nullptr) +{ + if (window != nullptr && !mFixedSize) + { + mWidth = -1; + mHeight = -1; + } + + switch (buftype) + { + case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: + mShareHandle = static_cast<HANDLE>(clientBuffer); + break; + + case EGL_D3D_TEXTURE_ANGLE: + mD3DTexture = static_cast<IUnknown *>(clientBuffer); + ASSERT(mD3DTexture != nullptr); + mD3DTexture->AddRef(); + mRenderer->getD3DTextureInfo(mD3DTexture, &mWidth, &mHeight, &mRenderTargetFormat); + mDepthStencilFormat = GL_NONE; + break; + + default: + break; + } +} + +SurfaceD3D::~SurfaceD3D() +{ + releaseSwapChain(); + SafeDelete(mNativeWindow); + SafeRelease(mD3DTexture); +} + +void SurfaceD3D::releaseSwapChain() +{ + SafeDelete(mSwapChain); +} + +egl::Error SurfaceD3D::initialize() +{ + if (mNativeWindow->getNativeWindow()) + { + if (!mNativeWindow->initialize()) + { + return egl::Error(EGL_BAD_SURFACE); + } + } + + egl::Error error = resetSwapChain(); + if (error.isError()) + { + return error; + } + + return egl::Error(EGL_SUCCESS); +} + +FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::FramebufferState &data) +{ + return mRenderer->createDefaultFramebuffer(data); +} + +egl::Error SurfaceD3D::bindTexImage(gl::Texture *, EGLint) +{ + return egl::Error(EGL_SUCCESS); +} + +egl::Error SurfaceD3D::releaseTexImage(EGLint) +{ + return egl::Error(EGL_SUCCESS); +} + +egl::Error SurfaceD3D::resetSwapChain() +{ + ASSERT(!mSwapChain); + + int width; + int height; + + if (!mFixedSize) + { + RECT windowRect; + if (!mNativeWindow->getClientRect(&windowRect)) + { + ASSERT(false); + + return egl::Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions"); + } + + width = windowRect.right - windowRect.left; + height = windowRect.bottom - windowRect.top; + } + else + { + // non-window surface - size is determined at creation + width = mWidth; + height = mHeight; + } + + mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, + mRenderTargetFormat, mDepthStencilFormat, mOrientation); + if (!mSwapChain) + { + return egl::Error(EGL_BAD_ALLOC); + } + + egl::Error error = resetSwapChain(width, height); + if (error.isError()) + { + SafeDelete(mSwapChain); + return error; + } + + return egl::Error(EGL_SUCCESS); +} + +egl::Error SurfaceD3D::resizeSwapChain(int backbufferWidth, int backbufferHeight) +{ + ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); + ASSERT(mSwapChain); + + EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight)); + + if (status == EGL_CONTEXT_LOST) + { + mDisplay->notifyDeviceLost(); + return egl::Error(status); + } + else if (status != EGL_SUCCESS) + { + return egl::Error(status); + } + + mWidth = backbufferWidth; + mHeight = backbufferHeight; + + return egl::Error(EGL_SUCCESS); +} + +egl::Error SurfaceD3D::resetSwapChain(int backbufferWidth, int backbufferHeight) +{ + ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); + ASSERT(mSwapChain); + + EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval); + + if (status == EGL_CONTEXT_LOST) + { + mRenderer->notifyDeviceLost(); + return egl::Error(status); + } + else if (status != EGL_SUCCESS) + { + return egl::Error(status); + } + + mWidth = backbufferWidth; + mHeight = backbufferHeight; + mSwapIntervalDirty = false; + + return egl::Error(EGL_SUCCESS); +} + +egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) +{ + if (!mSwapChain) + { + return egl::Error(EGL_SUCCESS); + } + + if (x + width > mWidth) + { + width = mWidth - x; + } + + if (y + height > mHeight) + { + height = mHeight - y; + } + + if (width != 0 && height != 0) + { + EGLint status = mSwapChain->swapRect(x, y, width, height); + + if (status == EGL_CONTEXT_LOST) + { + mRenderer->notifyDeviceLost(); + return egl::Error(status); + } + else if (status != EGL_SUCCESS) + { + return egl::Error(status); + } + } + + checkForOutOfDateSwapChain(); + + return egl::Error(EGL_SUCCESS); +} + +bool SurfaceD3D::checkForOutOfDateSwapChain() +{ + RECT client; + int clientWidth = getWidth(); + int clientHeight = getHeight(); + bool sizeDirty = false; + if (!mFixedSize && !mNativeWindow->isIconic()) + { + // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized + // because that's not a useful size to render to. + if (!mNativeWindow->getClientRect(&client)) + { + ASSERT(false); + return false; + } + + // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information. + clientWidth = client.right - client.left; + clientHeight = client.bottom - client.top; + sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); + } + + bool wasDirty = (mSwapIntervalDirty || sizeDirty); + + if (mSwapIntervalDirty) + { + resetSwapChain(clientWidth, clientHeight); + } + else if (sizeDirty) + { + resizeSwapChain(clientWidth, clientHeight); + } + + return wasDirty; +} + +egl::Error SurfaceD3D::swap() +{ + return swapRect(0, 0, mWidth, mHeight); +} + +egl::Error SurfaceD3D::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) +{ + return swapRect(x, y, width, height); +} + +rx::SwapChainD3D *SurfaceD3D::getSwapChain() const +{ + return mSwapChain; +} + +void SurfaceD3D::setSwapInterval(EGLint interval) +{ + if (mSwapInterval == interval) + { + return; + } + + mSwapInterval = interval; + mSwapIntervalDirty = true; +} + +EGLint SurfaceD3D::getWidth() const +{ + return mWidth; +} + +EGLint SurfaceD3D::getHeight() const +{ + return mHeight; +} + +EGLint SurfaceD3D::isPostSubBufferSupported() const +{ + // post sub buffer is always possible on D3D surfaces + return EGL_TRUE; +} + +EGLint SurfaceD3D::getSwapBehavior() const +{ + return EGL_BUFFER_PRESERVED; +} + +egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value) +{ + if (attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE) + { + *value = mSwapChain->getShareHandle(); + } + else if (attribute == EGL_DXGI_KEYED_MUTEX_ANGLE) + { + *value = mSwapChain->getKeyedMutex(); + } + else UNREACHABLE(); + + return egl::Error(EGL_SUCCESS); +} + +gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, + FramebufferAttachmentRenderTarget **rtOut) +{ + if (target.binding() == GL_BACK) + { + *rtOut = mSwapChain->getColorRenderTarget(); + } + else + { + *rtOut = mSwapChain->getDepthStencilRenderTarget(); + } + return gl::Error(GL_NO_ERROR); +} + +WindowSurfaceD3D::WindowSurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + const egl::Config *config, + EGLNativeWindowType window, + const egl::AttributeMap &attribs) + : SurfaceD3D(state, + renderer, + display, + config, + window, + 0, + static_cast<EGLClientBuffer>(0), + attribs) +{ +} + +WindowSurfaceD3D::~WindowSurfaceD3D() +{ +} + +PbufferSurfaceD3D::PbufferSurfaceD3D(const egl::SurfaceState &state, + RendererD3D *renderer, + egl::Display *display, + const egl::Config *config, + EGLenum buftype, + EGLClientBuffer clientBuffer, + const egl::AttributeMap &attribs) + : SurfaceD3D(state, + renderer, + display, + config, + static_cast<EGLNativeWindowType>(0), + buftype, + clientBuffer, + attribs) +{ +} + +PbufferSurfaceD3D::~PbufferSurfaceD3D() +{ +} + +} // namespace rc |