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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp index fd7b13abb..326c198d7 100755 --- a/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp +++ b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp @@ -59,14 +59,6 @@ ShaderD3D::ShaderD3D(const gl::ShaderState &data, const WorkaroundsD3D &workarou { mAdditionalOptions |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH; } - if (workarounds.rewriteUnaryMinusOperator) - { - mAdditionalOptions |= SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR; - } - if (workarounds.emulateIsnanFloat) - { - mAdditionalOptions |= SH_EMULATE_ISNAN_FLOAT_FUNCTION; - } } ShaderD3D::~ShaderD3D() @@ -141,12 +133,12 @@ ShShaderOutput ShaderD3D::getCompilerOutputType() const return mCompilerOutputType; } -ShCompileOptions ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream, - std::string *sourcePath) +int ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream, + std::string *sourcePath) { uncompile(); - ShCompileOptions additionalOptions = 0; + int additionalOptions = 0; const std::string &source = mData.getSource(); @@ -201,7 +193,7 @@ bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLo ShHandle compilerHandle = compiler->getCompilerHandle(mData.getShaderType()); - mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle)); + mUniformRegisterMap = GetUniformRegisterMap(ShGetUniformRegisterMap(compilerHandle)); for (const sh::InterfaceBlock &interfaceBlock : mData.getInterfaceBlocks()) { @@ -209,7 +201,8 @@ bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLo { unsigned int index = static_cast<unsigned int>(-1); bool blockRegisterResult = - sh::GetInterfaceBlockRegister(compilerHandle, interfaceBlock.name, &index); + ShGetInterfaceBlockRegister(compilerHandle, interfaceBlock.name, &index); + UNUSED_ASSERTION_VARIABLE(blockRegisterResult); ASSERT(blockRegisterResult); mInterfaceBlockRegisterMap[interfaceBlock.name] = index; |