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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp19
1 files changed, 6 insertions, 13 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
index fd7b13abb..326c198d7 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
@@ -59,14 +59,6 @@ ShaderD3D::ShaderD3D(const gl::ShaderState &data, const WorkaroundsD3D &workarou
{
mAdditionalOptions |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH;
}
- if (workarounds.rewriteUnaryMinusOperator)
- {
- mAdditionalOptions |= SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR;
- }
- if (workarounds.emulateIsnanFloat)
- {
- mAdditionalOptions |= SH_EMULATE_ISNAN_FLOAT_FUNCTION;
- }
}
ShaderD3D::~ShaderD3D()
@@ -141,12 +133,12 @@ ShShaderOutput ShaderD3D::getCompilerOutputType() const
return mCompilerOutputType;
}
-ShCompileOptions ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream,
- std::string *sourcePath)
+int ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream,
+ std::string *sourcePath)
{
uncompile();
- ShCompileOptions additionalOptions = 0;
+ int additionalOptions = 0;
const std::string &source = mData.getSource();
@@ -201,7 +193,7 @@ bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLo
ShHandle compilerHandle = compiler->getCompilerHandle(mData.getShaderType());
- mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle));
+ mUniformRegisterMap = GetUniformRegisterMap(ShGetUniformRegisterMap(compilerHandle));
for (const sh::InterfaceBlock &interfaceBlock : mData.getInterfaceBlocks())
{
@@ -209,7 +201,8 @@ bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLo
{
unsigned int index = static_cast<unsigned int>(-1);
bool blockRegisterResult =
- sh::GetInterfaceBlockRegister(compilerHandle, interfaceBlock.name, &index);
+ ShGetInterfaceBlockRegister(compilerHandle, interfaceBlock.name, &index);
+ UNUSED_ASSERTION_VARIABLE(blockRegisterResult);
ASSERT(blockRegisterResult);
mInterfaceBlockRegisterMap[interfaceBlock.name] = index;