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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h index b63aba8a9..9378b68b3 100755 --- a/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h +++ b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h @@ -127,17 +127,9 @@ class RendererD3D : public BufferFactoryD3D virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow, HANDLE shareHandle, - IUnknown *d3dTexture, GLenum backBufferFormat, GLenum depthBufferFormat, EGLint orientation) = 0; - virtual egl::Error getD3DTextureInfo(IUnknown *d3dTexture, - EGLint *width, - EGLint *height, - GLenum *fboFormat) const = 0; - virtual egl::Error validateShareHandle(const egl::Config *config, - HANDLE shareHandle, - const egl::AttributeMap &attribs) const = 0; virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) = 0; virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; @@ -177,10 +169,6 @@ class RendererD3D : public BufferFactoryD3D bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha) = 0; - virtual gl::Error copyCompressedTexture(const gl::Texture *source, - GLint sourceLevel, - TextureStorage *storage, - GLint destLevel) = 0; // RenderTarget creation virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) = 0; |