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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h
index b63aba8a9..9378b68b3 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h
@@ -127,17 +127,9 @@ class RendererD3D : public BufferFactoryD3D
virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
- IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation) = 0;
- virtual egl::Error getD3DTextureInfo(IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const = 0;
- virtual egl::Error validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const = 0;
virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) = 0;
virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
@@ -177,10 +169,6 @@ class RendererD3D : public BufferFactoryD3D
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha) = 0;
- virtual gl::Error copyCompressedTexture(const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel) = 0;
// RenderTarget creation
virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) = 0;