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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
index 305b6c4e4..e8b1af312 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
@@ -136,8 +136,7 @@ gl::Error HLSLCompiler::initialize()
if (!mD3DCompilerModule)
{
- ERR("D3D compiler module not found.");
- return gl::Error(GL_OUT_OF_MEMORY, "D3D compiler module not found.");
+ return gl::Error(GL_INVALID_OPERATION, "No D3D compiler module found - aborting!\n");
}
mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
@@ -156,7 +155,7 @@ gl::Error HLSLCompiler::initialize()
if (mD3DCompileFunc == nullptr)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Error finding D3DCompile entry point.");
+ return gl::Error(GL_INVALID_OPERATION, "Error finding D3DCompile entry point");
}
mInitialized = true;