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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp index 305b6c4e4..e8b1af312 100755 --- a/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +++ b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp @@ -136,8 +136,7 @@ gl::Error HLSLCompiler::initialize() if (!mD3DCompilerModule) { - ERR("D3D compiler module not found."); - return gl::Error(GL_OUT_OF_MEMORY, "D3D compiler module not found."); + return gl::Error(GL_INVALID_OPERATION, "No D3D compiler module found - aborting!\n"); } mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile")); @@ -156,7 +155,7 @@ gl::Error HLSLCompiler::initialize() if (mD3DCompileFunc == nullptr) { - return gl::Error(GL_OUT_OF_MEMORY, "Error finding D3DCompile entry point."); + return gl::Error(GL_INVALID_OPERATION, "Error finding D3DCompile entry point"); } mInitialized = true; |