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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h new file mode 100755 index 000000000..6ec33e08f --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h @@ -0,0 +1,56 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images + +#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ +#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ + +#include "libANGLE/FramebufferAttachment.h" +#include "libANGLE/renderer/ImageImpl.h" + +namespace egl +{ +class AttributeMap; +} + +namespace rx +{ +class TextureD3D; +class RenderbufferD3D; +class RendererD3D; +class RenderTargetD3D; + +class EGLImageD3D final : public ImageImpl +{ + public: + EGLImageD3D(RendererD3D *renderer, + EGLenum target, + egl::ImageSibling *buffer, + const egl::AttributeMap &attribs); + ~EGLImageD3D() override; + + egl::Error initialize() override; + + gl::Error orphan(egl::ImageSibling *sibling) override; + + gl::Error getRenderTarget(RenderTargetD3D **outRT) const; + + private: + gl::Error copyToLocalRendertarget(); + + RendererD3D *mRenderer; + + egl::ImageSibling *mBuffer; + + gl::FramebufferAttachment::Target mAttachmentTarget; + FramebufferAttachmentObjectImpl *mAttachmentBuffer; + + RenderTargetD3D *mRenderTarget; +}; +} + +#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ |