diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp new file mode 100755 index 000000000..30cc4d5ff --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp @@ -0,0 +1,135 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// EGLImageD3D.cpp: Implements the rx::EGLImageD3D class, the D3D implementation of EGL images + +#include "libANGLE/renderer/d3d/EGLImageD3D.h" + +#include "common/debug.h" +#include "common/utilities.h" +#include "libANGLE/AttributeMap.h" +#include "libANGLE/Texture.h" +#include "libANGLE/renderer/d3d/RenderbufferD3D.h" +#include "libANGLE/renderer/d3d/RendererD3D.h" +#include "libANGLE/renderer/d3d/RenderTargetD3D.h" +#include "libANGLE/renderer/d3d/TextureD3D.h" +#include "libANGLE/renderer/d3d/TextureStorage.h" + +#include <EGL/eglext.h> + +namespace rx +{ +static gl::ImageIndex GetImageIndex(GLenum target, size_t mip, size_t layer) +{ + if (target == GL_TEXTURE_3D) + { + return gl::ImageIndex::Make3D(static_cast<GLint>(mip), static_cast<GLint>(layer)); + } + else + { + ASSERT(layer == 0); + return gl::ImageIndex::MakeGeneric(target, static_cast<GLint>(mip)); + } +} + +EGLImageD3D::EGLImageD3D(RendererD3D *renderer, + EGLenum target, + egl::ImageSibling *buffer, + const egl::AttributeMap &attribs) + : mRenderer(renderer), mBuffer(buffer), mAttachmentBuffer(nullptr), mRenderTarget(nullptr) +{ + ASSERT(renderer != nullptr); + ASSERT(buffer != nullptr); + + if (egl::IsTextureTarget(target)) + { + mAttachmentBuffer = GetImplAs<TextureD3D>(GetAs<gl::Texture>(buffer)); + mAttachmentTarget = gl::FramebufferAttachment::Target( + GL_NONE, GetImageIndex(egl_gl::EGLImageTargetToGLTextureTarget(target), + attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0), + attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0))); + } + else if (egl::IsRenderbufferTarget(target)) + { + mAttachmentBuffer = GetImplAs<RenderbufferD3D>(GetAs<gl::Renderbuffer>(buffer)); + mAttachmentTarget = + gl::FramebufferAttachment::Target(GL_NONE, gl::ImageIndex::MakeInvalid()); + } + else + { + UNREACHABLE(); + } +} + +EGLImageD3D::~EGLImageD3D() +{ + SafeDelete(mRenderTarget); +} + +egl::Error EGLImageD3D::initialize() +{ + return egl::Error(EGL_SUCCESS); +} + +gl::Error EGLImageD3D::orphan(egl::ImageSibling *sibling) +{ + if (sibling == mBuffer) + { + gl::Error error = copyToLocalRendertarget(); + if (error.isError()) + { + return error; + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error EGLImageD3D::getRenderTarget(RenderTargetD3D **outRT) const +{ + if (mAttachmentBuffer) + { + FramebufferAttachmentRenderTarget *rt = nullptr; + gl::Error error = mAttachmentBuffer->getAttachmentRenderTarget(mAttachmentTarget, &rt); + if (error.isError()) + { + return error; + } + + *outRT = static_cast<RenderTargetD3D *>(rt); + return gl::Error(GL_NO_ERROR); + } + else + { + ASSERT(mRenderTarget); + *outRT = mRenderTarget; + return gl::Error(GL_NO_ERROR); + } +} + +gl::Error EGLImageD3D::copyToLocalRendertarget() +{ + ASSERT(mBuffer != nullptr); + ASSERT(mAttachmentBuffer != nullptr); + ASSERT(mRenderTarget == nullptr); + + RenderTargetD3D *curRenderTarget = nullptr; + gl::Error error = getRenderTarget(&curRenderTarget); + if (error.isError()) + { + return error; + } + + // This only currently applies do D3D11, where it invalidates FBOs with this Image attached. + curRenderTarget->signalDirty(); + + // Clear the source image buffers + mBuffer = nullptr; + mAttachmentBuffer = nullptr; + + return mRenderer->createRenderTargetCopy(curRenderTarget, &mRenderTarget); +} +} |