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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/ProgramImpl.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/ProgramImpl.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/ProgramImpl.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/ProgramImpl.h b/gfx/angle/src/libANGLE/renderer/ProgramImpl.h new file mode 100755 index 000000000..065f6a338 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/ProgramImpl.h @@ -0,0 +1,88 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ProgramImpl.h: Defines the abstract rx::ProgramImpl class. + +#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_ +#define LIBANGLE_RENDERER_PROGRAMIMPL_H_ + +#include "common/angleutils.h" +#include "libANGLE/BinaryStream.h" +#include "libANGLE/Constants.h" +#include "libANGLE/Program.h" +#include "libANGLE/Shader.h" + +#include <map> + +namespace sh +{ +struct BlockMemberInfo; +} + +namespace rx +{ +using LinkResult = gl::ErrorOrResult<bool>; + +class ProgramImpl : angle::NonCopyable +{ + public: + ProgramImpl(const gl::ProgramState &state) : mState(state) {} + virtual ~ProgramImpl() {} + + virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0; + virtual gl::Error save(gl::BinaryOutputStream *stream) = 0; + virtual void setBinaryRetrievableHint(bool retrievable) = 0; + + virtual LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) = 0; + virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0; + + virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0; + virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0; + virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0; + virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; + + // TODO: synchronize in syncState when dirty bits exist. + virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; + + // May only be called after a successful link operation. + // Return false for inactive blocks. + virtual bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const = 0; + + // May only be called after a successful link operation. + // Returns false for inactive members. + virtual bool getUniformBlockMemberInfo(const std::string &memberUniformName, + sh::BlockMemberInfo *memberInfoOut) const = 0; + // CHROMIUM_path_rendering + // Set parameters to control fragment shader input variable interpolation + virtual void setPathFragmentInputGen(const std::string &inputName, + GLenum genMode, + GLint components, + const GLfloat *coeffs) = 0; + + protected: + const gl::ProgramState &mState; +}; + +} + +#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_ |