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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/FramebufferImpl.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/FramebufferImpl.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/FramebufferImpl.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/FramebufferImpl.h b/gfx/angle/src/libANGLE/renderer/FramebufferImpl.h new file mode 100755 index 000000000..a61dbba53 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/FramebufferImpl.h @@ -0,0 +1,83 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class. + +#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ +#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/Framebuffer.h" + +namespace gl +{ +class State; +class Framebuffer; +class FramebufferAttachment; +struct Rectangle; +} + +namespace rx +{ + +class FramebufferImpl : angle::NonCopyable +{ + public: + explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} + virtual ~FramebufferImpl() { } + + virtual gl::Error discard(size_t count, const GLenum *attachments) = 0; + virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0; + virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0; + + virtual gl::Error clear(ContextImpl *context, GLbitfield mask) = 0; + virtual gl::Error clearBufferfv(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + const GLfloat *values) = 0; + virtual gl::Error clearBufferuiv(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + const GLuint *values) = 0; + virtual gl::Error clearBufferiv(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + const GLint *values) = 0; + virtual gl::Error clearBufferfi(ContextImpl *context, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) = 0; + + virtual GLenum getImplementationColorReadFormat() const = 0; + virtual GLenum getImplementationColorReadType() const = 0; + virtual gl::Error readPixels(ContextImpl *context, + const gl::Rectangle &area, + GLenum format, + GLenum type, + GLvoid *pixels) const = 0; + + virtual gl::Error blit(ContextImpl *context, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + GLbitfield mask, + GLenum filter) = 0; + + virtual bool checkStatus() const = 0; + + virtual void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) = 0; + + const gl::FramebufferState &getState() const { return mState; } + + protected: + const gl::FramebufferState &mState; +}; + +} + +#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ |