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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/Thread.cpp
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/Thread.cpp')
-rw-r--r--gfx/angle/src/libANGLE/Thread.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Thread.cpp b/gfx/angle/src/libANGLE/Thread.cpp
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index 000000000..1abf449ce
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+++ b/gfx/angle/src/libANGLE/Thread.cpp
@@ -0,0 +1,88 @@
+//
+// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Thread.cpp : Defines the Thread class which represents a global EGL thread.
+
+#include "libANGLE/Thread.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+
+namespace egl
+{
+Thread::Thread()
+ : mError(EGL_SUCCESS),
+ mAPI(EGL_OPENGL_ES_API),
+ mDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)),
+ mDrawSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
+ mReadSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
+ mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
+{
+}
+
+void Thread::setError(const Error &error)
+{
+ mError = error.getCode();
+}
+
+EGLint Thread::getError() const
+{
+ return mError;
+}
+
+void Thread::setAPI(EGLenum api)
+{
+ mAPI = api;
+}
+
+EGLenum Thread::getAPI() const
+{
+ return mAPI;
+}
+
+void Thread::setCurrent(Display *display,
+ Surface *drawSurface,
+ Surface *readSurface,
+ gl::Context *context)
+{
+ mDisplay = display;
+ mDrawSurface = drawSurface;
+ mReadSurface = readSurface;
+ mContext = context;
+}
+
+Display *Thread::getDisplay() const
+{
+ return mDisplay;
+}
+
+Surface *Thread::getDrawSurface() const
+{
+ return mDrawSurface;
+}
+
+Surface *Thread::getReadSurface() const
+{
+ return mReadSurface;
+}
+
+gl::Context *Thread::getContext() const
+{
+ return mContext;
+}
+
+gl::Context *Thread::getValidContext() const
+{
+ if (mContext && mContext->isContextLost())
+ {
+ mContext->handleError(gl::Error(GL_OUT_OF_MEMORY, "Context has been lost."));
+ return nullptr;
+ }
+
+ return mContext;
+}
+
+} // namespace egl