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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/Sampler.cpp
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/Sampler.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/Sampler.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Sampler.cpp b/gfx/angle/src/libANGLE/Sampler.cpp
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+++ b/gfx/angle/src/libANGLE/Sampler.cpp
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+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
+// sampler object. Sampler objects store some state needed to sample textures.
+
+#include "libANGLE/Sampler.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/SamplerImpl.h"
+
+namespace gl
+{
+
+Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
+ : RefCountObject(id), mImpl(factory->createSampler()), mLabel(), mSamplerState()
+{
+}
+
+Sampler::~Sampler()
+{
+ SafeDelete(mImpl);
+}
+
+void Sampler::setLabel(const std::string &label)
+{
+ mLabel = label;
+}
+
+const std::string &Sampler::getLabel() const
+{
+ return mLabel;
+}
+
+void Sampler::setMinFilter(GLenum minFilter)
+{
+ mSamplerState.minFilter = minFilter;
+}
+
+GLenum Sampler::getMinFilter() const
+{
+ return mSamplerState.minFilter;
+}
+
+void Sampler::setMagFilter(GLenum magFilter)
+{
+ mSamplerState.magFilter = magFilter;
+}
+
+GLenum Sampler::getMagFilter() const
+{
+ return mSamplerState.magFilter;
+}
+
+void Sampler::setWrapS(GLenum wrapS)
+{
+ mSamplerState.wrapS = wrapS;
+}
+
+GLenum Sampler::getWrapS() const
+{
+ return mSamplerState.wrapS;
+}
+
+void Sampler::setWrapT(GLenum wrapT)
+{
+ mSamplerState.wrapT = wrapT;
+}
+
+GLenum Sampler::getWrapT() const
+{
+ return mSamplerState.wrapT;
+}
+
+void Sampler::setWrapR(GLenum wrapR)
+{
+ mSamplerState.wrapR = wrapR;
+}
+
+GLenum Sampler::getWrapR() const
+{
+ return mSamplerState.wrapR;
+}
+
+void Sampler::setMaxAnisotropy(float maxAnisotropy)
+{
+ mSamplerState.maxAnisotropy = maxAnisotropy;
+}
+
+float Sampler::getMaxAnisotropy() const
+{
+ return mSamplerState.maxAnisotropy;
+}
+
+void Sampler::setMinLod(GLfloat minLod)
+{
+ mSamplerState.minLod = minLod;
+}
+
+GLfloat Sampler::getMinLod() const
+{
+ return mSamplerState.minLod;
+}
+
+void Sampler::setMaxLod(GLfloat maxLod)
+{
+ mSamplerState.maxLod = maxLod;
+}
+
+GLfloat Sampler::getMaxLod() const
+{
+ return mSamplerState.maxLod;
+}
+
+void Sampler::setCompareMode(GLenum compareMode)
+{
+ mSamplerState.compareMode = compareMode;
+}
+
+GLenum Sampler::getCompareMode() const
+{
+ return mSamplerState.compareMode;
+}
+
+void Sampler::setCompareFunc(GLenum compareFunc)
+{
+ mSamplerState.compareFunc = compareFunc;
+}
+
+GLenum Sampler::getCompareFunc() const
+{
+ return mSamplerState.compareFunc;
+}
+
+void Sampler::setSRGBDecode(GLenum sRGBDecode)
+{
+ mSamplerState.sRGBDecode = sRGBDecode;
+}
+
+GLenum Sampler::getSRGBDecode() const
+{
+ return mSamplerState.sRGBDecode;
+}
+
+const SamplerState &Sampler::getSamplerState() const
+{
+ return mSamplerState;
+}
+
+rx::SamplerImpl *Sampler::getImplementation() const
+{
+ return mImpl;
+}
+
+}