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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/Sampler.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/Sampler.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/Sampler.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Sampler.cpp b/gfx/angle/src/libANGLE/Sampler.cpp new file mode 100755 index 000000000..369c3cbaa --- /dev/null +++ b/gfx/angle/src/libANGLE/Sampler.cpp @@ -0,0 +1,158 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Sampler.cpp : Implements the Sampler class, which represents a GLES 3 +// sampler object. Sampler objects store some state needed to sample textures. + +#include "libANGLE/Sampler.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/renderer/GLImplFactory.h" +#include "libANGLE/renderer/SamplerImpl.h" + +namespace gl +{ + +Sampler::Sampler(rx::GLImplFactory *factory, GLuint id) + : RefCountObject(id), mImpl(factory->createSampler()), mLabel(), mSamplerState() +{ +} + +Sampler::~Sampler() +{ + SafeDelete(mImpl); +} + +void Sampler::setLabel(const std::string &label) +{ + mLabel = label; +} + +const std::string &Sampler::getLabel() const +{ + return mLabel; +} + +void Sampler::setMinFilter(GLenum minFilter) +{ + mSamplerState.minFilter = minFilter; +} + +GLenum Sampler::getMinFilter() const +{ + return mSamplerState.minFilter; +} + +void Sampler::setMagFilter(GLenum magFilter) +{ + mSamplerState.magFilter = magFilter; +} + +GLenum Sampler::getMagFilter() const +{ + return mSamplerState.magFilter; +} + +void Sampler::setWrapS(GLenum wrapS) +{ + mSamplerState.wrapS = wrapS; +} + +GLenum Sampler::getWrapS() const +{ + return mSamplerState.wrapS; +} + +void Sampler::setWrapT(GLenum wrapT) +{ + mSamplerState.wrapT = wrapT; +} + +GLenum Sampler::getWrapT() const +{ + return mSamplerState.wrapT; +} + +void Sampler::setWrapR(GLenum wrapR) +{ + mSamplerState.wrapR = wrapR; +} + +GLenum Sampler::getWrapR() const +{ + return mSamplerState.wrapR; +} + +void Sampler::setMaxAnisotropy(float maxAnisotropy) +{ + mSamplerState.maxAnisotropy = maxAnisotropy; +} + +float Sampler::getMaxAnisotropy() const +{ + return mSamplerState.maxAnisotropy; +} + +void Sampler::setMinLod(GLfloat minLod) +{ + mSamplerState.minLod = minLod; +} + +GLfloat Sampler::getMinLod() const +{ + return mSamplerState.minLod; +} + +void Sampler::setMaxLod(GLfloat maxLod) +{ + mSamplerState.maxLod = maxLod; +} + +GLfloat Sampler::getMaxLod() const +{ + return mSamplerState.maxLod; +} + +void Sampler::setCompareMode(GLenum compareMode) +{ + mSamplerState.compareMode = compareMode; +} + +GLenum Sampler::getCompareMode() const +{ + return mSamplerState.compareMode; +} + +void Sampler::setCompareFunc(GLenum compareFunc) +{ + mSamplerState.compareFunc = compareFunc; +} + +GLenum Sampler::getCompareFunc() const +{ + return mSamplerState.compareFunc; +} + +void Sampler::setSRGBDecode(GLenum sRGBDecode) +{ + mSamplerState.sRGBDecode = sRGBDecode; +} + +GLenum Sampler::getSRGBDecode() const +{ + return mSamplerState.sRGBDecode; +} + +const SamplerState &Sampler::getSamplerState() const +{ + return mSamplerState; +} + +rx::SamplerImpl *Sampler::getImplementation() const +{ + return mImpl; +} + +} |