diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/ResourceManager.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/ResourceManager.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/ResourceManager.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/ResourceManager.h b/gfx/angle/src/libANGLE/ResourceManager.h new file mode 100755 index 000000000..f6a0002ed --- /dev/null +++ b/gfx/angle/src/libANGLE/ResourceManager.h @@ -0,0 +1,124 @@ +// +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ResourceManager.h : Defines the ResourceManager class, which tracks objects +// shared by multiple GL contexts. + +#ifndef LIBANGLE_RESOURCEMANAGER_H_ +#define LIBANGLE_RESOURCEMANAGER_H_ + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/Error.h" +#include "libANGLE/HandleAllocator.h" +#include "libANGLE/HandleRangeAllocator.h" + +namespace rx +{ +class GLImplFactory; +} + +namespace gl +{ +class Buffer; +class FenceSync; +struct Limitations; +class Path; +class Program; +class Renderbuffer; +class Sampler; +class Shader; +class Texture; + +class ResourceManager : angle::NonCopyable +{ + public: + ResourceManager(); + ~ResourceManager(); + + void addRef(); + void release(); + + GLuint createBuffer(); + GLuint createShader(rx::GLImplFactory *factory, + const gl::Limitations &rendererLimitations, + GLenum type); + GLuint createProgram(rx::GLImplFactory *factory); + GLuint createTexture(); + GLuint createRenderbuffer(); + GLuint createSampler(); + GLuint createFenceSync(rx::GLImplFactory *factory); + ErrorOrResult<GLuint> createPaths(rx::GLImplFactory *factory, GLsizei range); + + void deleteBuffer(GLuint buffer); + void deleteShader(GLuint shader); + void deleteProgram(GLuint program); + void deleteTexture(GLuint texture); + void deleteRenderbuffer(GLuint renderbuffer); + void deleteSampler(GLuint sampler); + void deleteFenceSync(GLuint fenceSync); + void deletePaths(GLuint first, GLsizei range); + + Buffer *getBuffer(GLuint handle); + Shader *getShader(GLuint handle) const; + Program *getProgram(GLuint handle) const; + Texture *getTexture(GLuint handle); + Renderbuffer *getRenderbuffer(GLuint handle); + Sampler *getSampler(GLuint handle); + FenceSync *getFenceSync(GLuint handle); + + // CHROMIUM_path_rendering + const Path *getPath(GLuint path) const; + Path *getPath(GLuint path); + bool hasPath(GLuint path) const; + + void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); + + Buffer *checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle); + Texture *checkTextureAllocation(rx::GLImplFactory *factory, GLuint handle, GLenum type); + Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle); + Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint samplerHandle); + + bool isSampler(GLuint sampler); + + // GL_CHROMIUM_bind_generates_resource + bool isTextureGenerated(GLuint texture) const; + bool isBufferGenerated(GLuint buffer) const; + bool isRenderbufferGenerated(GLuint renderbuffer) const; + + private: + void createTextureInternal(GLuint handle); + + std::size_t mRefCount; + + ResourceMap<Buffer> mBufferMap; + HandleAllocator mBufferHandleAllocator; + + ResourceMap<Shader> mShaderMap; + + ResourceMap<Program> mProgramMap; + HandleAllocator mProgramShaderHandleAllocator; + + ResourceMap<Texture> mTextureMap; + HandleAllocator mTextureHandleAllocator; + + ResourceMap<Renderbuffer> mRenderbufferMap; + HandleAllocator mRenderbufferHandleAllocator; + + ResourceMap<Sampler> mSamplerMap; + HandleAllocator mSamplerHandleAllocator; + + ResourceMap<FenceSync> mFenceSyncMap; + HandleAllocator mFenceSyncHandleAllocator; + + ResourceMap<Path> mPathMap; + HandleRangeAllocator mPathHandleAllocator; +}; + +} // namespace gl + +#endif // LIBANGLE_RESOURCEMANAGER_H_ |