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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-24 19:48:25 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-24 19:48:25 +0200 |
commit | dd234f025a2154553de23d4514da6669ef8f2851 (patch) | |
tree | 2ffe44a43e84debe71029baf84296037b28e61fe /gfx/angle/src/libANGLE/Program.cpp | |
parent | a81919b573eec06e399403a9e0e390a0e330f4b8 (diff) | |
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ANGLE: Initialize uniform blocks before detaching shaders
This resolves #668
Diffstat (limited to 'gfx/angle/src/libANGLE/Program.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/Program.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Program.cpp b/gfx/angle/src/libANGLE/Program.cpp index 7f4226da1..49a0f9a33 100755 --- a/gfx/angle/src/libANGLE/Program.cpp +++ b/gfx/angle/src/libANGLE/Program.cpp @@ -679,6 +679,12 @@ Error Program::link(const ContextState &data) gatherInterfaceBlockInfo(); + // Because we do lazy init in assignUniformBlockRegisters, + // we must initialize them when linking shaders, + // otherwise, we will have no shaders for getting uniform blocks + // information from shaders when doing draw calls. + mProgram->assignUniformBlockRegisters(); + mLinked = true; return NoError(); } |