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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/HandleAllocator.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/HandleAllocator.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/HandleAllocator.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/HandleAllocator.cpp b/gfx/angle/src/libANGLE/HandleAllocator.cpp new file mode 100755 index 000000000..c090b3dfc --- /dev/null +++ b/gfx/angle/src/libANGLE/HandleAllocator.cpp @@ -0,0 +1,131 @@ +// +// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used +// to allocate GL handles. + +#include "libANGLE/HandleAllocator.h" + +#include <algorithm> + +#include "common/debug.h" + +namespace gl +{ + +struct HandleAllocator::HandleRangeComparator +{ + bool operator()(const HandleRange &range, GLuint handle) const + { + return (range.end < handle); + } +}; + +HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1) +{ + mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max())); +} + +HandleAllocator::HandleAllocator(GLuint maximumHandleValue) : mBaseValue(1), mNextValue(1) +{ + mUnallocatedList.push_back(HandleRange(1, maximumHandleValue)); +} + +HandleAllocator::~HandleAllocator() +{ +} + +void HandleAllocator::setBaseHandle(GLuint value) +{ + ASSERT(mBaseValue == mNextValue); + mBaseValue = value; + mNextValue = value; +} + +GLuint HandleAllocator::allocate() +{ + ASSERT(!mUnallocatedList.empty() || !mReleasedList.empty()); + + // Allocate from released list, constant time. + if (!mReleasedList.empty()) + { + GLuint reusedHandle = mReleasedList.back(); + mReleasedList.pop_back(); + return reusedHandle; + } + + // Allocate from unallocated list, constant time. + auto listIt = mUnallocatedList.begin(); + + GLuint freeListHandle = listIt->begin; + ASSERT(freeListHandle > 0); + + if (listIt->begin == listIt->end) + { + mUnallocatedList.erase(listIt); + } + else + { + listIt->begin++; + } + + return freeListHandle; +} + +void HandleAllocator::release(GLuint handle) +{ + // Add to released list, constant time. + mReleasedList.push_back(handle); +} + +void HandleAllocator::reserve(GLuint handle) +{ + // Clear from released list -- might be a slow operation. + if (!mReleasedList.empty()) + { + auto releasedIt = std::find(mReleasedList.begin(), mReleasedList.end(), handle); + if (releasedIt != mReleasedList.end()) + { + mReleasedList.erase(releasedIt); + return; + } + } + + // Not in released list, reserve in the unallocated list. + auto boundIt = std::lower_bound(mUnallocatedList.begin(), mUnallocatedList.end(), handle, HandleRangeComparator()); + + ASSERT(boundIt != mUnallocatedList.end()); + + GLuint begin = boundIt->begin; + GLuint end = boundIt->end; + + if (handle == begin || handle == end) + { + if (begin == end) + { + mUnallocatedList.erase(boundIt); + } + else if (handle == begin) + { + boundIt->begin++; + } + else + { + ASSERT(handle == end); + boundIt->end--; + } + return; + } + + ASSERT(begin < handle && handle < end); + + // need to split the range + auto placementIt = mUnallocatedList.erase(boundIt); + placementIt = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end)); + mUnallocatedList.insert(placementIt, HandleRange(begin, handle - 1)); +} + +} // namespace gl |