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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/FramebufferAttachment.cpp')
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diff --git a/gfx/angle/src/libANGLE/FramebufferAttachment.cpp b/gfx/angle/src/libANGLE/FramebufferAttachment.cpp
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#include "libANGLE/FramebufferAttachment.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/FramebufferImpl.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
+
+namespace gl
+{
+
+////// FramebufferAttachment::Target Implementation //////
+
+FramebufferAttachment::Target::Target()
+ : mBinding(GL_NONE),
+ mTextureIndex(ImageIndex::MakeInvalid())
+{
+}
+
+FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex)
+ : mBinding(binding),
+ mTextureIndex(imageIndex)
+{
+}
+
+FramebufferAttachment::Target::Target(const Target &other)
+ : mBinding(other.mBinding),
+ mTextureIndex(other.mTextureIndex)
+{
+}
+
+FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other)
+{
+ this->mBinding = other.mBinding;
+ this->mTextureIndex = other.mTextureIndex;
+ return *this;
+}
+
+////// FramebufferAttachment Implementation //////
+
+FramebufferAttachment::FramebufferAttachment()
+ : mType(GL_NONE), mResource(nullptr)
+{
+}
+
+FramebufferAttachment::FramebufferAttachment(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource)
+ : mResource(nullptr)
+{
+ attach(type, binding, textureIndex, resource);
+}
+
+FramebufferAttachment::FramebufferAttachment(const FramebufferAttachment &other)
+ : mResource(nullptr)
+{
+ attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
+}
+
+FramebufferAttachment &FramebufferAttachment::operator=(const FramebufferAttachment &other)
+{
+ attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
+ return *this;
+}
+
+FramebufferAttachment::~FramebufferAttachment()
+{
+ detach();
+}
+
+void FramebufferAttachment::detach()
+{
+ mType = GL_NONE;
+ if (mResource != nullptr)
+ {
+ mResource->onDetach();
+ mResource = nullptr;
+ }
+
+ // not technically necessary, could omit for performance
+ mTarget = Target();
+}
+
+void FramebufferAttachment::attach(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource)
+{
+ mType = type;
+ mTarget = Target(binding, textureIndex);
+
+ if (resource)
+ {
+ resource->onAttach();
+ }
+ if (mResource != nullptr)
+ {
+ mResource->onDetach();
+ }
+ mResource = resource;
+}
+
+GLuint FramebufferAttachment::getRedSize() const
+{
+ return getFormat().info->redBits;
+}
+
+GLuint FramebufferAttachment::getGreenSize() const
+{
+ return getFormat().info->greenBits;
+}
+
+GLuint FramebufferAttachment::getBlueSize() const
+{
+ return getFormat().info->blueBits;
+}
+
+GLuint FramebufferAttachment::getAlphaSize() const
+{
+ return getFormat().info->alphaBits;
+}
+
+GLuint FramebufferAttachment::getDepthSize() const
+{
+ return getFormat().info->depthBits;
+}
+
+GLuint FramebufferAttachment::getStencilSize() const
+{
+ return getFormat().info->stencilBits;
+}
+
+GLenum FramebufferAttachment::getComponentType() const
+{
+ return getFormat().info->componentType;
+}
+
+GLenum FramebufferAttachment::getColorEncoding() const
+{
+ return getFormat().info->colorEncoding;
+}
+
+GLuint FramebufferAttachment::id() const
+{
+ return mResource->getId();
+}
+
+const ImageIndex &FramebufferAttachment::getTextureImageIndex() const
+{
+ ASSERT(type() == GL_TEXTURE);
+ return mTarget.textureIndex();
+}
+
+GLenum FramebufferAttachment::cubeMapFace() const
+{
+ ASSERT(mType == GL_TEXTURE);
+
+ const auto &index = mTarget.textureIndex();
+ return IsCubeMapTextureTarget(index.type) ? index.type : GL_NONE;
+}
+
+GLint FramebufferAttachment::mipLevel() const
+{
+ ASSERT(type() == GL_TEXTURE);
+ return mTarget.textureIndex().mipIndex;
+}
+
+GLint FramebufferAttachment::layer() const
+{
+ ASSERT(mType == GL_TEXTURE);
+
+ const auto &index = mTarget.textureIndex();
+
+ if (index.type == GL_TEXTURE_2D_ARRAY || index.type == GL_TEXTURE_3D)
+ {
+ return index.layerIndex;
+ }
+ return 0;
+}
+
+Texture *FramebufferAttachment::getTexture() const
+{
+ return rx::GetAs<Texture>(mResource);
+}
+
+Renderbuffer *FramebufferAttachment::getRenderbuffer() const
+{
+ return rx::GetAs<Renderbuffer>(mResource);
+}
+
+const egl::Surface *FramebufferAttachment::getSurface() const
+{
+ return rx::GetAs<egl::Surface>(mResource);
+}
+
+bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const
+{
+ if (mResource != other.mResource || mType != other.mType)
+ {
+ return false;
+ }
+
+ if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const
+{
+ return !(*this == other);
+}
+
+Error FramebufferAttachmentObject::getAttachmentRenderTarget(
+ const FramebufferAttachment::Target &target,
+ rx::FramebufferAttachmentRenderTarget **rtOut) const
+{
+ return getAttachmentImpl()->getAttachmentRenderTarget(target, rtOut);
+}
+
+angle::BroadcastChannel *FramebufferAttachmentObject::getDirtyChannel()
+{
+ return &mDirtyChannel;
+}
+
+} // namespace gl