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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/FramebufferAttachment.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/FramebufferAttachment.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/FramebufferAttachment.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/FramebufferAttachment.cpp b/gfx/angle/src/libANGLE/FramebufferAttachment.cpp new file mode 100755 index 000000000..37af254f2 --- /dev/null +++ b/gfx/angle/src/libANGLE/FramebufferAttachment.cpp @@ -0,0 +1,241 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes +// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. + +#include "libANGLE/FramebufferAttachment.h" + +#include "common/utilities.h" +#include "libANGLE/Config.h" +#include "libANGLE/Renderbuffer.h" +#include "libANGLE/Surface.h" +#include "libANGLE/Texture.h" +#include "libANGLE/formatutils.h" +#include "libANGLE/renderer/FramebufferImpl.h" +#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" + +namespace gl +{ + +////// FramebufferAttachment::Target Implementation ////// + +FramebufferAttachment::Target::Target() + : mBinding(GL_NONE), + mTextureIndex(ImageIndex::MakeInvalid()) +{ +} + +FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex) + : mBinding(binding), + mTextureIndex(imageIndex) +{ +} + +FramebufferAttachment::Target::Target(const Target &other) + : mBinding(other.mBinding), + mTextureIndex(other.mTextureIndex) +{ +} + +FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other) +{ + this->mBinding = other.mBinding; + this->mTextureIndex = other.mTextureIndex; + return *this; +} + +////// FramebufferAttachment Implementation ////// + +FramebufferAttachment::FramebufferAttachment() + : mType(GL_NONE), mResource(nullptr) +{ +} + +FramebufferAttachment::FramebufferAttachment(GLenum type, + GLenum binding, + const ImageIndex &textureIndex, + FramebufferAttachmentObject *resource) + : mResource(nullptr) +{ + attach(type, binding, textureIndex, resource); +} + +FramebufferAttachment::FramebufferAttachment(const FramebufferAttachment &other) + : mResource(nullptr) +{ + attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource); +} + +FramebufferAttachment &FramebufferAttachment::operator=(const FramebufferAttachment &other) +{ + attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource); + return *this; +} + +FramebufferAttachment::~FramebufferAttachment() +{ + detach(); +} + +void FramebufferAttachment::detach() +{ + mType = GL_NONE; + if (mResource != nullptr) + { + mResource->onDetach(); + mResource = nullptr; + } + + // not technically necessary, could omit for performance + mTarget = Target(); +} + +void FramebufferAttachment::attach(GLenum type, + GLenum binding, + const ImageIndex &textureIndex, + FramebufferAttachmentObject *resource) +{ + mType = type; + mTarget = Target(binding, textureIndex); + + if (resource) + { + resource->onAttach(); + } + if (mResource != nullptr) + { + mResource->onDetach(); + } + mResource = resource; +} + +GLuint FramebufferAttachment::getRedSize() const +{ + return getFormat().info->redBits; +} + +GLuint FramebufferAttachment::getGreenSize() const +{ + return getFormat().info->greenBits; +} + +GLuint FramebufferAttachment::getBlueSize() const +{ + return getFormat().info->blueBits; +} + +GLuint FramebufferAttachment::getAlphaSize() const +{ + return getFormat().info->alphaBits; +} + +GLuint FramebufferAttachment::getDepthSize() const +{ + return getFormat().info->depthBits; +} + +GLuint FramebufferAttachment::getStencilSize() const +{ + return getFormat().info->stencilBits; +} + +GLenum FramebufferAttachment::getComponentType() const +{ + return getFormat().info->componentType; +} + +GLenum FramebufferAttachment::getColorEncoding() const +{ + return getFormat().info->colorEncoding; +} + +GLuint FramebufferAttachment::id() const +{ + return mResource->getId(); +} + +const ImageIndex &FramebufferAttachment::getTextureImageIndex() const +{ + ASSERT(type() == GL_TEXTURE); + return mTarget.textureIndex(); +} + +GLenum FramebufferAttachment::cubeMapFace() const +{ + ASSERT(mType == GL_TEXTURE); + + const auto &index = mTarget.textureIndex(); + return IsCubeMapTextureTarget(index.type) ? index.type : GL_NONE; +} + +GLint FramebufferAttachment::mipLevel() const +{ + ASSERT(type() == GL_TEXTURE); + return mTarget.textureIndex().mipIndex; +} + +GLint FramebufferAttachment::layer() const +{ + ASSERT(mType == GL_TEXTURE); + + const auto &index = mTarget.textureIndex(); + + if (index.type == GL_TEXTURE_2D_ARRAY || index.type == GL_TEXTURE_3D) + { + return index.layerIndex; + } + return 0; +} + +Texture *FramebufferAttachment::getTexture() const +{ + return rx::GetAs<Texture>(mResource); +} + +Renderbuffer *FramebufferAttachment::getRenderbuffer() const +{ + return rx::GetAs<Renderbuffer>(mResource); +} + +const egl::Surface *FramebufferAttachment::getSurface() const +{ + return rx::GetAs<egl::Surface>(mResource); +} + +bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const +{ + if (mResource != other.mResource || mType != other.mType) + { + return false; + } + + if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex()) + { + return false; + } + + return true; +} + +bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const +{ + return !(*this == other); +} + +Error FramebufferAttachmentObject::getAttachmentRenderTarget( + const FramebufferAttachment::Target &target, + rx::FramebufferAttachmentRenderTarget **rtOut) const +{ + return getAttachmentImpl()->getAttachmentRenderTarget(target, rtOut); +} + +angle::BroadcastChannel *FramebufferAttachmentObject::getDirtyChannel() +{ + return &mDirtyChannel; +} + +} // namespace gl |