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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/libANGLE/ContextState.h b/gfx/angle/src/libANGLE/ContextState.h
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ContextState: Container class for all GL context state, caps and objects.
+
+#ifndef LIBANGLE_CONTEXTSTATE_H_
+#define LIBANGLE_CONTEXTSTATE_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Version.h"
+
+namespace gl
+{
+class ValidationContext;
+class ContextState;
+
+static constexpr Version ES_2_0 = Version(2, 0);
+static constexpr Version ES_3_0 = Version(3, 0);
+static constexpr Version ES_3_1 = Version(3, 1);
+
+class ContextState final : public angle::NonCopyable
+{
+ public:
+ ContextState(uintptr_t context,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const ResourceManager *resourceManager,
+ const Limitations &limitations,
+ const ResourceMap<Framebuffer> &framebufferMap);
+ ~ContextState();
+
+ uintptr_t getContext() const { return mContext; }
+ GLint getClientMajorVersion() const { return mClientVersion.major; }
+ GLint getClientMinorVersion() const { return mClientVersion.minor; }
+ const Version &getClientVersion() const { return mClientVersion; }
+ const State &getState() const { return *mState; }
+ const Caps &getCaps() const { return mCaps; }
+ const TextureCapsMap &getTextureCaps() const { return mTextureCaps; }
+ const Extensions &getExtensions() const { return mExtensions; }
+ const ResourceManager &getResourceManager() const { return *mResourceManager; }
+ const Limitations &getLimitations() const { return mLimitations; }
+
+ const TextureCaps &getTextureCap(GLenum internalFormat) const;
+
+ private:
+ friend class Context;
+ friend class ValidationContext;
+
+ Version mClientVersion;
+ uintptr_t mContext;
+ State *mState;
+ const Caps &mCaps;
+ const TextureCapsMap &mTextureCaps;
+ const Extensions &mExtensions;
+ const ResourceManager *mResourceManager;
+ const Limitations &mLimitations;
+ const ResourceMap<Framebuffer> &mFramebufferMap;
+};
+
+class ValidationContext : angle::NonCopyable
+{
+ public:
+ ValidationContext(const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const ResourceManager *resourceManager,
+ const Limitations &limitations,
+ const ResourceMap<Framebuffer> &framebufferMap,
+ bool skipValidation);
+ virtual ~ValidationContext() {}
+
+ virtual void handleError(const Error &error) = 0;
+
+ const ContextState &getContextState() const { return mState; }
+ GLint getClientMajorVersion() const { return mState.getClientMajorVersion(); }
+ GLint getClientMinorVersion() const { return mState.getClientMinorVersion(); }
+ const Version &getClientVersion() const { return mState.getClientVersion(); }
+ const State &getGLState() const { return mState.getState(); }
+ const Caps &getCaps() const { return mState.getCaps(); }
+ const TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
+ const Extensions &getExtensions() const { return mState.getExtensions(); }
+ const Limitations &getLimitations() const { return mState.getLimitations(); }
+ bool skipValidation() const { return mSkipValidation; }
+
+ // Specific methods needed for validation.
+ bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
+ bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
+
+ Program *getProgram(GLuint handle) const;
+ Shader *getShader(GLuint handle) const;
+
+ bool isTextureGenerated(GLuint texture) const;
+ bool isBufferGenerated(GLuint buffer) const;
+ bool isRenderbufferGenerated(GLuint renderbuffer) const;
+ bool isFramebufferGenerated(GLuint framebuffer) const;
+
+ protected:
+ ContextState mState;
+ bool mSkipValidation;
+};
+} // namespace gl
+
+#endif // LIBANGLE_CONTEXTSTATE_H_