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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/ContextState.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/ContextState.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/ContextState.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/ContextState.h b/gfx/angle/src/libANGLE/ContextState.h new file mode 100755 index 000000000..494c1a3da --- /dev/null +++ b/gfx/angle/src/libANGLE/ContextState.h @@ -0,0 +1,112 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ContextState: Container class for all GL context state, caps and objects. + +#ifndef LIBANGLE_CONTEXTSTATE_H_ +#define LIBANGLE_CONTEXTSTATE_H_ + +#include "common/angleutils.h" +#include "libANGLE/State.h" +#include "libANGLE/Version.h" + +namespace gl +{ +class ValidationContext; +class ContextState; + +static constexpr Version ES_2_0 = Version(2, 0); +static constexpr Version ES_3_0 = Version(3, 0); +static constexpr Version ES_3_1 = Version(3, 1); + +class ContextState final : public angle::NonCopyable +{ + public: + ContextState(uintptr_t context, + const Version &clientVersion, + State *state, + const Caps &caps, + const TextureCapsMap &textureCaps, + const Extensions &extensions, + const ResourceManager *resourceManager, + const Limitations &limitations, + const ResourceMap<Framebuffer> &framebufferMap); + ~ContextState(); + + uintptr_t getContext() const { return mContext; } + GLint getClientMajorVersion() const { return mClientVersion.major; } + GLint getClientMinorVersion() const { return mClientVersion.minor; } + const Version &getClientVersion() const { return mClientVersion; } + const State &getState() const { return *mState; } + const Caps &getCaps() const { return mCaps; } + const TextureCapsMap &getTextureCaps() const { return mTextureCaps; } + const Extensions &getExtensions() const { return mExtensions; } + const ResourceManager &getResourceManager() const { return *mResourceManager; } + const Limitations &getLimitations() const { return mLimitations; } + + const TextureCaps &getTextureCap(GLenum internalFormat) const; + + private: + friend class Context; + friend class ValidationContext; + + Version mClientVersion; + uintptr_t mContext; + State *mState; + const Caps &mCaps; + const TextureCapsMap &mTextureCaps; + const Extensions &mExtensions; + const ResourceManager *mResourceManager; + const Limitations &mLimitations; + const ResourceMap<Framebuffer> &mFramebufferMap; +}; + +class ValidationContext : angle::NonCopyable +{ + public: + ValidationContext(const Version &clientVersion, + State *state, + const Caps &caps, + const TextureCapsMap &textureCaps, + const Extensions &extensions, + const ResourceManager *resourceManager, + const Limitations &limitations, + const ResourceMap<Framebuffer> &framebufferMap, + bool skipValidation); + virtual ~ValidationContext() {} + + virtual void handleError(const Error &error) = 0; + + const ContextState &getContextState() const { return mState; } + GLint getClientMajorVersion() const { return mState.getClientMajorVersion(); } + GLint getClientMinorVersion() const { return mState.getClientMinorVersion(); } + const Version &getClientVersion() const { return mState.getClientVersion(); } + const State &getGLState() const { return mState.getState(); } + const Caps &getCaps() const { return mState.getCaps(); } + const TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); } + const Extensions &getExtensions() const { return mState.getExtensions(); } + const Limitations &getLimitations() const { return mState.getLimitations(); } + bool skipValidation() const { return mSkipValidation; } + + // Specific methods needed for validation. + bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams); + bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams); + + Program *getProgram(GLuint handle) const; + Shader *getShader(GLuint handle) const; + + bool isTextureGenerated(GLuint texture) const; + bool isBufferGenerated(GLuint buffer) const; + bool isRenderbufferGenerated(GLuint renderbuffer) const; + bool isFramebufferGenerated(GLuint framebuffer) const; + + protected: + ContextState mState; + bool mSkipValidation; +}; +} // namespace gl + +#endif // LIBANGLE_CONTEXTSTATE_H_ |