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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/Buffer.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/Buffer.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/Buffer.cpp187
1 files changed, 187 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Buffer.cpp b/gfx/angle/src/libANGLE/Buffer.cpp
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+++ b/gfx/angle/src/libANGLE/Buffer.cpp
@@ -0,0 +1,187 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
+// index data. Implements GL buffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 2.9 page 21.
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/renderer/BufferImpl.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+
+BufferState::BufferState()
+ : mLabel(),
+ mUsage(GL_STATIC_DRAW),
+ mSize(0),
+ mAccessFlags(0),
+ mAccess(GL_WRITE_ONLY_OES),
+ mMapped(GL_FALSE),
+ mMapPointer(nullptr),
+ mMapOffset(0),
+ mMapLength(0)
+{
+}
+
+BufferState::~BufferState()
+{
+}
+
+Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
+ : RefCountObject(id), mImpl(factory->createBuffer(mState))
+{
+}
+
+Buffer::~Buffer()
+{
+ SafeDelete(mImpl);
+}
+
+void Buffer::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &Buffer::getLabel() const
+{
+ return mState.mLabel;
+}
+
+Error Buffer::bufferData(GLenum target, const void *data, GLsizeiptr size, GLenum usage)
+{
+ ANGLE_TRY(mImpl->setData(target, data, size, usage));
+
+ mIndexRangeCache.clear();
+ mState.mUsage = usage;
+ mState.mSize = size;
+
+ return NoError();
+}
+
+Error Buffer::bufferSubData(GLenum target, const void *data, GLsizeiptr size, GLintptr offset)
+{
+ ANGLE_TRY(mImpl->setSubData(target, data, size, offset));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
+
+ return NoError();
+}
+
+Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ ANGLE_TRY(mImpl->copySubData(source->getImplementation(), sourceOffset, destOffset, size));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
+
+ return NoError();
+}
+
+Error Buffer::map(GLenum access)
+{
+ ASSERT(!mState.mMapped);
+
+ Error error = mImpl->map(access, &mState.mMapPointer);
+ if (error.isError())
+ {
+ mState.mMapPointer = nullptr;
+ return error;
+ }
+
+ ASSERT(access == GL_WRITE_ONLY_OES);
+
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = 0;
+ mState.mMapLength = mState.mSize;
+ mState.mAccess = access;
+ mState.mAccessFlags = GL_MAP_WRITE_BIT;
+ mIndexRangeCache.clear();
+
+ return error;
+}
+
+Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ ASSERT(!mState.mMapped);
+ ASSERT(offset + length <= mState.mSize);
+
+ Error error = mImpl->mapRange(offset, length, access, &mState.mMapPointer);
+ if (error.isError())
+ {
+ mState.mMapPointer = nullptr;
+ return error;
+ }
+
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = static_cast<GLint64>(offset);
+ mState.mMapLength = static_cast<GLint64>(length);
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = access;
+
+ // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
+ // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
+ // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
+ // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
+ }
+
+ return error;
+}
+
+Error Buffer::unmap(GLboolean *result)
+{
+ ASSERT(mState.mMapped);
+
+ Error error = mImpl->unmap(result);
+ if (error.isError())
+ {
+ *result = GL_FALSE;
+ return error;
+ }
+
+ mState.mMapped = GL_FALSE;
+ mState.mMapPointer = nullptr;
+ mState.mMapOffset = 0;
+ mState.mMapLength = 0;
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = 0;
+
+ return error;
+}
+
+void Buffer::onTransformFeedback()
+{
+ mIndexRangeCache.clear();
+}
+
+void Buffer::onPixelUnpack()
+{
+ mIndexRangeCache.clear();
+}
+
+Error Buffer::getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const
+{
+ if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
+ {
+ return NoError();
+ }
+
+ ANGLE_TRY(mImpl->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange));
+
+ mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
+
+ return NoError();
+}
+
+} // namespace gl