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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/Buffer.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/Buffer.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/Buffer.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Buffer.cpp b/gfx/angle/src/libANGLE/Buffer.cpp new file mode 100755 index 000000000..c69d1c671 --- /dev/null +++ b/gfx/angle/src/libANGLE/Buffer.cpp @@ -0,0 +1,187 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or +// index data. Implements GL buffer objects and related functionality. +// [OpenGL ES 2.0.24] section 2.9 page 21. + +#include "libANGLE/Buffer.h" +#include "libANGLE/renderer/BufferImpl.h" +#include "libANGLE/renderer/GLImplFactory.h" + +namespace gl +{ + +BufferState::BufferState() + : mLabel(), + mUsage(GL_STATIC_DRAW), + mSize(0), + mAccessFlags(0), + mAccess(GL_WRITE_ONLY_OES), + mMapped(GL_FALSE), + mMapPointer(nullptr), + mMapOffset(0), + mMapLength(0) +{ +} + +BufferState::~BufferState() +{ +} + +Buffer::Buffer(rx::GLImplFactory *factory, GLuint id) + : RefCountObject(id), mImpl(factory->createBuffer(mState)) +{ +} + +Buffer::~Buffer() +{ + SafeDelete(mImpl); +} + +void Buffer::setLabel(const std::string &label) +{ + mState.mLabel = label; +} + +const std::string &Buffer::getLabel() const +{ + return mState.mLabel; +} + +Error Buffer::bufferData(GLenum target, const void *data, GLsizeiptr size, GLenum usage) +{ + ANGLE_TRY(mImpl->setData(target, data, size, usage)); + + mIndexRangeCache.clear(); + mState.mUsage = usage; + mState.mSize = size; + + return NoError(); +} + +Error Buffer::bufferSubData(GLenum target, const void *data, GLsizeiptr size, GLintptr offset) +{ + ANGLE_TRY(mImpl->setSubData(target, data, size, offset)); + + mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size)); + + return NoError(); +} + +Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) +{ + ANGLE_TRY(mImpl->copySubData(source->getImplementation(), sourceOffset, destOffset, size)); + + mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size)); + + return NoError(); +} + +Error Buffer::map(GLenum access) +{ + ASSERT(!mState.mMapped); + + Error error = mImpl->map(access, &mState.mMapPointer); + if (error.isError()) + { + mState.mMapPointer = nullptr; + return error; + } + + ASSERT(access == GL_WRITE_ONLY_OES); + + mState.mMapped = GL_TRUE; + mState.mMapOffset = 0; + mState.mMapLength = mState.mSize; + mState.mAccess = access; + mState.mAccessFlags = GL_MAP_WRITE_BIT; + mIndexRangeCache.clear(); + + return error; +} + +Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + ASSERT(!mState.mMapped); + ASSERT(offset + length <= mState.mSize); + + Error error = mImpl->mapRange(offset, length, access, &mState.mMapPointer); + if (error.isError()) + { + mState.mMapPointer = nullptr; + return error; + } + + mState.mMapped = GL_TRUE; + mState.mMapOffset = static_cast<GLint64>(offset); + mState.mMapLength = static_cast<GLint64>(length); + mState.mAccess = GL_WRITE_ONLY_OES; + mState.mAccessFlags = access; + + // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid + // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is + // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES, + // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called. + + if ((access & GL_MAP_WRITE_BIT) > 0) + { + mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length)); + } + + return error; +} + +Error Buffer::unmap(GLboolean *result) +{ + ASSERT(mState.mMapped); + + Error error = mImpl->unmap(result); + if (error.isError()) + { + *result = GL_FALSE; + return error; + } + + mState.mMapped = GL_FALSE; + mState.mMapPointer = nullptr; + mState.mMapOffset = 0; + mState.mMapLength = 0; + mState.mAccess = GL_WRITE_ONLY_OES; + mState.mAccessFlags = 0; + + return error; +} + +void Buffer::onTransformFeedback() +{ + mIndexRangeCache.clear(); +} + +void Buffer::onPixelUnpack() +{ + mIndexRangeCache.clear(); +} + +Error Buffer::getIndexRange(GLenum type, + size_t offset, + size_t count, + bool primitiveRestartEnabled, + IndexRange *outRange) const +{ + if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange)) + { + return NoError(); + } + + ANGLE_TRY(mImpl->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange)); + + mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange); + + return NoError(); +} + +} // namespace gl |