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author | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
commit | 6bd66b1728eeddb058066edda740aaeb2ceaec23 (patch) | |
tree | 985faf01c526763515731569fa01a99f4dbef36e /gfx/angle/src/compiler/translator/blocklayoutHLSL.h | |
parent | e0a8dcfed131ffa58a5e2cb1d30fe48c745c2fdc (diff) | |
parent | 559824514dc95e02fbe81f1786e6ac13ee8e9d55 (diff) | |
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Merge branch 'master' into js-modules
Diffstat (limited to 'gfx/angle/src/compiler/translator/blocklayoutHLSL.h')
-rwxr-xr-x | gfx/angle/src/compiler/translator/blocklayoutHLSL.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h index 8d98847bd..c61cb1ae5 100755 --- a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h +++ b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h @@ -24,7 +24,7 @@ namespace sh // The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED // for everything else (D3D10+ constant blocks and all attributes/varyings). -class HLSLBlockEncoder : public BlockLayoutEncoder +class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder { public: enum HLSLBlockEncoderStrategy @@ -54,8 +54,9 @@ class HLSLBlockEncoder : public BlockLayoutEncoder // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder // class to count the number of used registers in a struct (which are individually packed according to the same rules). -unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); -unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); +COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); +COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); + } #endif // COMMON_BLOCKLAYOUTHLSL_H_ |