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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/compiler/translator/blocklayoutHLSL.h
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/compiler/translator/blocklayoutHLSL.h')
-rwxr-xr-xgfx/angle/src/compiler/translator/blocklayoutHLSL.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
index 8d98847bd..c61cb1ae5 100755
--- a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
+++ b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
@@ -24,7 +24,7 @@ namespace sh
// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
// for everything else (D3D10+ constant blocks and all attributes/varyings).
-class HLSLBlockEncoder : public BlockLayoutEncoder
+class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder
{
public:
enum HLSLBlockEncoderStrategy
@@ -54,8 +54,9 @@ class HLSLBlockEncoder : public BlockLayoutEncoder
// This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
// class to count the number of used registers in a struct (which are individually packed according to the same rules).
-unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
-unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
+COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
+COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
+
}
#endif // COMMON_BLOCKLAYOUTHLSL_H_