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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
+#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
+
+#include "compiler/translator/IntermNode.h"
+
+#include "compiler/translator/Pragma.h"
+
+namespace sh
+{
+
+static const int GLSL_VERSION_110 = 110;
+static const int GLSL_VERSION_120 = 120;
+static const int GLSL_VERSION_130 = 130;
+static const int GLSL_VERSION_140 = 140;
+static const int GLSL_VERSION_150 = 150;
+static const int GLSL_VERSION_330 = 330;
+static const int GLSL_VERSION_400 = 400;
+static const int GLSL_VERSION_410 = 410;
+static const int GLSL_VERSION_420 = 420;
+static const int GLSL_VERSION_430 = 430;
+static const int GLSL_VERSION_440 = 440;
+static const int GLSL_VERSION_450 = 450;
+
+int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
+
+// Traverses the intermediate tree to return the minimum GLSL version
+// required to legally access all built-in features used in the shader.
+// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
+// - #version and #extension to declare version and extensions.
+// - built-in functions refract, exp, and log.
+// - updated step() to compare x < edge instead of x <= edge.
+// GLSL 1.2 which is mandated by OpenGL 2.1 provides:
+// - many changes to reduce differences when compared to the ES specification.
+// - invariant keyword and its support.
+// - c++ style name hiding rules.
+// - built-in variable gl_PointCoord for fragment shaders.
+// - matrix constructors taking matrix as argument.
+// - array as "out" function parameters
+//
+// TODO: ES3 equivalent versions of GLSL
+class TVersionGLSL : public TIntermTraverser
+{
+ public:
+ TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
+
+ // If output is core profile, returns 150.
+ // If output is legacy profile,
+ // Returns 120 if the following is used the shader:
+ // - "invariant",
+ // - "gl_PointCoord",
+ // - matrix/matrix constructors
+ // - array "out" parameters
+ // Else 110 is returned.
+ int getVersion() const { return mVersion; }
+
+ void visitSymbol(TIntermSymbol *) override;
+ bool visitAggregate(Visit, TIntermAggregate *) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+
+ private:
+ void ensureVersionIsAtLeast(int version);
+
+ int mVersion;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_