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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/translator/UtilsHLSL.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/UtilsHLSL.cpp')
-rwxr-xr-x | gfx/angle/src/compiler/translator/UtilsHLSL.cpp | 414 |
1 files changed, 414 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/UtilsHLSL.cpp b/gfx/angle/src/compiler/translator/UtilsHLSL.cpp new file mode 100755 index 000000000..221d5d9b5 --- /dev/null +++ b/gfx/angle/src/compiler/translator/UtilsHLSL.cpp @@ -0,0 +1,414 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// UtilsHLSL.cpp: +// Utility methods for GLSL to HLSL translation. +// + +#include "compiler/translator/UtilsHLSL.h" +#include "compiler/translator/IntermNode.h" +#include "compiler/translator/StructureHLSL.h" +#include "compiler/translator/SymbolTable.h" + +namespace sh +{ + +TString SamplerString(const TBasicType type) +{ + if (IsShadowSampler(type)) + { + return "SamplerComparisonState"; + } + else + { + return "SamplerState"; + } +} + +TString SamplerString(HLSLTextureSamplerGroup type) +{ + if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END) + { + return "SamplerComparisonState"; + } + else + { + return "SamplerState"; + } +} + +HLSLTextureSamplerGroup TextureGroup(const TBasicType type) +{ + switch (type) + { + case EbtSampler2D: + return HLSL_TEXTURE_2D; + case EbtSamplerCube: + return HLSL_TEXTURE_CUBE; + case EbtSamplerExternalOES: + return HLSL_TEXTURE_2D; + case EbtSampler2DArray: + return HLSL_TEXTURE_2D_ARRAY; + case EbtSampler3D: + return HLSL_TEXTURE_3D; + case EbtISampler2D: + return HLSL_TEXTURE_2D_INT4; + case EbtISampler3D: + return HLSL_TEXTURE_3D_INT4; + case EbtISamplerCube: + return HLSL_TEXTURE_2D_ARRAY_INT4; + case EbtISampler2DArray: + return HLSL_TEXTURE_2D_ARRAY_INT4; + case EbtUSampler2D: + return HLSL_TEXTURE_2D_UINT4; + case EbtUSampler3D: + return HLSL_TEXTURE_3D_UINT4; + case EbtUSamplerCube: + return HLSL_TEXTURE_2D_ARRAY_UINT4; + case EbtUSampler2DArray: + return HLSL_TEXTURE_2D_ARRAY_UINT4; + case EbtSampler2DShadow: + return HLSL_TEXTURE_2D_COMPARISON; + case EbtSamplerCubeShadow: + return HLSL_TEXTURE_CUBE_COMPARISON; + case EbtSampler2DArrayShadow: + return HLSL_TEXTURE_2D_ARRAY_COMPARISON; + default: + UNREACHABLE(); + } + return HLSL_TEXTURE_UNKNOWN; +} + +TString TextureString(const HLSLTextureSamplerGroup type) +{ + switch (type) + { + case HLSL_TEXTURE_2D: + return "Texture2D"; + case HLSL_TEXTURE_CUBE: + return "TextureCube"; + case HLSL_TEXTURE_2D_ARRAY: + return "Texture2DArray"; + case HLSL_TEXTURE_3D: + return "Texture3D"; + case HLSL_TEXTURE_2D_INT4: + return "Texture2D<int4>"; + case HLSL_TEXTURE_3D_INT4: + return "Texture3D<int4>"; + case HLSL_TEXTURE_2D_ARRAY_INT4: + return "Texture2DArray<int4>"; + case HLSL_TEXTURE_2D_UINT4: + return "Texture2D<uint4>"; + case HLSL_TEXTURE_3D_UINT4: + return "Texture3D<uint4>"; + case HLSL_TEXTURE_2D_ARRAY_UINT4: + return "Texture2DArray<uint4>"; + case HLSL_TEXTURE_2D_COMPARISON: + return "Texture2D"; + case HLSL_TEXTURE_CUBE_COMPARISON: + return "TextureCube"; + case HLSL_TEXTURE_2D_ARRAY_COMPARISON: + return "Texture2DArray"; + default: + UNREACHABLE(); + } + + return "<unknown texture type>"; +} + +TString TextureString(const TBasicType type) +{ + return TextureString(TextureGroup(type)); +} + +TString TextureGroupSuffix(const HLSLTextureSamplerGroup type) +{ + switch (type) + { + case HLSL_TEXTURE_2D: + return "2D"; + case HLSL_TEXTURE_CUBE: + return "Cube"; + case HLSL_TEXTURE_2D_ARRAY: + return "2DArray"; + case HLSL_TEXTURE_3D: + return "3D"; + case HLSL_TEXTURE_2D_INT4: + return "2D_int4_"; + case HLSL_TEXTURE_3D_INT4: + return "3D_int4_"; + case HLSL_TEXTURE_2D_ARRAY_INT4: + return "2DArray_int4_"; + case HLSL_TEXTURE_2D_UINT4: + return "2D_uint4_"; + case HLSL_TEXTURE_3D_UINT4: + return "3D_uint4_"; + case HLSL_TEXTURE_2D_ARRAY_UINT4: + return "2DArray_uint4_"; + case HLSL_TEXTURE_2D_COMPARISON: + return "2D_comparison"; + case HLSL_TEXTURE_CUBE_COMPARISON: + return "Cube_comparison"; + case HLSL_TEXTURE_2D_ARRAY_COMPARISON: + return "2DArray_comparison"; + default: + UNREACHABLE(); + } + + return "<unknown texture type>"; +} + +TString TextureGroupSuffix(const TBasicType type) +{ + return TextureGroupSuffix(TextureGroup(type)); +} + +TString TextureTypeSuffix(const TBasicType type) +{ + switch (type) + { + case EbtISamplerCube: + return "Cube_int4_"; + case EbtUSamplerCube: + return "Cube_uint4_"; + case EbtSamplerExternalOES: + return "_External"; + default: + // All other types are identified by their group suffix + return TextureGroupSuffix(type); + } +} + +TString DecorateUniform(const TName &name, const TType &type) +{ + return DecorateIfNeeded(name); +} + +TString DecorateField(const TString &string, const TStructure &structure) +{ + if (structure.name().compare(0, 3, "gl_") != 0) + { + return Decorate(string); + } + + return string; +} + +TString DecoratePrivate(const TString &privateText) +{ + return "dx_" + privateText; +} + +TString Decorate(const TString &string) +{ + if (string.compare(0, 3, "gl_") != 0) + { + return "_" + string; + } + + return string; +} + +TString DecorateIfNeeded(const TName &name) +{ + if (name.isInternal()) + { + return name.getString(); + } + else + { + return Decorate(name.getString()); + } +} + +TString DecorateFunctionIfNeeded(const TName &name) +{ + if (name.isInternal()) + { + return TFunction::unmangleName(name.getString()); + } + else + { + return Decorate(TFunction::unmangleName(name.getString())); + } +} + +TString TypeString(const TType &type) +{ + const TStructure* structure = type.getStruct(); + if (structure) + { + const TString& typeName = structure->name(); + if (typeName != "") + { + return StructNameString(*structure); + } + else // Nameless structure, define in place + { + return StructureHLSL::defineNameless(*structure); + } + } + else if (type.isMatrix()) + { + int cols = type.getCols(); + int rows = type.getRows(); + return "float" + str(cols) + "x" + str(rows); + } + else + { + switch (type.getBasicType()) + { + case EbtFloat: + switch (type.getNominalSize()) + { + case 1: return "float"; + case 2: return "float2"; + case 3: return "float3"; + case 4: return "float4"; + } + case EbtInt: + switch (type.getNominalSize()) + { + case 1: return "int"; + case 2: return "int2"; + case 3: return "int3"; + case 4: return "int4"; + } + case EbtUInt: + switch (type.getNominalSize()) + { + case 1: return "uint"; + case 2: return "uint2"; + case 3: return "uint3"; + case 4: return "uint4"; + } + case EbtBool: + switch (type.getNominalSize()) + { + case 1: return "bool"; + case 2: return "bool2"; + case 3: return "bool3"; + case 4: return "bool4"; + } + case EbtVoid: + return "void"; + case EbtSampler2D: + case EbtISampler2D: + case EbtUSampler2D: + case EbtSampler2DArray: + case EbtISampler2DArray: + case EbtUSampler2DArray: + return "sampler2D"; + case EbtSamplerCube: + case EbtISamplerCube: + case EbtUSamplerCube: + return "samplerCUBE"; + case EbtSamplerExternalOES: + return "sampler2D"; + default: + break; + } + } + + UNREACHABLE(); + return "<unknown type>"; +} + +TString StructNameString(const TStructure &structure) +{ + if (structure.name().empty()) + { + return ""; + } + + // For structures at global scope we use a consistent + // translation so that we can link between shader stages. + if (structure.atGlobalScope()) + { + return Decorate(structure.name()); + } + + return "ss" + str(structure.uniqueId()) + "_" + structure.name(); +} + +TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking, + bool useStd140Packing) +{ + if (structure.name() == "") + { + return ""; + } + + TString prefix = ""; + + // Structs packed with row-major matrices in HLSL are prefixed with "rm" + // GLSL column-major maps to HLSL row-major, and the converse is true + + if (useStd140Packing) + { + prefix += "std_"; + } + + if (useHLSLRowMajorPacking) + { + prefix += "rm_"; + } + + return prefix + StructNameString(structure); +} + +TString InterpolationString(TQualifier qualifier) +{ + switch (qualifier) + { + case EvqVaryingIn: return ""; + case EvqFragmentIn: return ""; + case EvqSmoothIn: return "linear"; + case EvqFlatIn: return "nointerpolation"; + case EvqCentroidIn: return "centroid"; + case EvqVaryingOut: return ""; + case EvqVertexOut: return ""; + case EvqSmoothOut: return "linear"; + case EvqFlatOut: return "nointerpolation"; + case EvqCentroidOut: return "centroid"; + default: UNREACHABLE(); + } + + return ""; +} + +TString QualifierString(TQualifier qualifier) +{ + switch (qualifier) + { + case EvqIn: return "in"; + case EvqOut: return "inout"; // 'out' results in an HLSL error if not all fields are written, for GLSL it's undefined + case EvqInOut: return "inout"; + case EvqConstReadOnly: return "const"; + default: UNREACHABLE(); + } + + return ""; +} + +TString DisambiguateFunctionName(const TIntermSequence *parameters) +{ + TString disambiguatingString; + for (auto parameter : *parameters) + { + const TType ¶mType = parameter->getAsTyped()->getType(); + // Disambiguation is needed for float2x2 and float4 parameters. These are the only parameter + // types that HLSL thinks are identical. float2x3 and float3x2 are different types, for + // example. Other parameter types are not added to function names to avoid making function + // names longer. + if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat) + { + disambiguatingString += "_" + TypeString(paramType); + } + } + return disambiguatingString; +} + +} // namespace sh |