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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/translator/ShaderLang.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/ShaderLang.cpp')
-rwxr-xr-xgfx/angle/src/compiler/translator/ShaderLang.cpp533
1 files changed, 533 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/ShaderLang.cpp b/gfx/angle/src/compiler/translator/ShaderLang.cpp
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+++ b/gfx/angle/src/compiler/translator/ShaderLang.cpp
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Implement the top-level of interface to the compiler,
+// as defined in ShaderLang.h
+//
+
+#include "GLSLANG/ShaderLang.h"
+
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/InitializeDll.h"
+#include "compiler/translator/length_limits.h"
+#ifdef ANGLE_ENABLE_HLSL
+#include "compiler/translator/TranslatorHLSL.h"
+#endif // ANGLE_ENABLE_HLSL
+#include "compiler/translator/VariablePacker.h"
+#include "angle_gl.h"
+
+using namespace sh;
+
+namespace
+{
+
+bool isInitialized = false;
+
+//
+// This is the platform independent interface between an OGL driver
+// and the shading language compiler.
+//
+
+template <typename VarT>
+const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
+
+template <>
+const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getUniforms();
+}
+
+template <>
+const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getVaryings();
+}
+
+template <>
+const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getAttributes();
+}
+
+template <>
+const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getOutputVariables();
+}
+
+template <>
+const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getInterfaceBlocks();
+}
+
+template <typename VarT>
+const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
+{
+ if (!handle)
+ {
+ return NULL;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TCompiler* compiler = base->getAsCompiler();
+ if (!compiler)
+ {
+ return NULL;
+ }
+
+ return GetVariableList<VarT>(compiler);
+}
+
+TCompiler *GetCompilerFromHandle(ShHandle handle)
+{
+ if (!handle)
+ return NULL;
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ return base->getAsCompiler();
+}
+
+#ifdef ANGLE_ENABLE_HLSL
+TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
+{
+ if (!handle)
+ return NULL;
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ return base->getAsTranslatorHLSL();
+}
+#endif // ANGLE_ENABLE_HLSL
+
+} // anonymous namespace
+
+//
+// Driver must call this first, once, before doing any other compiler operations.
+// Subsequent calls to this function are no-op.
+//
+bool ShInitialize()
+{
+ if (!isInitialized)
+ {
+ isInitialized = InitProcess();
+ }
+ return isInitialized;
+}
+
+//
+// Cleanup symbol tables
+//
+bool ShFinalize()
+{
+ if (isInitialized)
+ {
+ DetachProcess();
+ isInitialized = false;
+ }
+ return true;
+}
+
+//
+// Initialize built-in resources with minimum expected values.
+//
+void ShInitBuiltInResources(ShBuiltInResources* resources)
+{
+ // Make comparable.
+ memset(resources, 0, sizeof(*resources));
+
+ // Constants.
+ resources->MaxVertexAttribs = 8;
+ resources->MaxVertexUniformVectors = 128;
+ resources->MaxVaryingVectors = 8;
+ resources->MaxVertexTextureImageUnits = 0;
+ resources->MaxCombinedTextureImageUnits = 8;
+ resources->MaxTextureImageUnits = 8;
+ resources->MaxFragmentUniformVectors = 16;
+ resources->MaxDrawBuffers = 1;
+
+ // Extensions.
+ resources->OES_standard_derivatives = 0;
+ resources->OES_EGL_image_external = 0;
+ resources->OES_EGL_image_external_essl3 = 0;
+ resources->NV_EGL_stream_consumer_external = 0;
+ resources->ARB_texture_rectangle = 0;
+ resources->EXT_blend_func_extended = 0;
+ resources->EXT_draw_buffers = 0;
+ resources->EXT_frag_depth = 0;
+ resources->EXT_shader_texture_lod = 0;
+ resources->WEBGL_debug_shader_precision = 0;
+ resources->EXT_shader_framebuffer_fetch = 0;
+ resources->NV_shader_framebuffer_fetch = 0;
+ resources->ARM_shader_framebuffer_fetch = 0;
+
+ resources->NV_draw_buffers = 0;
+
+ // Disable highp precision in fragment shader by default.
+ resources->FragmentPrecisionHigh = 0;
+
+ // GLSL ES 3.0 constants.
+ resources->MaxVertexOutputVectors = 16;
+ resources->MaxFragmentInputVectors = 15;
+ resources->MinProgramTexelOffset = -8;
+ resources->MaxProgramTexelOffset = 7;
+
+ // Extensions constants.
+ resources->MaxDualSourceDrawBuffers = 0;
+
+ // Disable name hashing by default.
+ resources->HashFunction = NULL;
+
+ resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
+
+ resources->MaxExpressionComplexity = 256;
+ resources->MaxCallStackDepth = 256;
+ resources->MaxFunctionParameters = 1024;
+
+ // ES 3.1 Revision 4, 7.2 Built-in Constants
+ resources->MaxImageUnits = 4;
+ resources->MaxVertexImageUniforms = 0;
+ resources->MaxFragmentImageUniforms = 0;
+ resources->MaxComputeImageUniforms = 4;
+ resources->MaxCombinedImageUniforms = 4;
+
+ resources->MaxCombinedShaderOutputResources = 4;
+
+ resources->MaxComputeWorkGroupCount[0] = 65535;
+ resources->MaxComputeWorkGroupCount[1] = 65535;
+ resources->MaxComputeWorkGroupCount[2] = 65535;
+ resources->MaxComputeWorkGroupSize[0] = 128;
+ resources->MaxComputeWorkGroupSize[1] = 128;
+ resources->MaxComputeWorkGroupSize[2] = 64;
+ resources->MaxComputeUniformComponents = 512;
+ resources->MaxComputeTextureImageUnits = 16;
+
+ resources->MaxComputeAtomicCounters = 8;
+ resources->MaxComputeAtomicCounterBuffers = 1;
+
+ resources->MaxVertexAtomicCounters = 0;
+ resources->MaxFragmentAtomicCounters = 0;
+ resources->MaxCombinedAtomicCounters = 8;
+ resources->MaxAtomicCounterBindings = 1;
+
+ resources->MaxVertexAtomicCounterBuffers = 0;
+ resources->MaxFragmentAtomicCounterBuffers = 0;
+ resources->MaxCombinedAtomicCounterBuffers = 1;
+ resources->MaxAtomicCounterBufferSize = 32;
+}
+
+//
+// Driver calls these to create and destroy compiler objects.
+//
+ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources* resources)
+{
+ TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
+ if (base == nullptr)
+ {
+ return 0;
+ }
+
+ TCompiler* compiler = base->getAsCompiler();
+ if (compiler == nullptr)
+ {
+ return 0;
+ }
+
+ // Generate built-in symbol table.
+ if (!compiler->Init(*resources))
+ {
+ sh::Destruct(base);
+ return 0;
+ }
+
+ return reinterpret_cast<void*>(base);
+}
+
+void ShDestruct(ShHandle handle)
+{
+ if (handle == 0)
+ return;
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+
+ if (base->getAsCompiler())
+ DeleteCompiler(base->getAsCompiler());
+}
+
+const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getBuiltInResourcesString();
+}
+
+//
+// Do an actual compile on the given strings. The result is left
+// in the given compile object.
+//
+// Return: The return value of ShCompile is really boolean, indicating
+// success or failure.
+//
+bool ShCompile(const ShHandle handle,
+ const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+
+ return compiler->compile(shaderStrings, numStrings, compileOptions);
+}
+
+void ShClearResults(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ compiler->clearResults();
+}
+
+int ShGetShaderVersion(const ShHandle handle)
+{
+ TCompiler* compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getShaderVersion();
+}
+
+ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
+{
+ TCompiler* compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getOutputType();
+}
+
+//
+// Return any compiler log of messages for the application.
+//
+const std::string &ShGetInfoLog(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+
+ TInfoSink &infoSink = compiler->getInfoSink();
+ return infoSink.info.str();
+}
+
+//
+// Return any object code.
+//
+const std::string &ShGetObjectCode(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+
+ TInfoSink &infoSink = compiler->getInfoSink();
+ return infoSink.obj.str();
+}
+
+const std::map<std::string, std::string> *ShGetNameHashingMap(
+ const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return &(compiler->getNameMap());
+}
+
+const std::vector<Uniform> *ShGetUniforms(const ShHandle handle)
+{
+ return GetShaderVariables<Uniform>(handle);
+}
+
+const std::vector<Varying> *ShGetVaryings(const ShHandle handle)
+{
+ return GetShaderVariables<Varying>(handle);
+}
+
+const std::vector<Attribute> *ShGetAttributes(const ShHandle handle)
+{
+ return GetShaderVariables<Attribute>(handle);
+}
+
+const std::vector<OutputVariable> *ShGetOutputVariables(const ShHandle handle)
+{
+ return GetShaderVariables<OutputVariable>(handle);
+}
+
+const std::vector<InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
+{
+ return GetShaderVariables<InterfaceBlock>(handle);
+}
+
+WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getComputeShaderLocalSize();
+}
+
+bool ShCheckVariablesWithinPackingLimits(int maxVectors,
+ const std::vector<ShaderVariable> &variables)
+{
+ VariablePacker packer;
+ return packer.CheckVariablesWithinPackingLimits(maxVectors, variables);
+}
+
+bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const std::string &interfaceBlockName,
+ unsigned int *indexOut)
+{
+#ifdef ANGLE_ENABLE_HLSL
+ ASSERT(indexOut);
+
+ TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
+ ASSERT(translator);
+
+ if (!translator->hasInterfaceBlock(interfaceBlockName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
+ return true;
+#else
+ return false;
+#endif // ANGLE_ENABLE_HLSL
+}
+
+const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle)
+{
+#ifdef ANGLE_ENABLE_HLSL
+ TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
+ ASSERT(translator);
+
+ return translator->getUniformRegisterMap();
+#else
+ return nullptr;
+#endif // ANGLE_ENABLE_HLSL
+}
+
+namespace sh
+{
+bool Initialize()
+{
+ return ShInitialize();
+}
+
+bool Finalize()
+{
+ return ShFinalize();
+}
+
+void InitBuiltInResources(ShBuiltInResources *resources)
+{
+ ShInitBuiltInResources(resources);
+}
+
+const std::string &GetBuiltInResourcesString(const ShHandle handle)
+{
+ return ShGetBuiltInResourcesString(handle);
+}
+
+ShHandle ConstructCompiler(sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources *resources)
+{
+ return ShConstructCompiler(type, spec, output, resources);
+}
+
+void Destruct(ShHandle handle)
+{
+ return ShDestruct(handle);
+}
+
+bool Compile(const ShHandle handle,
+ const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions)
+{
+ return ShCompile(handle, shaderStrings, numStrings, compileOptions);
+}
+
+void ClearResults(const ShHandle handle)
+{
+ return ShClearResults(handle);
+}
+
+int GetShaderVersion(const ShHandle handle)
+{
+ return ShGetShaderVersion(handle);
+}
+
+ShShaderOutput GetShaderOutputType(const ShHandle handle)
+{
+ return ShGetShaderOutputType(handle);
+}
+
+const std::string &GetInfoLog(const ShHandle handle)
+{
+ return ShGetInfoLog(handle);
+}
+
+const std::string &GetObjectCode(const ShHandle handle)
+{
+ return ShGetObjectCode(handle);
+}
+
+const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
+{
+ return ShGetNameHashingMap(handle);
+}
+
+const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle)
+{
+ return ShGetUniforms(handle);
+}
+const std::vector<sh::Varying> *GetVaryings(const ShHandle handle)
+{
+ return ShGetVaryings(handle);
+}
+const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle)
+{
+ return ShGetAttributes(handle);
+}
+
+const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle)
+{
+ return ShGetOutputVariables(handle);
+}
+const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
+{
+ return ShGetInterfaceBlocks(handle);
+}
+
+sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
+{
+ return ShGetComputeShaderLocalGroupSize(handle);
+}
+
+bool CheckVariablesWithinPackingLimits(int maxVectors,
+ const std::vector<sh::ShaderVariable> &variables)
+{
+ return ShCheckVariablesWithinPackingLimits(maxVectors, variables);
+}
+
+bool GetInterfaceBlockRegister(const ShHandle handle,
+ const std::string &interfaceBlockName,
+ unsigned int *indexOut)
+{
+ return ShGetInterfaceBlockRegister(handle, interfaceBlockName, indexOut);
+}
+
+const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
+{
+ return ShGetUniformRegisterMap(handle);
+}
+
+} // namespace sh