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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp')
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diff --git a/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp b/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
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+++ b/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
@@ -0,0 +1,306 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Scalarize vector and matrix constructor args, so that vectors built from components don't have
+// matrix arguments, and matrices built from components don't have vector arguments. This avoids
+// driver bugs around vector and matrix constructors.
+//
+
+#include "common/debug.h"
+#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
+
+#include <algorithm>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+bool ContainsMatrixNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isMatrix())
+ return true;
+ }
+ return false;
+}
+
+bool ContainsVectorNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isVector())
+ return true;
+ }
+ return false;
+}
+
+TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
+{
+ return new TIntermBinary(EOpIndexDirect, symbolNode, TIntermTyped::CreateIndexNode(index));
+}
+
+TIntermBinary *ConstructMatrixIndexBinaryNode(
+ TIntermSymbol *symbolNode, int colIndex, int rowIndex)
+{
+ TIntermBinary *colVectorNode =
+ ConstructVectorIndexBinaryNode(symbolNode, colIndex);
+
+ return new TIntermBinary(EOpIndexDirect, colVectorNode,
+ TIntermTyped::CreateIndexNode(rowIndex));
+}
+
+class ScalarizeArgsTraverser : public TIntermTraverser
+{
+ public:
+ ScalarizeArgsTraverser(sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ unsigned int *temporaryIndex)
+ : TIntermTraverser(true, false, false),
+ mShaderType(shaderType),
+ mFragmentPrecisionHigh(fragmentPrecisionHigh)
+ {
+ useTemporaryIndex(temporaryIndex);
+ }
+
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
+
+ private:
+ void scalarizeArgs(TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix);
+
+ // If we have the following code:
+ // mat4 m(0);
+ // vec4 v(1, m);
+ // We will rewrite to:
+ // mat4 m(0);
+ // mat4 s0 = m;
+ // vec4 v(1, s0[0][0], s0[0][1], s0[0][2]);
+ // This function is to create nodes for "mat4 s0 = m;" and insert it to the code sequence. This
+ // way the possible side effects of the constructor argument will only be evaluated once.
+ void createTempVariable(TIntermTyped *original);
+
+ std::vector<TIntermSequence> mBlockStack;
+
+ sh::GLenum mShaderType;
+ bool mFragmentPrecisionHigh;
+};
+
+bool ScalarizeArgsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (visit == PreVisit)
+ {
+ switch (node->getOp())
+ {
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ if (ContainsMatrixNode(*(node->getSequence())))
+ scalarizeArgs(node, false, true);
+ break;
+ case EOpConstructMat2:
+ case EOpConstructMat2x3:
+ case EOpConstructMat2x4:
+ case EOpConstructMat3x2:
+ case EOpConstructMat3:
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x2:
+ case EOpConstructMat4x3:
+ case EOpConstructMat4:
+ if (ContainsVectorNode(*(node->getSequence())))
+ scalarizeArgs(node, true, false);
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+}
+
+bool ScalarizeArgsTraverser::visitBlock(Visit visit, TIntermBlock *node)
+{
+ mBlockStack.push_back(TIntermSequence());
+ {
+ for (TIntermNode *child : *node->getSequence())
+ {
+ ASSERT(child != nullptr);
+ child->traverse(this);
+ mBlockStack.back().push_back(child);
+ }
+ }
+ if (mBlockStack.back().size() > node->getSequence()->size())
+ {
+ node->getSequence()->clear();
+ *(node->getSequence()) = mBlockStack.back();
+ }
+ mBlockStack.pop_back();
+ return false;
+}
+
+void ScalarizeArgsTraverser::scalarizeArgs(TIntermAggregate *aggregate,
+ bool scalarizeVector,
+ bool scalarizeMatrix)
+{
+ ASSERT(aggregate);
+ int size = 0;
+ switch (aggregate->getOp())
+ {
+ case EOpConstructVec2:
+ case EOpConstructBVec2:
+ case EOpConstructIVec2:
+ size = 2;
+ break;
+ case EOpConstructVec3:
+ case EOpConstructBVec3:
+ case EOpConstructIVec3:
+ size = 3;
+ break;
+ case EOpConstructVec4:
+ case EOpConstructBVec4:
+ case EOpConstructIVec4:
+ case EOpConstructMat2:
+ size = 4;
+ break;
+ case EOpConstructMat2x3:
+ case EOpConstructMat3x2:
+ size = 6;
+ break;
+ case EOpConstructMat2x4:
+ case EOpConstructMat4x2:
+ size = 8;
+ break;
+ case EOpConstructMat3:
+ size = 9;
+ break;
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x3:
+ size = 12;
+ break;
+ case EOpConstructMat4:
+ size = 16;
+ break;
+ default:
+ break;
+ }
+ TIntermSequence *sequence = aggregate->getSequence();
+ TIntermSequence original(*sequence);
+ sequence->clear();
+ for (size_t ii = 0; ii < original.size(); ++ii)
+ {
+ ASSERT(size > 0);
+ TIntermTyped *node = original[ii]->getAsTyped();
+ ASSERT(node);
+ createTempVariable(node);
+ if (node->isScalar())
+ {
+ sequence->push_back(createTempSymbol(node->getType()));
+ size--;
+ }
+ else if (node->isVector())
+ {
+ if (scalarizeVector)
+ {
+ int repeat = std::min(size, node->getNominalSize());
+ size -= repeat;
+ for (int index = 0; index < repeat; ++index)
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ TIntermBinary *newNode = ConstructVectorIndexBinaryNode(
+ symbolNode, index);
+ sequence->push_back(newNode);
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getNominalSize();
+ }
+ }
+ else
+ {
+ ASSERT(node->isMatrix());
+ if (scalarizeMatrix)
+ {
+ int colIndex = 0, rowIndex = 0;
+ int repeat = std::min(size, node->getCols() * node->getRows());
+ size -= repeat;
+ while (repeat > 0)
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ TIntermBinary *newNode = ConstructMatrixIndexBinaryNode(
+ symbolNode, colIndex, rowIndex);
+ sequence->push_back(newNode);
+ rowIndex++;
+ if (rowIndex >= node->getRows())
+ {
+ rowIndex = 0;
+ colIndex++;
+ }
+ repeat--;
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getCols() * node->getRows();
+ }
+ }
+ }
+}
+
+void ScalarizeArgsTraverser::createTempVariable(TIntermTyped *original)
+{
+ ASSERT(original);
+ nextTemporaryIndex();
+ TIntermDeclaration *decl = createTempInitDeclaration(original);
+
+ TType type = original->getType();
+ if (mShaderType == GL_FRAGMENT_SHADER &&
+ type.getBasicType() == EbtFloat &&
+ type.getPrecision() == EbpUndefined)
+ {
+ // We use the highest available precision for the temporary variable
+ // to avoid computing the actual precision using the rules defined
+ // in GLSL ES 1.0 Section 4.5.2.
+ TIntermBinary *init = decl->getSequence()->at(0)->getAsBinaryNode();
+ init->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
+ init->getLeft()->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh
+ : EbpMedium);
+ }
+
+ ASSERT(mBlockStack.size() > 0);
+ TIntermSequence &sequence = mBlockStack.back();
+ sequence.push_back(decl);
+}
+
+} // namespace anonymous
+
+void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
+ sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ unsigned int *temporaryIndex)
+{
+ ScalarizeArgsTraverser scalarizer(shaderType, fragmentPrecisionHigh, temporaryIndex);
+ root->traverse(&scalarizer);
+}
+
+} // namespace sh