summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/compiler/translator/Initialize.cpp
diff options
context:
space:
mode:
authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/translator/Initialize.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloadUXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/Initialize.cpp')
-rwxr-xr-xgfx/angle/src/compiler/translator/Initialize.cpp762
1 files changed, 762 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/Initialize.cpp b/gfx/angle/src/compiler/translator/Initialize.cpp
new file mode 100755
index 000000000..a0b35f636
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Initialize.cpp
@@ -0,0 +1,762 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Create symbols that declare built-in definitions, add built-ins that
+// cannot be expressed in the files, and establish mappings between
+// built-in functions and operators.
+//
+
+#include "compiler/translator/Initialize.h"
+#include "compiler/translator/Cache.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "angle_gl.h"
+
+namespace sh
+{
+
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
+{
+ const TType *voidType = TCache::getType(EbtVoid);
+ const TType *float1 = TCache::getType(EbtFloat);
+ const TType *float2 = TCache::getType(EbtFloat, 2);
+ const TType *float3 = TCache::getType(EbtFloat, 3);
+ const TType *float4 = TCache::getType(EbtFloat, 4);
+ const TType *int1 = TCache::getType(EbtInt);
+ const TType *int2 = TCache::getType(EbtInt, 2);
+ const TType *int3 = TCache::getType(EbtInt, 3);
+ const TType *uint1 = TCache::getType(EbtUInt);
+ const TType *bool1 = TCache::getType(EbtBool);
+ const TType *genType = TCache::getType(EbtGenType);
+ const TType *genIType = TCache::getType(EbtGenIType);
+ const TType *genUType = TCache::getType(EbtGenUType);
+ const TType *genBType = TCache::getType(EbtGenBType);
+
+ //
+ // Angle and Trigonometric Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRadians, genType, "radians", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDegrees, genType, "degrees", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSin, genType, "sin", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCos, genType, "cos", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpTan, genType, "tan", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAsin, genType, "asin", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAcos, genType, "acos", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSinh, genType, "sinh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpCosh, genType, "cosh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTanh, genType, "tanh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAsinh, genType, "asinh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAcosh, genType, "acosh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAtanh, genType, "atanh", genType);
+
+ //
+ // Exponential Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpPow, genType, "pow", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp, genType, "exp", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog, genType, "log", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp2, genType, "exp2", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog2, genType, "log2", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSqrt, genType, "sqrt", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpInverseSqrt, genType, "inversesqrt", genType);
+
+ //
+ // Common Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAbs, genType, "abs", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAbs, genIType, "abs", genIType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSign, genType, "sign", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSign, genIType, "sign", genIType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFloor, genType, "floor", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTrunc, genType, "trunc", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRound, genType, "round", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRoundEven, genType, "roundEven", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCeil, genType, "ceil", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFract, genType, "fract", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, genUType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, uint1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, genUType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, uint1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, int1, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, genIType, genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, uint1, uint1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, genUType, genUType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMix, genType, "mix", genType, genType, genBType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", float1, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", genType, genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", float1, float1, genType);
+
+ const TType *outFloat1 = TCache::getType(EbtFloat, EvqOut);
+ const TType *outFloat2 = TCache::getType(EbtFloat, EvqOut, 2);
+ const TType *outFloat3 = TCache::getType(EbtFloat, EvqOut, 3);
+ const TType *outFloat4 = TCache::getType(EbtFloat, EvqOut, 4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float1, "modf", float1, outFloat1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float4, "modf", float4, outFloat4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsNan, genBType, "isnan", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsInf, genBType, "isinf", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, "floatBitsToInt", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, "floatBitsToUint", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, "intBitsToFloat", genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, "uintBitsToFloat", genUType);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, "packSnorm2x16", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, "packUnorm2x16", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, "packHalf2x16", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, "unpackSnorm2x16", uint1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, "unpackUnorm2x16", uint1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, "unpackHalf2x16", uint1);
+
+ //
+ // Geometric Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLength, float1, "length", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDistance, float1, "distance", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDot, float1, "dot", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCross, float3, "cross", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpNormalize, genType, "normalize", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFaceForward, genType, "faceforward", genType, genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpReflect, genType, "reflect", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRefract, genType, "refract", genType, genType, float1);
+
+ const TType *mat2 = TCache::getType(EbtFloat, 2, 2);
+ const TType *mat3 = TCache::getType(EbtFloat, 3, 3);
+ const TType *mat4 = TCache::getType(EbtFloat, 4, 4);
+ const TType *mat2x3 = TCache::getType(EbtFloat, 2, 3);
+ const TType *mat3x2 = TCache::getType(EbtFloat, 3, 2);
+ const TType *mat2x4 = TCache::getType(EbtFloat, 2, 4);
+ const TType *mat4x2 = TCache::getType(EbtFloat, 4, 2);
+ const TType *mat3x4 = TCache::getType(EbtFloat, 3, 4);
+ const TType *mat4x3 = TCache::getType(EbtFloat, 4, 3);
+
+ //
+ // Matrix Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat2, "matrixCompMult", mat2, mat2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat3, "matrixCompMult", mat3, mat3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat4, "matrixCompMult", mat4, mat4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x3, "matrixCompMult", mat2x3, mat2x3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x2, "matrixCompMult", mat3x2, mat3x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x4, "matrixCompMult", mat2x4, mat2x4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x2, "matrixCompMult", mat4x2, mat4x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x4, "matrixCompMult", mat3x4, mat3x4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x3, "matrixCompMult", mat4x3, mat4x3);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2, "outerProduct", float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3, "outerProduct", float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4, "outerProduct", float4, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, "outerProduct", float2, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, "outerProduct", float4, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, "outerProduct", float2, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, "outerProduct", float4, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, "outerProduct", float3, float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2, "transpose", mat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3, "transpose", mat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4, "transpose", mat4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x3, "transpose", mat3x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x2, "transpose", mat2x3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x4, "transpose", mat4x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x2, "transpose", mat2x4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x4, "transpose", mat4x3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x3, "transpose", mat3x4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat2, "inverse", mat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat3, "inverse", mat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat4, "inverse", mat4);
+
+ const TType *vec = TCache::getType(EbtVec);
+ const TType *ivec = TCache::getType(EbtIVec);
+ const TType *uvec = TCache::getType(EbtUVec);
+ const TType *bvec = TCache::getType(EbtBVec);
+
+ //
+ // Vector relational functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", bvec, bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", bvec, bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAny, bool1, "any", bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAll, bool1, "all", bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorLogicalNot, bvec, "not", bvec);
+
+ const TType *sampler2D = TCache::getType(EbtSampler2D);
+ const TType *samplerCube = TCache::getType(EbtSamplerCube);
+
+ //
+ // Texture Functions for GLSL ES 1.0
+ //
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
+
+ if (resources.OES_EGL_image_external || resources.NV_EGL_stream_consumer_external)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
+ }
+
+ if (resources.ARB_texture_rectangle)
+ {
+ const TType *sampler2DRect = TCache::getType(EbtSampler2DRect);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
+ }
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ /* The *Grad* variants are new to both vertex and fragment shaders; the fragment
+ * shader specific pieces are added separately below.
+ */
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DGradEXT", sampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeGradEXT", samplerCube, float3, float3, float3);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
+
+ if (resources.OES_standard_derivatives)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdx, "GL_OES_standard_derivatives", genType, "dFdx", genType);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdy, "GL_OES_standard_derivatives", genType, "dFdy", genType);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpFwidth, "GL_OES_standard_derivatives", genType, "fwidth", genType);
+ }
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DLodEXT", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeLodEXT", samplerCube, float3, float1);
+ }
+ }
+
+ if (type == GL_VERTEX_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
+ }
+
+ const TType *gvec4 = TCache::getType(EbtGVec4);
+
+ const TType *gsampler2D = TCache::getType(EbtGSampler2D);
+ const TType *gsamplerCube = TCache::getType(EbtGSamplerCube);
+ const TType *gsampler3D = TCache::getType(EbtGSampler3D);
+ const TType *gsampler2DArray = TCache::getType(EbtGSampler2DArray);
+
+ //
+ // Texture Functions for GLSL ES 3.0
+ //
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float4);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float4, float1);
+ }
+ }
+
+ const TType *sampler2DShadow = TCache::getType(EbtSampler2DShadow);
+ const TType *samplerCubeShadow = TCache::getType(EbtSamplerCubeShadow);
+ const TType *sampler2DArrayShadow = TCache::getType(EbtSampler2DArrayShadow);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerExternalOES, int1);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdx, genType, "dFdx", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdy, genType, "dFdy", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFwidth, genType, "fwidth", genType);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texelFetch", samplerExternalOES, int2,
+ int1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);
+
+ const TType *gimage2D = TCache::getType(EbtGImage2D);
+ const TType *gimage3D = TCache::getType(EbtGImage3D);
+ const TType *gimage2DArray = TCache::getType(EbtGImage2DArray);
+ const TType *gimageCube = TCache::getType(EbtGImageCube);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2D, int2, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage3D, int3, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2DArray, int3, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimageCube, int3, gvec4);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2D, int2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage3D, int3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2DArray, int3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimageCube, int3);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimage2D);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage3D);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage2DArray);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimageCube);
+
+ //
+ // Depth range in window coordinates
+ //
+ TFieldList *fields = NewPoolTFieldList();
+ TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
+ auto highpFloat1 = new TType(EbtFloat, EbpHigh, EvqGlobal, 1);
+ TField *near = new TField(highpFloat1, NewPoolTString("near"), zeroSourceLoc);
+ TField *far = new TField(highpFloat1, NewPoolTString("far"), zeroSourceLoc);
+ TField *diff = new TField(highpFloat1, NewPoolTString("diff"), zeroSourceLoc);
+ fields->push_back(near);
+ fields->push_back(far);
+ fields->push_back(diff);
+ TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
+ TVariable *depthRangeParameters =
+ new TVariable(&depthRangeStruct->name(), TType(depthRangeStruct), true);
+ symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
+ TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
+ depthRange->setQualifier(EvqUniform);
+ // Ensure we evaluate the mangled name for depth range, so we allocate to the current scope.
+ depthRangeParameters->getType().getMangledName();
+ depthRange->getType().getMangledName();
+ symbolTable.insert(COMMON_BUILTINS, depthRange);
+
+ //
+ // Implementation dependent built-in constants.
+ //
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs,
+ EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors",
+ resources.MaxVertexUniformVectors, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits",
+ resources.MaxVertexTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits",
+ resources.MaxCombinedTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits",
+ resources.MaxTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors",
+ resources.MaxFragmentUniformVectors, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors,
+ EbpMedium);
+
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers,
+ EbpMedium);
+ if (resources.EXT_blend_func_extended)
+ {
+ symbolTable.insertConstIntExt(COMMON_BUILTINS, "GL_EXT_blend_func_extended",
+ "gl_MaxDualSourceDrawBuffersEXT",
+ resources.MaxDualSourceDrawBuffers);
+ }
+
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors",
+ resources.MaxVertexOutputVectors, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors",
+ resources.MaxFragmentInputVectors, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset",
+ resources.MinProgramTexelOffset, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset",
+ resources.MaxProgramTexelOffset, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxImageUnits", resources.MaxImageUnits,
+ EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexImageUniforms",
+ resources.MaxVertexImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentImageUniforms",
+ resources.MaxFragmentImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeImageUniforms",
+ resources.MaxComputeImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedImageUniforms",
+ resources.MaxCombinedImageUniforms, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedShaderOutputResources",
+ resources.MaxCombinedShaderOutputResources, EbpMedium);
+
+ symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupCount",
+ resources.MaxComputeWorkGroupCount, EbpHigh);
+ symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupSize",
+ resources.MaxComputeWorkGroupSize, EbpHigh);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeUniformComponents",
+ resources.MaxComputeUniformComponents, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeTextureImageUnits",
+ resources.MaxComputeTextureImageUnits, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounters",
+ resources.MaxComputeAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounterBuffers",
+ resources.MaxComputeAtomicCounterBuffers, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounters",
+ resources.MaxVertexAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounters",
+ resources.MaxFragmentAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounters",
+ resources.MaxCombinedAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBindings",
+ resources.MaxAtomicCounterBindings, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounterBuffers",
+ resources.MaxVertexAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounterBuffers",
+ resources.MaxFragmentAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounterBuffers",
+ resources.MaxCombinedAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBufferSize",
+ resources.MaxAtomicCounterBufferSize, EbpMedium);
+}
+
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
+ const ShBuiltInResources &resources,
+ TSymbolTable &symbolTable)
+{
+ //
+ // Insert some special built-in variables that are not in
+ // the built-in header files.
+ //
+ switch (type)
+ {
+ case GL_FRAGMENT_SHADER:
+ {
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"),
+ TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"),
+ TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"),
+ TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
+
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"),
+ TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
+ TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
+ fragData.setArraySize(resources.MaxDrawBuffers);
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
+
+ if (resources.EXT_blend_func_extended)
+ {
+ symbolTable.insert(
+ ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
+ new TVariable(NewPoolTString("gl_SecondaryFragColorEXT"),
+ TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4)));
+ TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1, true);
+ secondaryFragData.setArraySize(resources.MaxDualSourceDrawBuffers);
+ symbolTable.insert(
+ ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
+ new TVariable(NewPoolTString("gl_SecondaryFragDataEXT"), secondaryFragData));
+ }
+
+ if (resources.EXT_frag_depth)
+ {
+ symbolTable.insert(
+ ESSL1_BUILTINS, "GL_EXT_frag_depth",
+ new TVariable(
+ NewPoolTString("gl_FragDepthEXT"),
+ TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium,
+ EvqFragDepthEXT, 1)));
+ }
+
+ symbolTable.insert(ESSL3_BUILTINS,
+ new TVariable(NewPoolTString("gl_FragDepth"),
+ TType(EbtFloat, EbpHigh, EvqFragDepth, 1)));
+
+ if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
+ {
+ TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true);
+ lastFragData.setArraySize(resources.MaxDrawBuffers);
+
+ if (resources.EXT_shader_framebuffer_fetch)
+ {
+ symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
+ }
+ else if (resources.NV_shader_framebuffer_fetch)
+ {
+ symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragColor"),
+ TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
+ }
+ }
+ else if (resources.ARM_shader_framebuffer_fetch)
+ {
+ symbolTable.insert(ESSL1_BUILTINS, "GL_ARM_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragColorARM"),
+ TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
+ }
+ }
+
+ break;
+
+ case GL_VERTEX_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"),
+ TType(EbtFloat, EbpHigh, EvqPosition, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"),
+ TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
+ symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_InstanceID"),
+ TType(EbtInt, EbpHigh, EvqInstanceID, 1)));
+ symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_VertexID"),
+ TType(EbtInt, EbpHigh, EvqVertexID, 1)));
+ break;
+ case GL_COMPUTE_SHADER:
+ {
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_NumWorkGroups"),
+ TType(EbtUInt, EbpUndefined, EvqNumWorkGroups, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_WorkGroupSize"),
+ TType(EbtUInt, EbpUndefined, EvqWorkGroupSize, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_WorkGroupID"),
+ TType(EbtUInt, EbpUndefined, EvqWorkGroupID, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_LocalInvocationID"),
+ TType(EbtUInt, EbpUndefined, EvqLocalInvocationID, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_GlobalInvocationID"),
+ TType(EbtUInt, EbpUndefined, EvqGlobalInvocationID, 3)));
+ symbolTable.insert(
+ ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_LocalInvocationIndex"),
+ TType(EbtUInt, EbpUndefined, EvqLocalInvocationIndex, 1)));
+ }
+ break;
+
+ default:
+ assert(false && "Language not supported");
+ }
+}
+
+void InitExtensionBehavior(const ShBuiltInResources& resources,
+ TExtensionBehavior& extBehavior)
+{
+ if (resources.OES_standard_derivatives)
+ extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
+ if (resources.OES_EGL_image_external)
+ extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
+ if (resources.OES_EGL_image_external_essl3)
+ extBehavior["GL_OES_EGL_image_external_essl3"] = EBhUndefined;
+ if (resources.NV_EGL_stream_consumer_external)
+ extBehavior["GL_NV_EGL_stream_consumer_external"] = EBhUndefined;
+ if (resources.ARB_texture_rectangle)
+ extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
+ if (resources.EXT_blend_func_extended)
+ extBehavior["GL_EXT_blend_func_extended"] = EBhUndefined;
+ if (resources.EXT_draw_buffers)
+ extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
+ if (resources.EXT_frag_depth)
+ extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
+ if (resources.EXT_shader_texture_lod)
+ extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined;
+ if (resources.EXT_shader_framebuffer_fetch)
+ extBehavior["GL_EXT_shader_framebuffer_fetch"] = EBhUndefined;
+ if (resources.NV_shader_framebuffer_fetch)
+ extBehavior["GL_NV_shader_framebuffer_fetch"] = EBhUndefined;
+ if (resources.ARM_shader_framebuffer_fetch)
+ extBehavior["GL_ARM_shader_framebuffer_fetch"] = EBhUndefined;
+}
+
+void ResetExtensionBehavior(TExtensionBehavior &extBehavior)
+{
+ for (auto ext_iter = extBehavior.begin();
+ ext_iter != extBehavior.end();
+ ++ext_iter)
+ {
+ ext_iter->second = EBhUndefined;
+ }
+}
+
+} // namespace sh