diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/translator/Initialize.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/Initialize.cpp')
-rwxr-xr-x | gfx/angle/src/compiler/translator/Initialize.cpp | 762 |
1 files changed, 762 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/Initialize.cpp b/gfx/angle/src/compiler/translator/Initialize.cpp new file mode 100755 index 000000000..a0b35f636 --- /dev/null +++ b/gfx/angle/src/compiler/translator/Initialize.cpp @@ -0,0 +1,762 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// +// Create symbols that declare built-in definitions, add built-ins that +// cannot be expressed in the files, and establish mappings between +// built-in functions and operators. +// + +#include "compiler/translator/Initialize.h" +#include "compiler/translator/Cache.h" + +#include "compiler/translator/IntermNode.h" +#include "angle_gl.h" + +namespace sh +{ + +void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) +{ + const TType *voidType = TCache::getType(EbtVoid); + const TType *float1 = TCache::getType(EbtFloat); + const TType *float2 = TCache::getType(EbtFloat, 2); + const TType *float3 = TCache::getType(EbtFloat, 3); + const TType *float4 = TCache::getType(EbtFloat, 4); + const TType *int1 = TCache::getType(EbtInt); + const TType *int2 = TCache::getType(EbtInt, 2); + const TType *int3 = TCache::getType(EbtInt, 3); + const TType *uint1 = TCache::getType(EbtUInt); + const TType *bool1 = TCache::getType(EbtBool); + const TType *genType = TCache::getType(EbtGenType); + const TType *genIType = TCache::getType(EbtGenIType); + const TType *genUType = TCache::getType(EbtGenUType); + const TType *genBType = TCache::getType(EbtGenBType); + + // + // Angle and Trigonometric Functions. + // + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRadians, genType, "radians", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDegrees, genType, "degrees", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSin, genType, "sin", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCos, genType, "cos", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpTan, genType, "tan", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAsin, genType, "asin", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAcos, genType, "acos", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSinh, genType, "sinh", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpCosh, genType, "cosh", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTanh, genType, "tanh", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAsinh, genType, "asinh", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAcosh, genType, "acosh", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAtanh, genType, "atanh", genType); + + // + // Exponential Functions. + // + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpPow, genType, "pow", genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp, genType, "exp", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog, genType, "log", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp2, genType, "exp2", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog2, genType, "log2", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSqrt, genType, "sqrt", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpInverseSqrt, genType, "inversesqrt", genType); + + // + // Common Functions. + // + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAbs, genType, "abs", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAbs, genIType, "abs", genIType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSign, genType, "sign", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSign, genIType, "sign", genIType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFloor, genType, "floor", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTrunc, genType, "trunc", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRound, genType, "round", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRoundEven, genType, "roundEven", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCeil, genType, "ceil", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFract, genType, "fract", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, genIType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, genUType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, uint1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, genIType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, genUType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, uint1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, genType, genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, int1, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, genIType, genIType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, uint1, uint1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, genUType, genUType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMix, genType, "mix", genType, genType, genBType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", float1, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", genType, genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", float1, float1, genType); + + const TType *outFloat1 = TCache::getType(EbtFloat, EvqOut); + const TType *outFloat2 = TCache::getType(EbtFloat, EvqOut, 2); + const TType *outFloat3 = TCache::getType(EbtFloat, EvqOut, 3); + const TType *outFloat4 = TCache::getType(EbtFloat, EvqOut, 4); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float1, "modf", float1, outFloat1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float4, "modf", float4, outFloat4); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsNan, genBType, "isnan", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsInf, genBType, "isinf", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, "floatBitsToInt", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, "floatBitsToUint", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, "intBitsToFloat", genIType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, "uintBitsToFloat", genUType); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, "packSnorm2x16", float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, "packUnorm2x16", float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, "packHalf2x16", float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, "unpackSnorm2x16", uint1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, "unpackUnorm2x16", uint1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, "unpackHalf2x16", uint1); + + // + // Geometric Functions. + // + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLength, float1, "length", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDistance, float1, "distance", genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDot, float1, "dot", genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCross, float3, "cross", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpNormalize, genType, "normalize", genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFaceForward, genType, "faceforward", genType, genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpReflect, genType, "reflect", genType, genType); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRefract, genType, "refract", genType, genType, float1); + + const TType *mat2 = TCache::getType(EbtFloat, 2, 2); + const TType *mat3 = TCache::getType(EbtFloat, 3, 3); + const TType *mat4 = TCache::getType(EbtFloat, 4, 4); + const TType *mat2x3 = TCache::getType(EbtFloat, 2, 3); + const TType *mat3x2 = TCache::getType(EbtFloat, 3, 2); + const TType *mat2x4 = TCache::getType(EbtFloat, 2, 4); + const TType *mat4x2 = TCache::getType(EbtFloat, 4, 2); + const TType *mat3x4 = TCache::getType(EbtFloat, 3, 4); + const TType *mat4x3 = TCache::getType(EbtFloat, 4, 3); + + // + // Matrix Functions. + // + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat2, "matrixCompMult", mat2, mat2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat3, "matrixCompMult", mat3, mat3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat4, "matrixCompMult", mat4, mat4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x3, "matrixCompMult", mat2x3, mat2x3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x2, "matrixCompMult", mat3x2, mat3x2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x4, "matrixCompMult", mat2x4, mat2x4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x2, "matrixCompMult", mat4x2, mat4x2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x4, "matrixCompMult", mat3x4, mat3x4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x3, "matrixCompMult", mat4x3, mat4x3); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2, "outerProduct", float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3, "outerProduct", float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4, "outerProduct", float4, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, "outerProduct", float2, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, "outerProduct", float4, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, "outerProduct", float2, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, "outerProduct", float4, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, "outerProduct", float3, float4); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2, "transpose", mat2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3, "transpose", mat3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4, "transpose", mat4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x3, "transpose", mat3x2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x2, "transpose", mat2x3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x4, "transpose", mat4x2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x2, "transpose", mat2x4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x4, "transpose", mat4x3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x3, "transpose", mat3x4); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat4); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat2, "inverse", mat2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat3, "inverse", mat3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat4, "inverse", mat4); + + const TType *vec = TCache::getType(EbtVec); + const TType *ivec = TCache::getType(EbtIVec); + const TType *uvec = TCache::getType(EbtUVec); + const TType *bvec = TCache::getType(EbtBVec); + + // + // Vector relational functions. + // + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", vec, vec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", ivec, ivec); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", vec, vec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", ivec, ivec); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", vec, vec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", ivec, ivec); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", vec, vec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", ivec, ivec); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", vec, vec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", ivec, ivec); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", bvec, bvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", vec, vec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", ivec, ivec); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", uvec, uvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", bvec, bvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAny, bool1, "any", bvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAll, bool1, "all", bvec); + symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorLogicalNot, bvec, "not", bvec); + + const TType *sampler2D = TCache::getType(EbtSampler2D); + const TType *samplerCube = TCache::getType(EbtSamplerCube); + + // + // Texture Functions for GLSL ES 1.0 + // + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); + + if (resources.OES_EGL_image_external || resources.NV_EGL_stream_consumer_external) + { + const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES); + + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4); + } + + if (resources.ARB_texture_rectangle) + { + const TType *sampler2DRect = TCache::getType(EbtSampler2DRect); + + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4); + } + + if (resources.EXT_shader_texture_lod) + { + /* The *Grad* variants are new to both vertex and fragment shaders; the fragment + * shader specific pieces are added separately below. + */ + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DGradEXT", sampler2D, float2, float2, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeGradEXT", samplerCube, float3, float3, float3); + } + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1); + + if (resources.OES_standard_derivatives) + { + symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdx, "GL_OES_standard_derivatives", genType, "dFdx", genType); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdy, "GL_OES_standard_derivatives", genType, "dFdy", genType); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpFwidth, "GL_OES_standard_derivatives", genType, "fwidth", genType); + } + + if (resources.EXT_shader_texture_lod) + { + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DLodEXT", sampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeLodEXT", samplerCube, float3, float1); + } + } + + if (type == GL_VERTEX_SHADER) + { + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1); + } + + const TType *gvec4 = TCache::getType(EbtGVec4); + + const TType *gsampler2D = TCache::getType(EbtGSampler2D); + const TType *gsamplerCube = TCache::getType(EbtGSamplerCube); + const TType *gsampler3D = TCache::getType(EbtGSampler3D); + const TType *gsampler2DArray = TCache::getType(EbtGSampler2DArray); + + // + // Texture Functions for GLSL ES 3.0 + // + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); + + if (resources.OES_EGL_image_external_essl3) + { + const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES, + float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES, + float4); + } + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1); + + if (resources.OES_EGL_image_external_essl3) + { + const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2, + float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES, + float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES, + float4, float1); + } + } + + const TType *sampler2DShadow = TCache::getType(EbtSampler2DShadow); + const TType *samplerCubeShadow = TCache::getType(EbtSamplerCubeShadow); + const TType *sampler2DArrayShadow = TCache::getType(EbtSampler2DArrayShadow); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); + + if (resources.OES_EGL_image_external_essl3) + { + const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerExternalOES, int1); + } + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdx, genType, "dFdx", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdy, genType, "dFdy", genType); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFwidth, genType, "fwidth", genType); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2); + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); + + if (resources.OES_EGL_image_external_essl3) + { + const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texelFetch", samplerExternalOES, int2, + int1); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2); + + const TType *gimage2D = TCache::getType(EbtGImage2D); + const TType *gimage3D = TCache::getType(EbtGImage3D); + const TType *gimage2DArray = TCache::getType(EbtGImage2DArray); + const TType *gimageCube = TCache::getType(EbtGImageCube); + + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2D, int2, gvec4); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage3D, int3, gvec4); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2DArray, int3, gvec4); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimageCube, int3, gvec4); + + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2D, int2); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage3D, int3); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2DArray, int3); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimageCube, int3); + + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimage2D); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage3D); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage2DArray); + symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimageCube); + + // + // Depth range in window coordinates + // + TFieldList *fields = NewPoolTFieldList(); + TSourceLoc zeroSourceLoc = {0, 0, 0, 0}; + auto highpFloat1 = new TType(EbtFloat, EbpHigh, EvqGlobal, 1); + TField *near = new TField(highpFloat1, NewPoolTString("near"), zeroSourceLoc); + TField *far = new TField(highpFloat1, NewPoolTString("far"), zeroSourceLoc); + TField *diff = new TField(highpFloat1, NewPoolTString("diff"), zeroSourceLoc); + fields->push_back(near); + fields->push_back(far); + fields->push_back(diff); + TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields); + TVariable *depthRangeParameters = + new TVariable(&depthRangeStruct->name(), TType(depthRangeStruct), true); + symbolTable.insert(COMMON_BUILTINS, depthRangeParameters); + TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); + depthRange->setQualifier(EvqUniform); + // Ensure we evaluate the mangled name for depth range, so we allocate to the current scope. + depthRangeParameters->getType().getMangledName(); + depthRange->getType().getMangledName(); + symbolTable.insert(COMMON_BUILTINS, depthRange); + + // + // Implementation dependent built-in constants. + // + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs, + EbpMedium); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", + resources.MaxVertexUniformVectors, EbpMedium); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", + resources.MaxVertexTextureImageUnits, EbpMedium); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", + resources.MaxCombinedTextureImageUnits, EbpMedium); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", + resources.MaxTextureImageUnits, EbpMedium); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", + resources.MaxFragmentUniformVectors, EbpMedium); + + symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors, + EbpMedium); + + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers, + EbpMedium); + if (resources.EXT_blend_func_extended) + { + symbolTable.insertConstIntExt(COMMON_BUILTINS, "GL_EXT_blend_func_extended", + "gl_MaxDualSourceDrawBuffersEXT", + resources.MaxDualSourceDrawBuffers); + } + + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", + resources.MaxVertexOutputVectors, EbpMedium); + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", + resources.MaxFragmentInputVectors, EbpMedium); + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", + resources.MinProgramTexelOffset, EbpMedium); + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", + resources.MaxProgramTexelOffset, EbpMedium); + + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxImageUnits", resources.MaxImageUnits, + EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexImageUniforms", + resources.MaxVertexImageUniforms, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentImageUniforms", + resources.MaxFragmentImageUniforms, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeImageUniforms", + resources.MaxComputeImageUniforms, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedImageUniforms", + resources.MaxCombinedImageUniforms, EbpMedium); + + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedShaderOutputResources", + resources.MaxCombinedShaderOutputResources, EbpMedium); + + symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupCount", + resources.MaxComputeWorkGroupCount, EbpHigh); + symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupSize", + resources.MaxComputeWorkGroupSize, EbpHigh); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeUniformComponents", + resources.MaxComputeUniformComponents, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeTextureImageUnits", + resources.MaxComputeTextureImageUnits, EbpMedium); + + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounters", + resources.MaxComputeAtomicCounters, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounterBuffers", + resources.MaxComputeAtomicCounterBuffers, EbpMedium); + + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounters", + resources.MaxVertexAtomicCounters, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounters", + resources.MaxFragmentAtomicCounters, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounters", + resources.MaxCombinedAtomicCounters, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBindings", + resources.MaxAtomicCounterBindings, EbpMedium); + + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounterBuffers", + resources.MaxVertexAtomicCounterBuffers, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounterBuffers", + resources.MaxFragmentAtomicCounterBuffers, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounterBuffers", + resources.MaxCombinedAtomicCounterBuffers, EbpMedium); + symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBufferSize", + resources.MaxAtomicCounterBufferSize, EbpMedium); +} + +void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec, + const ShBuiltInResources &resources, + TSymbolTable &symbolTable) +{ + // + // Insert some special built-in variables that are not in + // the built-in header files. + // + switch (type) + { + case GL_FRAGMENT_SHADER: + { + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"), + TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"), + TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"), + TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); + + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"), + TType(EbtFloat, EbpMedium, EvqFragColor, 4))); + TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true); + fragData.setArraySize(resources.MaxDrawBuffers); + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData)); + + if (resources.EXT_blend_func_extended) + { + symbolTable.insert( + ESSL1_BUILTINS, "GL_EXT_blend_func_extended", + new TVariable(NewPoolTString("gl_SecondaryFragColorEXT"), + TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4))); + TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1, true); + secondaryFragData.setArraySize(resources.MaxDualSourceDrawBuffers); + symbolTable.insert( + ESSL1_BUILTINS, "GL_EXT_blend_func_extended", + new TVariable(NewPoolTString("gl_SecondaryFragDataEXT"), secondaryFragData)); + } + + if (resources.EXT_frag_depth) + { + symbolTable.insert( + ESSL1_BUILTINS, "GL_EXT_frag_depth", + new TVariable( + NewPoolTString("gl_FragDepthEXT"), + TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, + EvqFragDepthEXT, 1))); + } + + symbolTable.insert(ESSL3_BUILTINS, + new TVariable(NewPoolTString("gl_FragDepth"), + TType(EbtFloat, EbpHigh, EvqFragDepth, 1))); + + if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch) + { + TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true); + lastFragData.setArraySize(resources.MaxDrawBuffers); + + if (resources.EXT_shader_framebuffer_fetch) + { + symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_shader_framebuffer_fetch", + new TVariable(NewPoolTString("gl_LastFragData"), lastFragData)); + } + else if (resources.NV_shader_framebuffer_fetch) + { + symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch", + new TVariable(NewPoolTString("gl_LastFragColor"), + TType(EbtFloat, EbpMedium, EvqLastFragColor, 4))); + symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch", + new TVariable(NewPoolTString("gl_LastFragData"), lastFragData)); + } + } + else if (resources.ARM_shader_framebuffer_fetch) + { + symbolTable.insert(ESSL1_BUILTINS, "GL_ARM_shader_framebuffer_fetch", + new TVariable(NewPoolTString("gl_LastFragColorARM"), + TType(EbtFloat, EbpMedium, EvqLastFragColor, 4))); + } + } + + break; + + case GL_VERTEX_SHADER: + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"), + TType(EbtFloat, EbpHigh, EvqPosition, 4))); + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"), + TType(EbtFloat, EbpMedium, EvqPointSize, 1))); + symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_InstanceID"), + TType(EbtInt, EbpHigh, EvqInstanceID, 1))); + symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_VertexID"), + TType(EbtInt, EbpHigh, EvqVertexID, 1))); + break; + case GL_COMPUTE_SHADER: + { + symbolTable.insert(ESSL3_1_BUILTINS, + new TVariable(NewPoolTString("gl_NumWorkGroups"), + TType(EbtUInt, EbpUndefined, EvqNumWorkGroups, 3))); + symbolTable.insert(ESSL3_1_BUILTINS, + new TVariable(NewPoolTString("gl_WorkGroupSize"), + TType(EbtUInt, EbpUndefined, EvqWorkGroupSize, 3))); + symbolTable.insert(ESSL3_1_BUILTINS, + new TVariable(NewPoolTString("gl_WorkGroupID"), + TType(EbtUInt, EbpUndefined, EvqWorkGroupID, 3))); + symbolTable.insert(ESSL3_1_BUILTINS, + new TVariable(NewPoolTString("gl_LocalInvocationID"), + TType(EbtUInt, EbpUndefined, EvqLocalInvocationID, 3))); + symbolTable.insert(ESSL3_1_BUILTINS, + new TVariable(NewPoolTString("gl_GlobalInvocationID"), + TType(EbtUInt, EbpUndefined, EvqGlobalInvocationID, 3))); + symbolTable.insert( + ESSL3_1_BUILTINS, + new TVariable(NewPoolTString("gl_LocalInvocationIndex"), + TType(EbtUInt, EbpUndefined, EvqLocalInvocationIndex, 1))); + } + break; + + default: + assert(false && "Language not supported"); + } +} + +void InitExtensionBehavior(const ShBuiltInResources& resources, + TExtensionBehavior& extBehavior) +{ + if (resources.OES_standard_derivatives) + extBehavior["GL_OES_standard_derivatives"] = EBhUndefined; + if (resources.OES_EGL_image_external) + extBehavior["GL_OES_EGL_image_external"] = EBhUndefined; + if (resources.OES_EGL_image_external_essl3) + extBehavior["GL_OES_EGL_image_external_essl3"] = EBhUndefined; + if (resources.NV_EGL_stream_consumer_external) + extBehavior["GL_NV_EGL_stream_consumer_external"] = EBhUndefined; + if (resources.ARB_texture_rectangle) + extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined; + if (resources.EXT_blend_func_extended) + extBehavior["GL_EXT_blend_func_extended"] = EBhUndefined; + if (resources.EXT_draw_buffers) + extBehavior["GL_EXT_draw_buffers"] = EBhUndefined; + if (resources.EXT_frag_depth) + extBehavior["GL_EXT_frag_depth"] = EBhUndefined; + if (resources.EXT_shader_texture_lod) + extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined; + if (resources.EXT_shader_framebuffer_fetch) + extBehavior["GL_EXT_shader_framebuffer_fetch"] = EBhUndefined; + if (resources.NV_shader_framebuffer_fetch) + extBehavior["GL_NV_shader_framebuffer_fetch"] = EBhUndefined; + if (resources.ARM_shader_framebuffer_fetch) + extBehavior["GL_ARM_shader_framebuffer_fetch"] = EBhUndefined; +} + +void ResetExtensionBehavior(TExtensionBehavior &extBehavior) +{ + for (auto ext_iter = extBehavior.begin(); + ext_iter != extBehavior.end(); + ++ext_iter) + { + ext_iter->second = EBhUndefined; + } +} + +} // namespace sh |