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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/compiler/translator/Compiler.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/compiler/translator/Compiler.cpp')
-rwxr-xr-xgfx/angle/src/compiler/translator/Compiler.cpp504
1 files changed, 217 insertions, 287 deletions
diff --git a/gfx/angle/src/compiler/translator/Compiler.cpp b/gfx/angle/src/compiler/translator/Compiler.cpp
index e085ed588..0257dd3a7 100755
--- a/gfx/angle/src/compiler/translator/Compiler.cpp
+++ b/gfx/angle/src/compiler/translator/Compiler.cpp
@@ -4,18 +4,11 @@
// found in the LICENSE file.
//
-#include "compiler/translator/Compiler.h"
-
-#include <sstream>
-
-#include "angle_gl.h"
-#include "common/utilities.h"
-#include "compiler/translator/AddAndTrueToLoopCondition.h"
#include "compiler/translator/Cache.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/CallDAG.h"
#include "compiler/translator/DeferGlobalInitializers.h"
#include "compiler/translator/EmulateGLFragColorBroadcast.h"
-#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/ForLoopUnroll.h"
#include "compiler/translator/Initialize.h"
#include "compiler/translator/InitializeParseContext.h"
@@ -23,100 +16,41 @@
#include "compiler/translator/ParseContext.h"
#include "compiler/translator/PruneEmptyDeclarations.h"
#include "compiler/translator/RegenerateStructNames.h"
-#include "compiler/translator/RemoveInvariantDeclaration.h"
#include "compiler/translator/RemovePow.h"
+#include "compiler/translator/RenameFunction.h"
#include "compiler/translator/RewriteDoWhile.h"
#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
#include "compiler/translator/UnfoldShortCircuitAST.h"
-#include "compiler/translator/UseInterfaceBlockFields.h"
#include "compiler/translator/ValidateLimitations.h"
#include "compiler/translator/ValidateMaxParameters.h"
#include "compiler/translator/ValidateOutputs.h"
#include "compiler/translator/VariablePacker.h"
+#include "compiler/translator/depgraph/DependencyGraph.h"
+#include "compiler/translator/depgraph/DependencyGraphOutput.h"
+#include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
+#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
-
-namespace sh
-{
-
-namespace
-{
-
-#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
-void DumpFuzzerCase(char const *const *shaderStrings,
- size_t numStrings,
- uint32_t type,
- uint32_t spec,
- uint32_t output,
- uint64_t options)
-{
- static int fileIndex = 0;
-
- std::ostringstream o;
- o << "corpus/" << fileIndex++ << ".sample";
- std::string s = o.str();
-
- // Must match the input format of the fuzzer
- FILE *f = fopen(s.c_str(), "w");
- fwrite(&type, sizeof(type), 1, f);
- fwrite(&spec, sizeof(spec), 1, f);
- fwrite(&output, sizeof(output), 1, f);
- fwrite(&options, sizeof(options), 1, f);
-
- char zero[128 - 20] = {0};
- fwrite(&zero, 128 - 20, 1, f);
-
- for (size_t i = 0; i < numStrings; i++)
- {
- fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f);
- }
- fwrite(&zero, 1, 1, f);
-
- fclose(f);
-}
-#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
-} // anonymous namespace
+#include "angle_gl.h"
+#include "common/utilities.h"
bool IsWebGLBasedSpec(ShShaderSpec spec)
{
- return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC);
+ return (spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC || spec == SH_WEBGL2_SPEC ||
+ spec == SH_WEBGL3_SPEC);
}
bool IsGLSL130OrNewer(ShShaderOutput output)
{
- return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
- output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
- output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT ||
- output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
- output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
-}
-
-bool IsGLSL420OrNewer(ShShaderOutput output)
-{
- return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
- output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
-}
-
-bool IsGLSL410OrOlder(ShShaderOutput output)
-{
- return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
- output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
- output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT);
-}
-
-bool RemoveInvariant(sh::GLenum shaderType,
- int shaderVersion,
- ShShaderOutput outputType,
- ShCompileOptions compileOptions)
-{
- if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 &&
- shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
- return true;
-
- if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 &&
- shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER && IsGLSL410OrOlder(outputType))
- return true;
-
- return false;
+ return (output == SH_GLSL_130_OUTPUT ||
+ output == SH_GLSL_140_OUTPUT ||
+ output == SH_GLSL_150_CORE_OUTPUT ||
+ output == SH_GLSL_330_CORE_OUTPUT ||
+ output == SH_GLSL_400_CORE_OUTPUT ||
+ output == SH_GLSL_410_CORE_OUTPUT ||
+ output == SH_GLSL_420_CORE_OUTPUT ||
+ output == SH_GLSL_430_CORE_OUTPUT ||
+ output == SH_GLSL_440_CORE_OUTPUT ||
+ output == SH_GLSL_450_CORE_OUTPUT);
}
size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
@@ -125,10 +59,11 @@ size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
// size undefined. ES3 defines a max size of 1024 characters.
switch (spec)
{
- case SH_WEBGL_SPEC:
- return 256;
- default:
- return 1024;
+ case SH_WEBGL_SPEC:
+ case SH_CSS_SHADERS_SPEC:
+ return 256;
+ default:
+ return 1024;
}
}
@@ -174,18 +109,19 @@ int MapSpecToShaderVersion(ShShaderSpec spec)
{
switch (spec)
{
- case SH_GLES2_SPEC:
- case SH_WEBGL_SPEC:
- return 100;
- case SH_GLES3_SPEC:
- case SH_WEBGL2_SPEC:
- return 300;
- case SH_GLES3_1_SPEC:
- case SH_WEBGL3_SPEC:
- return 310;
- default:
- UNREACHABLE();
- return 0;
+ case SH_GLES2_SPEC:
+ case SH_WEBGL_SPEC:
+ case SH_CSS_SHADERS_SPEC:
+ return 100;
+ case SH_GLES3_SPEC:
+ case SH_WEBGL2_SPEC:
+ return 300;
+ case SH_GLES3_1_SPEC:
+ case SH_WEBGL3_SPEC:
+ return 310;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
@@ -226,7 +162,7 @@ TCompiler::~TCompiler()
{
}
-bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const
+bool TCompiler::shouldRunLoopAndIndexingValidation(int compileOptions) const
{
// If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
// validate loop and indexing as well (to verify that the shader only uses minimal functionality
@@ -261,16 +197,15 @@ bool TCompiler::Init(const ShBuiltInResources& resources)
return true;
}
-TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions)
+TIntermNode *TCompiler::compileTreeForTesting(const char* const shaderStrings[],
+ size_t numStrings, int compileOptions)
{
return compileTreeImpl(shaderStrings, numStrings, compileOptions);
}
-TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
- size_t numStrings,
- const ShCompileOptions compileOptions)
+TIntermNode *TCompiler::compileTreeImpl(const char *const shaderStrings[],
+ size_t numStrings,
+ const int compileOptions)
{
clearResults();
@@ -288,7 +223,8 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
++firstSource;
}
- TParseContext parseContext(symbolTable, extensionBehavior, shaderType, shaderSpec,
+ TIntermediate intermediate(infoSink);
+ TParseContext parseContext(symbolTable, extensionBehavior, intermediate, shaderType, shaderSpec,
compileOptions, true, infoSink, getResources());
parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh);
@@ -311,7 +247,7 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
success = false;
}
- TIntermBlock *root = nullptr;
+ TIntermNode *root = nullptr;
if (success)
{
@@ -322,6 +258,7 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize();
root = parseContext.getTreeRoot();
+ root = intermediate.postProcess(root);
// Highp might have been auto-enabled based on shader version
fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh();
@@ -358,17 +295,11 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
if (success && shouldRunLoopAndIndexingValidation(compileOptions))
success = validateLimitations(root);
- // Fail compilation if precision emulation not supported.
- if (success && getResources().WEBGL_debug_shader_precision &&
- getPragma().debugShaderPrecision)
- {
- if (!EmulatePrecision::SupportedInLanguage(outputType))
- {
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Precision emulation not supported for this output type.";
- success = false;
- }
- }
+ if (success && (compileOptions & SH_TIMING_RESTRICTIONS))
+ success = enforceTimingRestrictions(root, (compileOptions & SH_DEPENDENCY_GRAPH) != 0);
+
+ if (success && shaderSpec == SH_CSS_SHADERS_SPEC)
+ rewriteCSSShader(root);
// Unroll for-loop markup needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
@@ -410,16 +341,10 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
(outputType == SH_GLSL_COMPATIBILITY_OUTPUT)))
initializeGLPosition(root);
- if (success && RemoveInvariant(shaderType, shaderVersion, outputType, compileOptions))
- sh::RemoveInvariantDeclaration(root);
-
// This pass might emit short circuits so keep it before the short circuit unfolding
if (success && (compileOptions & SH_REWRITE_DO_WHILE_LOOPS))
RewriteDoWhile(root, getTemporaryIndex());
- if (success && (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION))
- sh::AddAndTrueToLoopCondition(root);
-
if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
{
UnfoldShortCircuitAST unfoldShortCircuit;
@@ -435,10 +360,6 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
if (success && shouldCollectVariables(compileOptions))
{
collectVariables(root);
- if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS)
- {
- useAllMembersInUnusedStandardAndSharedBlocks(root);
- }
if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
{
success = enforcePackingRestrictions();
@@ -456,8 +377,9 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
{
- ScalarizeVecAndMatConstructorArgs(root, shaderType, fragmentPrecisionHigh,
- &mTemporaryIndex);
+ ScalarizeVecAndMatConstructorArgs scalarizer(
+ shaderType, fragmentPrecisionHigh);
+ root->traverse(&scalarizer);
}
if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES))
@@ -486,18 +408,12 @@ TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
return NULL;
}
-bool TCompiler::compile(const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptionsIn)
+bool TCompiler::compile(const char *const shaderStrings[], size_t numStrings, int compileOptionsIn)
{
-#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
- DumpFuzzerCase(shaderStrings, numStrings, shaderType, shaderSpec, outputType, compileOptionsIn);
-#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
-
if (numStrings == 0)
return true;
- ShCompileOptions compileOptions = compileOptionsIn;
+ int compileOptions = compileOptionsIn;
// Apply key workarounds.
if (shouldFlattenPragmaStdglInvariantAll())
@@ -506,19 +422,8 @@ bool TCompiler::compile(const char *const shaderStrings[],
compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL;
}
- ShCompileOptions unrollFlags =
- SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX | SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX;
- if ((compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION) != 0 &&
- (compileOptions & unrollFlags) != 0)
- {
- infoSink.info.prefix(EPrefixError);
- infoSink.info
- << "Unsupported compile flag combination: unroll & ADD_TRUE_TO_LOOP_CONDITION";
- return false;
- }
-
TScopedPoolAllocator scopedAlloc(&allocator);
- TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
+ TIntermNode *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
if (root)
{
@@ -547,26 +452,32 @@ bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
symbolTable.push(); // ESSL3_1_BUILTINS
TPublicType integer;
- integer.initializeBasicType(EbtInt);
+ integer.type = EbtInt;
+ integer.primarySize = 1;
+ integer.secondarySize = 1;
+ integer.array = false;
TPublicType floatingPoint;
- floatingPoint.initializeBasicType(EbtFloat);
+ floatingPoint.type = EbtFloat;
+ floatingPoint.primarySize = 1;
+ floatingPoint.secondarySize = 1;
+ floatingPoint.array = false;
- switch (shaderType)
+ switch(shaderType)
{
- case GL_FRAGMENT_SHADER:
- symbolTable.setDefaultPrecision(integer, EbpMedium);
- break;
- case GL_VERTEX_SHADER:
- symbolTable.setDefaultPrecision(integer, EbpHigh);
- symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
- break;
- case GL_COMPUTE_SHADER:
- symbolTable.setDefaultPrecision(integer, EbpHigh);
- symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
- break;
- default:
- assert(false && "Language not supported");
+ case GL_FRAGMENT_SHADER:
+ symbolTable.setDefaultPrecision(integer, EbpMedium);
+ break;
+ case GL_VERTEX_SHADER:
+ symbolTable.setDefaultPrecision(integer, EbpHigh);
+ symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
+ break;
+ case GL_COMPUTE_SHADER:
+ symbolTable.setDefaultPrecision(integer, EbpHigh);
+ symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
+ break;
+ default:
+ assert(false && "Language not supported");
}
// Set defaults for sampler types that have default precision, even those that are
// only available if an extension exists.
@@ -589,7 +500,10 @@ void TCompiler::initSamplerDefaultPrecision(TBasicType samplerType)
{
ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd);
TPublicType sampler;
- sampler.initializeBasicType(samplerType);
+ sampler.primarySize = 1;
+ sampler.secondarySize = 1;
+ sampler.array = false;
+ sampler.type = samplerType;
symbolTable.setDefaultPrecision(sampler, EbpLow);
}
@@ -599,60 +513,60 @@ void TCompiler::setResourceString()
// clang-format off
strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
- << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
- << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
- << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
- << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
- << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
- << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
- << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
- << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
- << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
- << ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3
- << ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external
- << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
- << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
- << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
- << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
- << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
- << ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters
- << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended
- << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
- << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
- << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch
- << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch
- << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch
- << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
- << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
- << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
- << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
- << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers
- << ":NV_draw_buffers:" << compileResources.NV_draw_buffers
- << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision
- << ":MaxImageUnits:" << compileResources.MaxImageUnits
- << ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms
- << ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms
- << ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms
- << ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms
- << ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources
- << ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0]
- << ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1]
- << ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2]
- << ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0]
- << ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1]
- << ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2]
- << ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents
- << ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits
- << ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters
- << ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers
- << ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters
- << ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters
- << ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters
- << ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings
- << ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers
- << ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers
- << ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers
- << ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize;
+ << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
+ << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
+ << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
+ << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
+ << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
+ << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
+ << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
+ << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
+ << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
+ << ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3
+ << ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external
+ << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
+ << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
+ << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
+ << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
+ << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
+ << ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters
+ << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended
+ << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
+ << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
+ << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch
+ << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch
+ << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch
+ << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
+ << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
+ << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
+ << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
+ << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers
+ << ":NV_draw_buffers:" << compileResources.NV_draw_buffers
+ << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision
+ << ":MaxImageUnits:" << compileResources.MaxImageUnits
+ << ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms
+ << ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms
+ << ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms
+ << ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms
+ << ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources
+ << ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0]
+ << ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1]
+ << ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2]
+ << ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0]
+ << ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1]
+ << ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2]
+ << ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents
+ << ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits
+ << ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters
+ << ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers
+ << ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters
+ << ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters
+ << ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters
+ << ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings
+ << ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers
+ << ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers
+ << ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers
+ << ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize;
// clang-format on
builtInResourcesString = strstream.str();
@@ -687,16 +601,16 @@ bool TCompiler::initCallDag(TIntermNode *root)
switch (mCallDag.init(root, &infoSink.info))
{
- case CallDAG::INITDAG_SUCCESS:
- return true;
- case CallDAG::INITDAG_RECURSION:
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Function recursion detected";
- return false;
- case CallDAG::INITDAG_UNDEFINED:
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Unimplemented function detected";
- return false;
+ case CallDAG::INITDAG_SUCCESS:
+ return true;
+ case CallDAG::INITDAG_RECURSION:
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Function recursion detected";
+ return false;
+ case CallDAG::INITDAG_UNDEFINED:
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Unimplemented function detected";
+ return false;
}
UNREACHABLE();
@@ -790,38 +704,30 @@ class TCompiler::UnusedPredicate
{
public:
UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas)
- : mCallDag(callDag), mMetadatas(metadatas)
+ : mCallDag(callDag),
+ mMetadatas(metadatas)
{
}
bool operator ()(TIntermNode *node)
{
const TIntermAggregate *asAggregate = node->getAsAggregate();
- const TIntermFunctionDefinition *asFunction = node->getAsFunctionDefinition();
-
- const TFunctionSymbolInfo *functionInfo = nullptr;
- if (asFunction)
+ if (asAggregate == nullptr)
{
- functionInfo = asFunction->getFunctionSymbolInfo();
- }
- else if (asAggregate)
- {
- if (asAggregate->getOp() == EOpPrototype)
- {
- functionInfo = asAggregate->getFunctionSymbolInfo();
- }
+ return false;
}
- if (functionInfo == nullptr)
+
+ if (!(asAggregate->getOp() == EOpFunction || asAggregate->getOp() == EOpPrototype))
{
return false;
}
- size_t callDagIndex = mCallDag->findIndex(functionInfo);
+ size_t callDagIndex = mCallDag->findIndex(asAggregate);
if (callDagIndex == CallDAG::InvalidIndex)
{
// This happens only for unimplemented prototypes which are thus unused
- ASSERT(asAggregate && asAggregate->getOp() == EOpPrototype);
+ ASSERT(asAggregate->getOp() == EOpPrototype);
return true;
}
@@ -834,10 +740,13 @@ class TCompiler::UnusedPredicate
const std::vector<FunctionMetadata> *mMetadatas;
};
-bool TCompiler::pruneUnusedFunctions(TIntermBlock *root)
+bool TCompiler::pruneUnusedFunctions(TIntermNode *root)
{
+ TIntermAggregate *rootNode = root->getAsAggregate();
+ ASSERT(rootNode != nullptr);
+
UnusedPredicate isUnused(&mCallDag, &functionMetadata);
- TIntermSequence *sequence = root->getSequence();
+ TIntermSequence *sequence = rootNode->getSequence();
if (!sequence->empty())
{
@@ -854,6 +763,12 @@ bool TCompiler::validateOutputs(TIntermNode* root)
return (validateOutputs.validateAndCountErrors(infoSink.info) == 0);
}
+void TCompiler::rewriteCSSShader(TIntermNode* root)
+{
+ RenameFunction renamer("main(", "css_main(");
+ root->traverse(&renamer);
+}
+
bool TCompiler::validateLimitations(TIntermNode* root)
{
ValidateLimitations validate(shaderType, &infoSink.info);
@@ -861,9 +776,39 @@ bool TCompiler::validateLimitations(TIntermNode* root)
return validate.numErrors() == 0;
}
+bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
+{
+ if (shaderSpec != SH_WEBGL_SPEC)
+ {
+ infoSink.info << "Timing restrictions must be enforced under the WebGL spec.";
+ return false;
+ }
+
+ if (shaderType == GL_FRAGMENT_SHADER)
+ {
+ TDependencyGraph graph(root);
+
+ // Output any errors first.
+ bool success = enforceFragmentShaderTimingRestrictions(graph);
+
+ // Then, output the dependency graph.
+ if (outputGraph)
+ {
+ TDependencyGraphOutput output(infoSink.info);
+ output.outputAllSpanningTrees(graph);
+ }
+
+ return success;
+ }
+ else
+ {
+ return enforceVertexShaderTimingRestrictions(root);
+ }
+}
+
bool TCompiler::limitExpressionComplexity(TIntermNode* root)
{
- TMaxDepthTraverser traverser(maxExpressionComplexity + 1);
+ TMaxDepthTraverser traverser(maxExpressionComplexity+1);
root->traverse(&traverser);
if (traverser.getMaxDepth() > maxExpressionComplexity)
@@ -881,13 +826,26 @@ bool TCompiler::limitExpressionComplexity(TIntermNode* root)
return true;
}
+bool TCompiler::enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph)
+{
+ RestrictFragmentShaderTiming restrictor(infoSink.info);
+ restrictor.enforceRestrictions(graph);
+ return restrictor.numErrors() == 0;
+}
+
+bool TCompiler::enforceVertexShaderTimingRestrictions(TIntermNode* root)
+{
+ RestrictVertexShaderTiming restrictor(infoSink.info);
+ restrictor.enforceRestrictions(root);
+ return restrictor.numErrors() == 0;
+}
+
void TCompiler::collectVariables(TIntermNode* root)
{
if (!variablesCollected)
{
sh::CollectVariables collect(&attributes, &outputVariables, &uniforms, &varyings,
- &interfaceBlocks, hashFunction, symbolTable,
- extensionBehavior);
+ &interfaceBlocks, hashFunction, symbolTable, extensionBehavior);
root->traverse(&collect);
// This is for enforcePackingRestriction().
@@ -896,16 +854,6 @@ void TCompiler::collectVariables(TIntermNode* root)
}
}
-bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions)
-{
- return (compileOptions & SH_VARIABLES) != 0;
-}
-
-bool TCompiler::wereVariablesCollected() const
-{
- return variablesCollected;
-}
-
bool TCompiler::enforcePackingRestrictions()
{
VariablePacker packer;
@@ -918,23 +866,7 @@ void TCompiler::initializeGLPosition(TIntermNode* root)
sh::ShaderVariable var(GL_FLOAT_VEC4, 0);
var.name = "gl_Position";
list.push_back(var);
- InitializeVariables(root, list, symbolTable);
-}
-
-void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermNode *root)
-{
- sh::InterfaceBlockList list;
-
- for (auto block : interfaceBlocks)
- {
- if (!block.staticUse &&
- (block.layout == sh::BLOCKLAYOUT_STANDARD || block.layout == sh::BLOCKLAYOUT_SHARED))
- {
- list.push_back(block);
- }
- }
-
- sh::UseInterfaceBlockFields(root, list, symbolTable);
+ InitializeVariables(root, list);
}
void TCompiler::initializeOutputVariables(TIntermNode *root)
@@ -955,7 +887,7 @@ void TCompiler::initializeOutputVariables(TIntermNode *root)
list.push_back(var);
}
}
- InitializeVariables(root, list, symbolTable);
+ InitializeVariables(root, list);
}
const TExtensionBehavior& TCompiler::getExtensionBehavior() const
@@ -988,7 +920,7 @@ const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
return builtInFunctionEmulator;
}
-void TCompiler::writePragma(ShCompileOptions compileOptions)
+void TCompiler::writePragma(int compileOptions)
{
if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL))
{
@@ -1011,5 +943,3 @@ bool TCompiler::isVaryingDefined(const char *varyingName)
return false;
}
-
-} // namespace sh