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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/fuzz | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/fuzz')
-rw-r--r-- | gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp b/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp new file mode 100644 index 000000000..3ea117ba0 --- /dev/null +++ b/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp @@ -0,0 +1,161 @@ +// +// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator. + +#include <stddef.h> +#include <stdint.h> +#include <unordered_map> +#include <iostream> + +#include "compiler/translator/Compiler.h" +#include "angle_gl.h" + +using namespace sh; + +struct TranslatorCacheKey +{ + bool operator==(const TranslatorCacheKey &other) const + { + return type == other.type && spec == other.spec && output == other.output; + } + + uint32_t type = 0; + uint32_t spec = 0; + uint32_t output = 0; +}; + +namespace std +{ + +template <> +struct hash<TranslatorCacheKey> +{ + std::size_t operator()(const TranslatorCacheKey &k) const + { + return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^ + hash<uint32_t>()(k.output); + } +}; +} // namespace std + +static std::unordered_map<TranslatorCacheKey, TCompiler *> translators; + +extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) +{ + // Reserve some size for future compile options + const size_t kHeaderSize = 128; + + if (size <= kHeaderSize) + { + return 0; + } + + // Make sure the rest of data will be a valid C string so that we don't have to copy it. + if (data[size - 1] != 0) + { + return 0; + } + + uint32_t type = *reinterpret_cast<const uint32_t *>(data); + uint32_t spec = *reinterpret_cast<const uint32_t *>(data + 4); + uint32_t output = *reinterpret_cast<const uint32_t *>(data + 8); + uint64_t options = *reinterpret_cast<const uint64_t *>(data + 12); + + if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER) + { + return 0; + } + + if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC && + spec != SH_WEBGL2_SPEC) + { + return 0; + } + + std::vector<uint32_t> validOutputs; + validOutputs.push_back(SH_ESSL_OUTPUT); + validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT); + validOutputs.push_back(SH_GLSL_130_OUTPUT); + validOutputs.push_back(SH_GLSL_140_OUTPUT); + validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT); + validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT); + validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT); + validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT); + validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT); + validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT); + validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT); + validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT); + validOutputs.push_back(SH_HLSL_3_0_OUTPUT); + validOutputs.push_back(SH_HLSL_4_1_OUTPUT); + validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT); + bool found = false; + for (auto valid : validOutputs) + { + found = found || (valid == output); + } + if (!found) + { + return 0; + } + + size -= kHeaderSize; + data += kHeaderSize; + + if (!ShInitialize()) + { + return 0; + } + + TranslatorCacheKey key; + key.type = type; + key.spec = spec; + key.output = output; + + if (translators.find(key) == translators.end()) + { + TCompiler *translator = ConstructCompiler(type, static_cast<ShShaderSpec>(spec), + static_cast<ShShaderOutput>(output)); + + if (!translator) + { + return 0; + } + + ShBuiltInResources resources; + ShInitBuiltInResources(&resources); + + // Enable all the extensions to have more coverage + resources.OES_standard_derivatives = 1; + resources.OES_EGL_image_external = 1; + resources.OES_EGL_image_external_essl3 = 1; + resources.NV_EGL_stream_consumer_external = 1; + resources.ARB_texture_rectangle = 1; + resources.EXT_blend_func_extended = 1; + resources.EXT_draw_buffers = 1; + resources.EXT_frag_depth = 1; + resources.EXT_shader_texture_lod = 1; + resources.WEBGL_debug_shader_precision = 1; + resources.EXT_shader_framebuffer_fetch = 1; + resources.NV_shader_framebuffer_fetch = 1; + resources.ARM_shader_framebuffer_fetch = 1; + + if (!translator->Init(resources)) + { + DeleteCompiler(translator); + return 0; + } + + translators[key] = translator; + } + + TCompiler *translator = translators[key]; + + const char *shaderStrings[] = {reinterpret_cast<const char *>(data)}; + translator->compile(shaderStrings, 1, options); + + return 0; +} |