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authorwolfbeast <mcwerewolf@gmail.com>2018-07-18 08:24:24 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-18 08:24:24 +0200
commitfc61780b35af913801d72086456f493f63197da6 (patch)
treef85891288a7bd988da9f0f15ae64e5c63f00d493 /gfx/angle/include/GLSLANG
parent69f7f9e5f1475891ce11cc4f431692f965b0cd30 (diff)
parent50d3e596bbe89c95615f96eb71f6bc5be737a1db (diff)
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Merge commit '50d3e596bbe89c95615f96eb71f6bc5be737a1db' into Basilisk-releasev2018.07.18
# Conflicts: # browser/app/profile/firefox.js # browser/components/preferences/jar.mn
Diffstat (limited to 'gfx/angle/include/GLSLANG')
-rwxr-xr-xgfx/angle/include/GLSLANG/ShaderLang.h584
-rwxr-xr-xgfx/angle/include/GLSLANG/ShaderVars.h20
2 files changed, 248 insertions, 356 deletions
diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h
index deead5e43..47c7533e0 100755
--- a/gfx/angle/include/GLSLANG/ShaderLang.h
+++ b/gfx/angle/include/GLSLANG/ShaderLang.h
@@ -6,6 +6,23 @@
#ifndef GLSLANG_SHADERLANG_H_
#define GLSLANG_SHADERLANG_H_
+#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
+#if defined(_WIN32) || defined(_WIN64)
+
+#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
+#define COMPILER_EXPORT __declspec(dllexport)
+#else
+#define COMPILER_EXPORT __declspec(dllimport)
+#endif // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
+
+#else // defined(_WIN32) || defined(_WIN64)
+#define COMPILER_EXPORT __attribute__((visibility("default")))
+#endif
+
+#else // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
+#define COMPILER_EXPORT
+#endif
+
#include <stddef.h>
#include "KHR/khrplatform.h"
@@ -32,10 +49,9 @@ typedef unsigned int GLenum;
// Version number for shader translation API.
// It is incremented every time the API changes.
-#define ANGLE_SH_VERSION 167
+#define ANGLE_SH_VERSION 155
-enum ShShaderSpec
-{
+typedef enum {
SH_GLES2_SPEC,
SH_WEBGL_SPEC,
@@ -44,9 +60,31 @@ enum ShShaderSpec
SH_GLES3_1_SPEC,
SH_WEBGL3_SPEC,
-};
-enum ShShaderOutput
+ // The CSS Shaders spec is a subset of the WebGL spec.
+ //
+ // In both CSS vertex and fragment shaders, ANGLE:
+ // (1) Reserves the "css_" prefix.
+ // (2) Renames the main function to css_main.
+ // (3) Disables the gl_MaxDrawBuffers built-in.
+ //
+ // In CSS fragment shaders, ANGLE:
+ // (1) Disables the gl_FragColor built-in.
+ // (2) Disables the gl_FragData built-in.
+ // (3) Enables the css_MixColor built-in.
+ // (4) Enables the css_ColorMatrix built-in.
+ //
+ // After passing a CSS shader through ANGLE, the browser is expected to append
+ // a new main function to it.
+ // This new main function will call the css_main function.
+ // It may also perform additional operations like varying assignment, texture
+ // access, and gl_FragColor assignment in order to implement the CSS Shaders
+ // blend modes.
+ //
+ SH_CSS_SHADERS_SPEC
+} ShShaderSpec;
+
+typedef enum
{
// ESSL output only supported in some configurations.
SH_ESSL_OUTPUT = 0x8B45,
@@ -65,171 +103,166 @@ enum ShShaderOutput
SH_GLSL_440_CORE_OUTPUT = 0x8B87,
SH_GLSL_450_CORE_OUTPUT = 0x8B88,
+ // HLSL output only supported in some configurations.
+ // Deprecated:
+ SH_HLSL_OUTPUT = 0x8B48,
+ SH_HLSL9_OUTPUT = 0x8B48,
+ SH_HLSL11_OUTPUT = 0x8B49,
+
// Prefer using these to specify HLSL output type:
SH_HLSL_3_0_OUTPUT = 0x8B48, // D3D 9
SH_HLSL_4_1_OUTPUT = 0x8B49, // D3D 11
SH_HLSL_4_0_FL9_3_OUTPUT = 0x8B4A // D3D 11 feature level 9_3
-};
+} ShShaderOutput;
// Compile options.
-
-using ShCompileOptions = uint64_t;
-
-const ShCompileOptions SH_VALIDATE = 0;
-const ShCompileOptions SH_VALIDATE_LOOP_INDEXING = UINT64_C(1) << 0;
-const ShCompileOptions SH_INTERMEDIATE_TREE = UINT64_C(1) << 1;
-const ShCompileOptions SH_OBJECT_CODE = UINT64_C(1) << 2;
-const ShCompileOptions SH_VARIABLES = UINT64_C(1) << 3;
-const ShCompileOptions SH_LINE_DIRECTIVES = UINT64_C(1) << 4;
-const ShCompileOptions SH_SOURCE_PATH = UINT64_C(1) << 5;
-const ShCompileOptions SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = UINT64_C(1) << 6;
-// If a sampler array index happens to be a loop index,
-// 1) if its type is integer, unroll the loop.
-// 2) if its type is float, fail the shader compile.
-// This is to work around a mac driver bug.
-const ShCompileOptions SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = UINT64_C(1) << 7;
-
-// This flag works around bug in Intel Mac drivers related to abs(i) where
-// i is an integer.
-const ShCompileOptions SH_EMULATE_ABS_INT_FUNCTION = UINT64_C(1) << 8;
-
-// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
-// This flag only enforces (and can only enforce) the packing
-// restrictions for uniform variables in both vertex and fragment
-// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
-// enforce the packing restrictions for varying variables during
-// program link time.
-const ShCompileOptions SH_ENFORCE_PACKING_RESTRICTIONS = UINT64_C(1) << 9;
-
-// This flag ensures all indirect (expression-based) array indexing
-// is clamped to the bounds of the array. This ensures, for example,
-// that you cannot read off the end of a uniform, whether an array
-// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
-// specified in the ShBuiltInResources when constructing the
-// compiler, selects the strategy for the clamping implementation.
-const ShCompileOptions SH_CLAMP_INDIRECT_ARRAY_BOUNDS = UINT64_C(1) << 10;
-
-// This flag limits the complexity of an expression.
-const ShCompileOptions SH_LIMIT_EXPRESSION_COMPLEXITY = UINT64_C(1) << 11;
-
-// This flag limits the depth of the call stack.
-const ShCompileOptions SH_LIMIT_CALL_STACK_DEPTH = UINT64_C(1) << 12;
-
-// This flag initializes gl_Position to vec4(0,0,0,0) at the
-// beginning of the vertex shader's main(), and has no effect in the
-// fragment shader. It is intended as a workaround for drivers which
-// incorrectly fail to link programs if gl_Position is not written.
-const ShCompileOptions SH_INIT_GL_POSITION = UINT64_C(1) << 13;
-
-// This flag replaces
-// "a && b" with "a ? b : false",
-// "a || b" with "a ? true : b".
-// This is to work around a MacOSX driver bug that |b| is executed
-// independent of |a|'s value.
-const ShCompileOptions SH_UNFOLD_SHORT_CIRCUIT = UINT64_C(1) << 14;
-
-// This flag initializes output variables to 0 at the beginning of main().
-// It is to avoid undefined behaviors.
-const ShCompileOptions SH_INIT_OUTPUT_VARIABLES = UINT64_C(1) << 15;
-
-// This flag scalarizes vec/ivec/bvec/mat constructor args.
-// It is intended as a workaround for Linux/Mac driver bugs.
-const ShCompileOptions SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = UINT64_C(1) << 16;
-
-// This flag overwrites a struct name with a unique prefix.
-// It is intended as a workaround for drivers that do not handle
-// struct scopes correctly, including all Mac drivers and Linux AMD.
-const ShCompileOptions SH_REGENERATE_STRUCT_NAMES = UINT64_C(1) << 17;
-
-// This flag makes the compiler not prune unused function early in the
-// compilation process. Pruning coupled with SH_LIMIT_CALL_STACK_DEPTH
-// helps avoid bad shaders causing stack overflows.
-const ShCompileOptions SH_DONT_PRUNE_UNUSED_FUNCTIONS = UINT64_C(1) << 18;
-
-// This flag works around a bug in NVIDIA 331 series drivers related
-// to pow(x, y) where y is a constant vector.
-const ShCompileOptions SH_REMOVE_POW_WITH_CONSTANT_EXPONENT = UINT64_C(1) << 19;
-
-// This flag works around bugs in Mac drivers related to do-while by
-// transforming them into an other construct.
-const ShCompileOptions SH_REWRITE_DO_WHILE_LOOPS = UINT64_C(1) << 20;
-
-// This flag works around a bug in the HLSL compiler optimizer that folds certain
-// constant pow expressions incorrectly. Only applies to the HLSL back-end. It works
-// by expanding the integer pow expressions into a series of multiplies.
-const ShCompileOptions SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS = UINT64_C(1) << 21;
-
-// Flatten "#pragma STDGL invariant(all)" into the declarations of
-// varying variables and built-in GLSL variables. This compiler
-// option is enabled automatically when needed.
-const ShCompileOptions SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL = UINT64_C(1) << 22;
-
-// Some drivers do not take into account the base level of the texture in the results of the
-// HLSL GetDimensions builtin. This flag instructs the compiler to manually add the base level
-// offsetting.
-const ShCompileOptions SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL = UINT64_C(1) << 23;
-
-// This flag works around an issue in translating GLSL function texelFetchOffset on
-// INTEL drivers. It works by translating texelFetchOffset into texelFetch.
-const ShCompileOptions SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH = UINT64_C(1) << 24;
-
-// This flag works around condition bug of for and while loops in Intel Mac OSX drivers.
-// Condition calculation is not correct. Rewrite it from "CONDITION" to "CONDITION && true".
-const ShCompileOptions SH_ADD_AND_TRUE_TO_LOOP_CONDITION = UINT64_C(1) << 25;
-
-// This flag works around a bug in evaluating unary minus operator on integer on some INTEL
-// drivers. It works by translating -(int) into ~(int) + 1.
-const ShCompileOptions SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR = UINT64_C(1) << 26;
-
-// This flag works around a bug in evaluating isnan() on some INTEL D3D and Mac OSX drivers.
-// It works by using an expression to emulate this function.
-const ShCompileOptions SH_EMULATE_ISNAN_FLOAT_FUNCTION = UINT64_C(1) << 27;
-
-// This flag will use all uniforms of unused std140 and shared uniform blocks at the
-// beginning of the vertex/fragment shader's main(). It is intended as a workaround for Mac
-// drivers with shader version 4.10. In those drivers, they will treat unused
-// std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on
-// OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140
-// layout qualifier to be considered active. The uniform block itself is also considered active.
-const ShCompileOptions SH_USE_UNUSED_STANDARD_SHARED_BLOCKS = UINT64_C(1) << 28;
-
-// This flag will keep invariant declaration for input in fragment shader for GLSL >=4.20 on AMD.
-// From GLSL >= 4.20, it's optional to add invariant for fragment input, but GPU vendors have
-// different implementations about this. Some drivers forbid invariant in fragment for GLSL>= 4.20,
-// e.g. Linux Mesa, some drivers treat that as optional, e.g. NVIDIA, some drivers require invariant
-// must match between vertex and fragment shader, e.g. AMD. The behavior on AMD is obviously wrong.
-// Remove invariant for input in fragment shader to workaround the restriction on Intel Mesa.
-// But don't remove on AMD Linux to avoid triggering the bug on AMD.
-const ShCompileOptions SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT = UINT64_C(1) << 29;
-
-// Due to spec difference between GLSL 4.1 or lower and ESSL3, some platforms (for example, Mac OSX
-// core profile) require a variable's "invariant"/"centroid" qualifiers to match between vertex and
-// fragment shader. A simple solution to allow such shaders to link is to omit the two qualifiers.
-// Note that the two flags only take effect on ESSL3 input shaders translated to GLSL 4.1 or lower.
-// TODO(zmo): This is not a good long-term solution. Simply dropping these qualifiers may break some
-// developers' content. A more complex workaround of dynamically generating, compiling, and
-// re-linking shaders that use these qualifiers should be implemented.
-const ShCompileOptions SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3 = UINT64_C(1) << 30;
+typedef enum {
+ SH_VALIDATE = 0,
+ SH_VALIDATE_LOOP_INDEXING = 0x0001,
+ SH_INTERMEDIATE_TREE = 0x0002,
+ SH_OBJECT_CODE = 0x0004,
+ SH_VARIABLES = 0x0008,
+ SH_LINE_DIRECTIVES = 0x0010,
+ SH_SOURCE_PATH = 0x0020,
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
+ // If a sampler array index happens to be a loop index,
+ // 1) if its type is integer, unroll the loop.
+ // 2) if its type is float, fail the shader compile.
+ // This is to work around a mac driver bug.
+ SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
+
+ // This is needed only as a workaround for certain OpenGL driver bugs.
+ SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
+
+ // This is an experimental flag to enforce restrictions that aim to prevent
+ // timing attacks.
+ // It generates compilation errors for shaders that could expose sensitive
+ // texture information via the timing channel.
+ // To use this flag, you must compile the shader under the WebGL spec
+ // (using the SH_WEBGL_SPEC flag).
+ SH_TIMING_RESTRICTIONS = 0x0200,
+
+ // This flag prints the dependency graph that is used to enforce timing
+ // restrictions on fragment shaders.
+ // This flag only has an effect if all of the following are true:
+ // - The shader spec is SH_WEBGL_SPEC.
+ // - The compile options contain the SH_TIMING_RESTRICTIONS flag.
+ // - The shader type is GL_FRAGMENT_SHADER.
+ SH_DEPENDENCY_GRAPH = 0x0400,
+
+ // Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
+ // This flag only enforces (and can only enforce) the packing
+ // restrictions for uniform variables in both vertex and fragment
+ // shaders. ShCheckVariablesWithinPackingLimits() lets embedders
+ // enforce the packing restrictions for varying variables during
+ // program link time.
+ SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
+
+ // This flag ensures all indirect (expression-based) array indexing
+ // is clamped to the bounds of the array. This ensures, for example,
+ // that you cannot read off the end of a uniform, whether an array
+ // vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
+ // specified in the ShBuiltInResources when constructing the
+ // compiler, selects the strategy for the clamping implementation.
+ SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
+
+ // This flag limits the complexity of an expression.
+ SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
+
+ // This flag limits the depth of the call stack.
+ SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
+
+ // This flag initializes gl_Position to vec4(0,0,0,0) at the
+ // beginning of the vertex shader's main(), and has no effect in the
+ // fragment shader. It is intended as a workaround for drivers which
+ // incorrectly fail to link programs if gl_Position is not written.
+ SH_INIT_GL_POSITION = 0x8000,
+
+ // This flag replaces
+ // "a && b" with "a ? b : false",
+ // "a || b" with "a ? true : b".
+ // This is to work around a MacOSX driver bug that |b| is executed
+ // independent of |a|'s value.
+ SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
+
+ // This flag initializes output variables to 0 at the beginning of main().
+ // It is to avoid undefined behaviors.
+ SH_INIT_OUTPUT_VARIABLES = 0x20000,
+ // TODO(zmo): obsolete, remove after ANGLE roll into Chromium.
+ SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
+
+ // This flag scalarizes vec/ivec/bvec/mat constructor args.
+ // It is intended as a workaround for Linux/Mac driver bugs.
+ SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
+
+ // This flag overwrites a struct name with a unique prefix.
+ // It is intended as a workaround for drivers that do not handle
+ // struct scopes correctly, including all Mac drivers and Linux AMD.
+ SH_REGENERATE_STRUCT_NAMES = 0x80000,
+
+ // This flag makes the compiler not prune unused function early in the
+ // compilation process. Pruning coupled with SH_LIMIT_CALL_STACK_DEPTH
+ // helps avoid bad shaders causing stack overflows.
+ SH_DONT_PRUNE_UNUSED_FUNCTIONS = 0x100000,
+
+ // This flag works around a bug in NVIDIA 331 series drivers related
+ // to pow(x, y) where y is a constant vector.
+ SH_REMOVE_POW_WITH_CONSTANT_EXPONENT = 0x200000,
+
+ // This flag works around bugs in Mac drivers related to do-while by
+ // transforming them into an other construct.
+ SH_REWRITE_DO_WHILE_LOOPS = 0x400000,
+
+ // This flag works around a bug in the HLSL compiler optimizer that folds certain
+ // constant pow expressions incorrectly. Only applies to the HLSL back-end. It works
+ // by expanding the integer pow expressions into a series of multiplies.
+ SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS = 0x800000,
+
+ // Flatten "#pragma STDGL invariant(all)" into the declarations of
+ // varying variables and built-in GLSL variables. This compiler
+ // option is enabled automatically when needed.
+ SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL = 0x1000000,
+
+ // Some drivers do not take into account the base level of the texture in the results of the
+ // HLSL GetDimensions builtin. This flag instructs the compiler to manually add the base level
+ // offsetting.
+ SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL = 0x2000000,
+
+ // This flag works around an issue in translating GLSL function texelFetchOffset on
+ // INTEL drivers. It works by translating texelFetchOffset into texelFetch.
+ SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH = 0x4000000,
+} ShCompileOptions;
// Defines alternate strategies for implementing array index clamping.
-enum ShArrayIndexClampingStrategy
-{
- // Use the clamp intrinsic for array index clamping.
- SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
+typedef enum {
+ // Use the clamp intrinsic for array index clamping.
+ SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
+
+ // Use a user-defined function for array index clamping.
+ SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
+} ShArrayIndexClampingStrategy;
- // Use a user-defined function for array index clamping.
- SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
-};
+//
+// Driver must call this first, once, before doing any other
+// compiler operations.
+// If the function succeeds, the return value is true, else false.
+//
+COMPILER_EXPORT bool ShInitialize();
+//
+// Driver should call this at shutdown.
+// If the function succeeds, the return value is true, else false.
+//
+COMPILER_EXPORT bool ShFinalize();
// The 64 bits hash function. The first parameter is the input string; the
// second parameter is the string length.
-using ShHashFunction64 = khronos_uint64_t (*)(const char *, size_t);
+typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
//
// Implementation dependent built-in resources (constants and extensions).
// The names for these resources has been obtained by stripping gl_/GL_.
//
-struct ShBuiltInResources
+typedef struct
{
// Constants.
int MaxVertexAttribs;
@@ -361,7 +394,15 @@ struct ShBuiltInResources
// maximum number of buffer object storage in machine units
int MaxAtomicCounterBufferSize;
-};
+
+} ShBuiltInResources;
+
+//
+// Initialize built-in resources with minimum expected values.
+// Parameters:
+// resources: The object to initialize. Will be comparable with memcmp.
+//
+COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
@@ -370,26 +411,7 @@ struct ShBuiltInResources
//
// If handle creation fails, 0 will be returned.
//
-using ShHandle = void *;
-
-//
-// Driver must call this first, once, before doing any other
-// compiler operations.
-// If the function succeeds, the return value is true, else false.
-//
-bool ShInitialize();
-//
-// Driver should call this at shutdown.
-// If the function succeeds, the return value is true, else false.
-//
-bool ShFinalize();
-
-//
-// Initialize built-in resources with minimum expected values.
-// Parameters:
-// resources: The object to initialize. Will be comparable with memcmp.
-//
-void ShInitBuiltInResources(ShBuiltInResources *resources);
+typedef void *ShHandle;
//
// Returns the a concatenated list of the items in ShBuiltInResources as a
@@ -397,7 +419,7 @@ void ShInitBuiltInResources(ShBuiltInResources *resources);
// This function must be updated whenever ShBuiltInResources is changed.
// Parameters:
// handle: Specifies the handle of the compiler to be used.
-const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
+COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
//
// Driver calls these to create and destroy compiler objects.
@@ -412,11 +434,12 @@ const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
// be supported in some configurations.
// resources: Specifies the built-in resources.
-ShHandle ShConstructCompiler(sh::GLenum type,
- ShShaderSpec spec,
- ShShaderOutput output,
- const ShBuiltInResources *resources);
-void ShDestruct(ShHandle handle);
+COMPILER_EXPORT ShHandle ShConstructCompiler(
+ sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources *resources);
+COMPILER_EXPORT void ShDestruct(ShHandle handle);
//
// Compiles the given shader source.
@@ -436,42 +459,45 @@ void ShDestruct(ShHandle handle);
// There is no need to specify this parameter when
// compiling for WebGL - it is implied.
// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
-// Can be queried by calling sh::GetInfoLog().
+// Can be queried by calling ShGetInfoLog().
// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
-// Can be queried by calling sh::GetObjectCode().
+// Can be queried by calling ShGetObjectCode().
// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
// Can be queried by calling ShGetVariableInfo().
//
-bool ShCompile(const ShHandle handle,
- const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions);
+COMPILER_EXPORT bool ShCompile(
+ const ShHandle handle,
+ const char * const shaderStrings[],
+ size_t numStrings,
+ int compileOptions);
// Clears the results from the previous compilation.
-void ShClearResults(const ShHandle handle);
+COMPILER_EXPORT void ShClearResults(const ShHandle handle);
// Return the version of the shader language.
-int ShGetShaderVersion(const ShHandle handle);
+COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
// Return the currently set language output type.
-ShShaderOutput ShGetShaderOutputType(const ShHandle handle);
+COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
+ const ShHandle handle);
// Returns null-terminated information log for a compiled shader.
// Parameters:
// handle: Specifies the compiler
-const std::string &ShGetInfoLog(const ShHandle handle);
+COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
// Returns null-terminated object code for a compiled shader.
// Parameters:
// handle: Specifies the compiler
-const std::string &ShGetObjectCode(const ShHandle handle);
+COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
// Returns a (original_name, hash) map containing all the user defined
// names in the shader, including variable names, function names, struct
// names, and struct field names.
// Parameters:
// handle: Specifies the compiler
-const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle handle);
+COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
+ const ShHandle handle);
// Shader variable inspection.
// Returns a pointer to a list of variables of the designated type.
@@ -479,12 +505,18 @@ const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle han
// Returns NULL on failure.
// Parameters:
// handle: Specifies the compiler
-const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
-const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
-const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
-const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle);
-const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
-sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
+COMPILER_EXPORT sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
+
+typedef struct
+{
+ sh::GLenum type;
+ int size;
+} ShVariableInfo;
// Returns true if the passed in variables pack in maxVectors following
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
@@ -493,8 +525,9 @@ sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
// Parameters:
// maxVectors: the available rows of registers.
// variables: an array of variables.
-bool ShCheckVariablesWithinPackingLimits(int maxVectors,
- const std::vector<sh::ShaderVariable> &variables);
+COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
+ int maxVectors,
+ const std::vector<sh::ShaderVariable> &variables);
// Gives the compiler-assigned register for an interface block.
// The method writes the value to the output variable "indexOut".
@@ -503,155 +536,14 @@ bool ShCheckVariablesWithinPackingLimits(int maxVectors,
// handle: Specifies the compiler
// interfaceBlockName: Specifies the interface block
// indexOut: output variable that stores the assigned register
-bool ShGetInterfaceBlockRegister(const ShHandle handle,
- const std::string &interfaceBlockName,
- unsigned int *indexOut);
+COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const std::string &interfaceBlockName,
+ unsigned int *indexOut);
// Gives a map from uniform names to compiler-assigned registers in the default
// interface block. Note that the map contains also registers of samplers that
// have been extracted from structs.
-const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle);
-
-// Temporary duplicate of the scoped APIs, to be removed when we roll ANGLE and fix Chromium.
-// TODO(jmadill): Consolidate with these APIs once we roll ANGLE.
-
-namespace sh
-{
-
-//
-// Driver must call this first, once, before doing any other compiler operations.
-// If the function succeeds, the return value is true, else false.
-//
-bool Initialize();
-//
-// Driver should call this at shutdown.
-// If the function succeeds, the return value is true, else false.
-//
-bool Finalize();
-
-//
-// Initialize built-in resources with minimum expected values.
-// Parameters:
-// resources: The object to initialize. Will be comparable with memcmp.
-//
-void InitBuiltInResources(ShBuiltInResources *resources);
-
-//
-// Returns the a concatenated list of the items in ShBuiltInResources as a null-terminated string.
-// This function must be updated whenever ShBuiltInResources is changed.
-// Parameters:
-// handle: Specifies the handle of the compiler to be used.
-const std::string &GetBuiltInResourcesString(const ShHandle handle);
-
-//
-// Driver calls these to create and destroy compiler objects.
-//
-// Returns the handle of constructed compiler, null if the requested compiler is not supported.
-// Parameters:
-// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
-// spec: Specifies the language spec the compiler must conform to - SH_GLES2_SPEC or SH_WEBGL_SPEC.
-// output: Specifies the output code type - for example SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
-// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
-// be supported in some configurations.
-// resources: Specifies the built-in resources.
-ShHandle ConstructCompiler(sh::GLenum type,
- ShShaderSpec spec,
- ShShaderOutput output,
- const ShBuiltInResources *resources);
-void Destruct(ShHandle handle);
-
-//
-// Compiles the given shader source.
-// If the function succeeds, the return value is true, else false.
-// Parameters:
-// handle: Specifies the handle of compiler to be used.
-// shaderStrings: Specifies an array of pointers to null-terminated strings containing the shader
-// source code.
-// numStrings: Specifies the number of elements in shaderStrings array.
-// compileOptions: A mask containing the following parameters:
-// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
-// specified during compiler construction.
-// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
-// ensure that they do not exceed the minimum
-// functionality mandated in GLSL 1.0 spec,
-// Appendix A, Section 4 and 5.
-// There is no need to specify this parameter when
-// compiling for WebGL - it is implied.
-// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
-// Can be queried by calling sh::GetInfoLog().
-// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
-// Can be queried by calling sh::GetObjectCode().
-// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
-// Can be queried by calling ShGetVariableInfo().
-//
-bool Compile(const ShHandle handle,
- const char *const shaderStrings[],
- size_t numStrings,
- ShCompileOptions compileOptions);
-
-// Clears the results from the previous compilation.
-void ClearResults(const ShHandle handle);
-
-// Return the version of the shader language.
-int GetShaderVersion(const ShHandle handle);
-
-// Return the currently set language output type.
-ShShaderOutput GetShaderOutputType(const ShHandle handle);
-
-// Returns null-terminated information log for a compiled shader.
-// Parameters:
-// handle: Specifies the compiler
-const std::string &GetInfoLog(const ShHandle handle);
-
-// Returns null-terminated object code for a compiled shader.
-// Parameters:
-// handle: Specifies the compiler
-const std::string &GetObjectCode(const ShHandle handle);
-
-// Returns a (original_name, hash) map containing all the user defined names in the shader,
-// including variable names, function names, struct names, and struct field names.
-// Parameters:
-// handle: Specifies the compiler
-const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle);
-
-// Shader variable inspection.
-// Returns a pointer to a list of variables of the designated type.
-// (See ShaderVars.h for type definitions, included above)
-// Returns NULL on failure.
-// Parameters:
-// handle: Specifies the compiler
-const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle);
-const std::vector<sh::Varying> *GetVaryings(const ShHandle handle);
-const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle);
-const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle);
-const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle);
-sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle);
-
-// Returns true if the passed in variables pack in maxVectors followingthe packing rules from the
-// GLSL 1.017 spec, Appendix A, section 7.
-// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
-// flag above.
-// Parameters:
-// maxVectors: the available rows of registers.
-// variables: an array of variables.
-bool CheckVariablesWithinPackingLimits(int maxVectors,
- const std::vector<sh::ShaderVariable> &variables);
-
-// Gives the compiler-assigned register for an interface block.
-// The method writes the value to the output variable "indexOut".
-// Returns true if it found a valid interface block, false otherwise.
-// Parameters:
-// handle: Specifies the compiler
-// interfaceBlockName: Specifies the interface block
-// indexOut: output variable that stores the assigned register
-bool GetInterfaceBlockRegister(const ShHandle handle,
- const std::string &interfaceBlockName,
- unsigned int *indexOut);
-
-// Gives a map from uniform names to compiler-assigned registers in the default interface block.
-// Note that the map contains also registers of samplers that have been extracted from structs.
-const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle);
-
-} // namespace sh
+COMPILER_EXPORT const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(
+ const ShHandle handle);
#endif // GLSLANG_SHADERLANG_H_
diff --git a/gfx/angle/include/GLSLANG/ShaderVars.h b/gfx/angle/include/GLSLANG/ShaderVars.h
index 2683eb464..e1c140f92 100755
--- a/gfx/angle/include/GLSLANG/ShaderVars.h
+++ b/gfx/angle/include/GLSLANG/ShaderVars.h
@@ -29,7 +29,7 @@ enum InterpolationType
};
// Validate link & SSO consistency of interpolation qualifiers
-bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
+COMPILER_EXPORT bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
enum BlockLayoutType
@@ -43,7 +43,7 @@ enum BlockLayoutType
// Note: we must override the copy constructor and assignment operator so we can
// work around excessive GCC binary bloating:
// See https://code.google.com/p/angleproject/issues/detail?id=697
-struct ShaderVariable
+struct COMPILER_EXPORT ShaderVariable
{
ShaderVariable();
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
@@ -92,7 +92,7 @@ struct ShaderVariable
}
};
-struct Uniform : public ShaderVariable
+struct COMPILER_EXPORT Uniform : public ShaderVariable
{
Uniform();
~Uniform();
@@ -113,7 +113,7 @@ struct Uniform : public ShaderVariable
// An interface variable is a variable which passes data between the GL data structures and the
// shader execution: either vertex shader inputs or fragment shader outputs. These variables can
// have integer locations to pass back to the GL API.
-struct InterfaceVariable : public ShaderVariable
+struct COMPILER_EXPORT InterfaceVariable : public ShaderVariable
{
InterfaceVariable();
~InterfaceVariable();
@@ -125,7 +125,7 @@ struct InterfaceVariable : public ShaderVariable
int location;
};
-struct Attribute : public InterfaceVariable
+struct COMPILER_EXPORT Attribute : public InterfaceVariable
{
Attribute();
~Attribute();
@@ -135,7 +135,7 @@ struct Attribute : public InterfaceVariable
bool operator!=(const Attribute &other) const { return !operator==(other); }
};
-struct OutputVariable : public InterfaceVariable
+struct COMPILER_EXPORT OutputVariable : public InterfaceVariable
{
OutputVariable();
~OutputVariable();
@@ -145,7 +145,7 @@ struct OutputVariable : public InterfaceVariable
bool operator!=(const OutputVariable &other) const { return !operator==(other); }
};
-struct InterfaceBlockField : public ShaderVariable
+struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
{
InterfaceBlockField();
~InterfaceBlockField();
@@ -167,7 +167,7 @@ struct InterfaceBlockField : public ShaderVariable
bool isRowMajorLayout;
};
-struct Varying : public ShaderVariable
+struct COMPILER_EXPORT Varying : public ShaderVariable
{
Varying();
~Varying();
@@ -193,7 +193,7 @@ struct Varying : public ShaderVariable
bool isInvariant;
};
-struct InterfaceBlock
+struct COMPILER_EXPORT InterfaceBlock
{
InterfaceBlock();
~InterfaceBlock();
@@ -216,7 +216,7 @@ struct InterfaceBlock
std::vector<InterfaceBlockField> fields;
};
-struct WorkGroupSize
+struct COMPILER_EXPORT WorkGroupSize
{
void fill(int fillValue);
void setLocalSize(int localSizeX, int localSizeY, int localSizeZ);