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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/2d/DrawTargetD2D1.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/2d/DrawTargetD2D1.h')
-rw-r--r-- | gfx/2d/DrawTargetD2D1.h | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/gfx/2d/DrawTargetD2D1.h b/gfx/2d/DrawTargetD2D1.h new file mode 100644 index 000000000..624fb58cc --- /dev/null +++ b/gfx/2d/DrawTargetD2D1.h @@ -0,0 +1,297 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_DRAWTARGETD2D1_H_ +#define MOZILLA_GFX_DRAWTARGETD2D1_H_ + +#include "2D.h" +#include <d3d11.h> +#include <d2d1_1.h> +#include "PathD2D.h" +#include "HelpersD2D.h" + +#include <vector> +#include <sstream> + +#include <unordered_set> + +struct IDWriteFactory; + +namespace mozilla { +namespace gfx { + +class SourceSurfaceD2D1; + +const int32_t kLayerCacheSize1 = 5; + +class DrawTargetD2D1 : public DrawTarget +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetD2D1, override) + DrawTargetD2D1(); + virtual ~DrawTargetD2D1(); + + virtual DrawTargetType GetType() const override { return DrawTargetType::HARDWARE_RASTER; } + virtual BackendType GetBackendType() const override { return BackendType::DIRECT2D1_1; } + virtual already_AddRefed<SourceSurface> Snapshot() override; + virtual IntSize GetSize() override { return mSize; } + + virtual void Flush() override; + virtual void DrawSurface(SourceSurface *aSurface, + const Rect &aDest, + const Rect &aSource, + const DrawSurfaceOptions &aSurfOptions, + const DrawOptions &aOptions) override; + virtual void DrawFilter(FilterNode *aNode, + const Rect &aSourceRect, + const Point &aDestPoint, + const DrawOptions &aOptions = DrawOptions()) override; + virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, + const Point &aDest, + const Color &aColor, + const Point &aOffset, + Float aSigma, + CompositionOp aOperator) override; + virtual void ClearRect(const Rect &aRect) override; + virtual void MaskSurface(const Pattern &aSource, + SourceSurface *aMask, + Point aOffset, + const DrawOptions &aOptions = DrawOptions()) override; + + virtual void CopySurface(SourceSurface *aSurface, + const IntRect &aSourceRect, + const IntPoint &aDestination) override; + + virtual void FillRect(const Rect &aRect, + const Pattern &aPattern, + const DrawOptions &aOptions = DrawOptions()) override; + virtual void StrokeRect(const Rect &aRect, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions = StrokeOptions(), + const DrawOptions &aOptions = DrawOptions()) override; + virtual void StrokeLine(const Point &aStart, + const Point &aEnd, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions = StrokeOptions(), + const DrawOptions &aOptions = DrawOptions()) override; + virtual void Stroke(const Path *aPath, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions = StrokeOptions(), + const DrawOptions &aOptions = DrawOptions()) override; + virtual void Fill(const Path *aPath, + const Pattern &aPattern, + const DrawOptions &aOptions = DrawOptions()) override; + virtual void FillGlyphs(ScaledFont *aFont, + const GlyphBuffer &aBuffer, + const Pattern &aPattern, + const DrawOptions &aOptions = DrawOptions(), + const GlyphRenderingOptions *aRenderingOptions = nullptr) override; + virtual void Mask(const Pattern &aSource, + const Pattern &aMask, + const DrawOptions &aOptions = DrawOptions()) override; + virtual void PushClip(const Path *aPath) override; + virtual void PushClipRect(const Rect &aRect) override; + virtual void PushDeviceSpaceClipRects(const IntRect* aRects, uint32_t aCount) override; + + virtual void PopClip() override; + virtual void PushLayer(bool aOpaque, Float aOpacity, + SourceSurface* aMask, + const Matrix& aMaskTransform, + const IntRect& aBounds = IntRect(), + bool aCopyBackground = false) override; + virtual void PopLayer() override; + + virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData, + const IntSize &aSize, + int32_t aStride, + SurfaceFormat aFormat) const override; + virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const override; + + virtual already_AddRefed<SourceSurface> + CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const override { return nullptr; } + + virtual already_AddRefed<DrawTarget> + CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const override; + + virtual already_AddRefed<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const override; + + virtual already_AddRefed<GradientStops> + CreateGradientStops(GradientStop *aStops, + uint32_t aNumStops, + ExtendMode aExtendMode = ExtendMode::CLAMP) const override; + + virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override; + + virtual bool SupportsRegionClipping() const override { return false; } + virtual bool IsCurrentGroupOpaque() override { return CurrentLayer().mIsOpaque; } + + virtual void *GetNativeSurface(NativeSurfaceType aType) override { return nullptr; } + + virtual void DetachAllSnapshots() override { MarkChanged(); } + + virtual void GetGlyphRasterizationMetrics(ScaledFont *aScaledFont, const uint16_t* aGlyphIndices, + uint32_t aNumGlyphs, GlyphMetrics* aGlyphMetrics) override; + + bool Init(const IntSize &aSize, SurfaceFormat aFormat); + bool Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat); + uint32_t GetByteSize() const; + + // This function will get an image for a surface, it may adjust the source + // transform for any transformation of the resulting image relative to the + // oritingal SourceSurface. + already_AddRefed<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform, + ExtendMode aExtendMode, const IntRect* aSourceRect = nullptr); + + already_AddRefed<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, ExtendMode aExtendMode) { + Matrix mat; + return GetImageForSurface(aSurface, mat, aExtendMode, nullptr); + } + + static ID2D1Factory1 *factory(); + static void CleanupD2D(); + static IDWriteFactory *GetDWriteFactory(); + + operator std::string() const { + std::stringstream stream; + stream << "DrawTargetD2D 1.1 (" << this << ")"; + return stream.str(); + } + + static uint32_t GetMaxSurfaceSize() { + return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; + } + + static uint64_t mVRAMUsageDT; + static uint64_t mVRAMUsageSS; + +private: + friend class SourceSurfaceD2D1; + + typedef std::unordered_set<DrawTargetD2D1*> TargetSet; + + // This function will mark the surface as changing, and make sure any + // copy-on-write snapshots are notified. + void MarkChanged(); + bool ShouldClipTemporarySurfaceDrawing(CompositionOp aOp, const Pattern& aPattern, bool aClipIsComplex); + void PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern); + void FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern); + void FlushTransformToDC() { + if (mTransformDirty) { + mDC->SetTransform(D2DMatrix(mTransform)); + mTransformDirty = false; + } + } + void AddDependencyOnSource(SourceSurfaceD2D1* aSource); + + // Must be called with all clips popped and an identity matrix set. + already_AddRefed<ID2D1Image> GetImageForLayerContent(bool aShouldPreserveContent = true); + + ID2D1Image* CurrentTarget() + { + if (CurrentLayer().mCurrentList) { + return CurrentLayer().mCurrentList; + } + return mBitmap; + } + + // This returns the clipped geometry, in addition it returns aClipBounds which + // represents the intersection of all pixel-aligned rectangular clips that + // are currently set. The returned clipped geometry must be clipped by these + // bounds to correctly reflect the total clip. This is in device space and + // only for clips applied to the -current layer-. + already_AddRefed<ID2D1Geometry> GetClippedGeometry(IntRect *aClipBounds); + + already_AddRefed<ID2D1Geometry> GetInverseClippedGeometry(); + + // This gives the device space clip rect applied to the -current layer-. + bool GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned); + + void PopAllClips(); + void PushAllClips(); + void PushClipsToDC(ID2D1DeviceContext *aDC, bool aForceIgnoreAlpha = false, const D2D1_RECT_F& aMaxRect = D2D1::InfiniteRect()); + void PopClipsFromDC(ID2D1DeviceContext *aDC); + + already_AddRefed<ID2D1Brush> CreateTransparentBlackBrush(); + already_AddRefed<ID2D1SolidColorBrush> GetSolidColorBrush(const D2D_COLOR_F& aColor); + already_AddRefed<ID2D1Brush> CreateBrushForPattern(const Pattern &aPattern, Float aAlpha = 1.0f); + + void PushClipGeometry(ID2D1Geometry* aGeometry, const D2D1_MATRIX_3X2_F& aTransform, bool aPixelAligned = false); + + void PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform, + bool aPixelAligned = false, bool aForceIgnoreAlpha = false, + const D2D1_RECT_F& aLayerRect = D2D1::InfiniteRect()); + + IntSize mSize; + + RefPtr<ID3D11Device> mDevice; + RefPtr<ID3D11Texture2D> mTexture; + RefPtr<ID2D1Geometry> mCurrentClippedGeometry; + // This is only valid if mCurrentClippedGeometry is non-null. And will + // only be the intersection of all pixel-aligned retangular clips. This is in + // device space. + IntRect mCurrentClipBounds; + mutable RefPtr<ID2D1DeviceContext> mDC; + RefPtr<ID2D1Bitmap1> mBitmap; + RefPtr<ID2D1CommandList> mCommandList; + + RefPtr<ID2D1SolidColorBrush> mSolidColorBrush; + + // We store this to prevent excessive SetTextRenderingParams calls. + RefPtr<IDWriteRenderingParams> mTextRenderingParams; + + // List of pushed clips. + struct PushedClip + { + D2D1_RECT_F mBounds; + // If mGeometry is non-null, the mTransform member will be used. + D2D1_MATRIX_3X2_F mTransform; + RefPtr<ID2D1Geometry> mGeometry; + // Indicates if mBounds, and when non-null, mGeometry with mTransform + // applied, are pixel-aligned. + bool mIsPixelAligned; + }; + + // List of pushed layers. + struct PushedLayer + { + PushedLayer() : mClipsArePushed(false), mIsOpaque(false), mOldPermitSubpixelAA(false) {} + + std::vector<PushedClip> mPushedClips; + RefPtr<ID2D1CommandList> mCurrentList; + // True if the current clip stack is pushed to the CurrentTarget(). + bool mClipsArePushed; + bool mIsOpaque; + bool mOldPermitSubpixelAA; + }; + std::vector<PushedLayer> mPushedLayers; + PushedLayer& CurrentLayer() + { + return mPushedLayers.back(); + } + + // The latest snapshot of this surface. This needs to be told when this + // target is modified. We keep it alive as a cache. + RefPtr<SourceSurfaceD2D1> mSnapshot; + // A list of targets we need to flush when we're modified. + TargetSet mDependentTargets; + // A list of targets which have this object in their mDependentTargets set + TargetSet mDependingOnTargets; + + uint32_t mUsedCommandListsSincePurge; + // When a BlendEffect has been drawn to a command list, and that command list is + // subsequently used -again- as an input to a blend effect for a command list, + // this causes an infinite recursion inside D2D as it tries to resolve the bounds. + // If we resolve the current command list before this happens + // we can avoid the subsequent hang. (See bug 1293586) + bool mDidComplexBlendWithListInList; + + static ID2D1Factory1 *mFactory; + static IDWriteFactory *mDWriteFactory; +}; + +} +} + +#endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */ |