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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
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parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_workers_workerrunnable_h__
+#define mozilla_dom_workers_workerrunnable_h__
+
+#include "Workers.h"
+
+#include "nsICancelableRunnable.h"
+
+#include "mozilla/Atomics.h"
+#include "nsISupportsImpl.h"
+#include "nsThreadUtils.h" /* nsRunnable */
+
+struct JSContext;
+class nsIEventTarget;
+
+namespace mozilla {
+class ErrorResult;
+} // namespace mozilla
+
+BEGIN_WORKERS_NAMESPACE
+
+class WorkerPrivate;
+
+// Use this runnable to communicate from the worker to its parent or vice-versa.
+// The busy count must be taken into consideration and declared at construction
+// time.
+class WorkerRunnable : public nsIRunnable,
+ public nsICancelableRunnable
+{
+public:
+ enum TargetAndBusyBehavior {
+ // Target the main thread for top-level workers, otherwise target the
+ // WorkerThread of the worker's parent. No change to the busy count.
+ ParentThreadUnchangedBusyCount,
+
+ // Target the thread where the worker event loop runs. The busy count will
+ // be incremented before dispatching and decremented (asynchronously) after
+ // running.
+ WorkerThreadModifyBusyCount,
+
+ // Target the thread where the worker event loop runs. The busy count will
+ // not be modified in any way. Besides worker-internal runnables this is
+ // almost always the wrong choice.
+ WorkerThreadUnchangedBusyCount
+ };
+
+protected:
+ // The WorkerPrivate that this runnable is associated with.
+ WorkerPrivate* mWorkerPrivate;
+
+ // See above.
+ TargetAndBusyBehavior mBehavior;
+
+ // It's unclear whether or not Cancel() is supposed to work when called on any
+ // thread. To be safe we're using an atomic but it's likely overkill.
+ Atomic<uint32_t> mCanceled;
+
+private:
+ // Whether or not Cancel() is currently being called from inside the Run()
+ // method. Avoids infinite recursion when a subclass calls Run() from inside
+ // Cancel(). Only checked and modified on the target thread.
+ bool mCallingCancelWithinRun;
+
+public:
+ NS_DECL_THREADSAFE_ISUPPORTS
+
+ // If you override Cancel() then you'll need to either call the base class
+ // Cancel() method or override IsCanceled() so that the Run() method bails out
+ // appropriately.
+ nsresult
+ Cancel() override;
+
+ // The return value is true if and only if both PreDispatch and
+ // DispatchInternal return true.
+ bool
+ Dispatch();
+
+ // See above note about Cancel().
+ virtual bool
+ IsCanceled() const
+ {
+ return mCanceled != 0;
+ }
+
+ static WorkerRunnable*
+ FromRunnable(nsIRunnable* aRunnable);
+
+protected:
+ WorkerRunnable(WorkerPrivate* aWorkerPrivate,
+ TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount)
+#ifdef DEBUG
+ ;
+#else
+ : mWorkerPrivate(aWorkerPrivate), mBehavior(aBehavior), mCanceled(0),
+ mCallingCancelWithinRun(false)
+ { }
+#endif
+
+ // This class is reference counted.
+ virtual ~WorkerRunnable()
+ { }
+
+ // Returns true if this runnable should be dispatched to the debugger queue,
+ // and false otherwise.
+ virtual bool
+ IsDebuggerRunnable() const;
+
+ nsIGlobalObject*
+ DefaultGlobalObject() const;
+
+ // By default asserts that Dispatch() is being called on the right thread
+ // (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
+ // Also increments the busy count of |mWorkerPrivate| if targeting the
+ // WorkerThread.
+ virtual bool
+ PreDispatch(WorkerPrivate* aWorkerPrivate);
+
+ // By default asserts that Dispatch() is being called on the right thread
+ // (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
+ virtual void
+ PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult);
+
+ // May be implemented by subclasses if desired if they need to do some sort of
+ // setup before we try to set up our JSContext and compartment for real.
+ // Typically the only thing that should go in here is creation of the worker's
+ // global.
+ //
+ // If false is returned, WorkerRun will not be called at all. PostRun will
+ // still be called, with false passed for aRunResult.
+ virtual bool
+ PreRun(WorkerPrivate* aWorkerPrivate);
+
+ // Must be implemented by subclasses. Called on the target thread. The return
+ // value will be passed to PostRun(). The JSContext passed in here comes from
+ // an AutoJSAPI (or AutoEntryScript) that we set up on the stack. If
+ // mBehavior is ParentThreadUnchangedBusyCount, it is in the compartment of
+ // mWorkerPrivate's reflector (i.e. the worker object in the parent thread),
+ // unless that reflector is null, in which case it's in the compartment of the
+ // parent global (which is the compartment reflector would have been in), or
+ // in the null compartment if there is no parent global. For other mBehavior
+ // values, we're running on the worker thread and aCx is in whatever
+ // compartment GetCurrentThreadJSContext() was in when nsIRunnable::Run() got
+ // called. This is actually important for cases when a runnable spins a
+ // syncloop and wants everything that happens during the syncloop to happen in
+ // the compartment that runnable set up (which may, for example, be a debugger
+ // sandbox compartment!). If aCx wasn't in a compartment to start with, aCx
+ // will be in either the debugger global's compartment or the worker's
+ // global's compartment depending on whether IsDebuggerRunnable() is true.
+ //
+ // Immediately after WorkerRun returns, the caller will assert that either it
+ // returns false or there is no exception pending on aCx. Then it will report
+ // any pending exceptions on aCx.
+ virtual bool
+ WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0;
+
+ // By default asserts that Run() (and WorkerRun()) were called on the correct
+ // thread. Also sends an asynchronous message to the ParentThread if the
+ // busy count was previously modified in PreDispatch().
+ //
+ // The aCx passed here is the same one as was passed to WorkerRun and is
+ // still in the same compartment. PostRun implementations must NOT leave an
+ // exception on the JSContext and must not run script, because the incoming
+ // JSContext may be in the null compartment.
+ virtual void
+ PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate, bool aRunResult);
+
+ virtual bool
+ DispatchInternal();
+
+ // Calling Run() directly is not supported. Just call Dispatch() and
+ // WorkerRun() will be called on the correct thread automatically.
+ NS_DECL_NSIRUNNABLE
+};
+
+// This runnable is used to send a message to a worker debugger.
+class WorkerDebuggerRunnable : public WorkerRunnable
+{
+protected:
+ explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate)
+ : WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount)
+ {
+ }
+
+ virtual ~WorkerDebuggerRunnable()
+ { }
+
+private:
+ virtual bool
+ IsDebuggerRunnable() const override
+ {
+ return true;
+ }
+
+ virtual bool
+ PreDispatch(WorkerPrivate* aWorkerPrivate) override final
+ {
+ AssertIsOnMainThread();
+
+ return true;
+ }
+
+ virtual void
+ PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
+};
+
+// This runnable is used to send a message directly to a worker's sync loop.
+class WorkerSyncRunnable : public WorkerRunnable
+{
+protected:
+ nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
+
+ // Passing null for aSyncLoopTarget is allowed and will result in the behavior
+ // of a normal WorkerRunnable.
+ WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
+ nsIEventTarget* aSyncLoopTarget);
+
+ WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
+ already_AddRefed<nsIEventTarget>&& aSyncLoopTarget);
+
+ virtual ~WorkerSyncRunnable();
+
+ virtual bool
+ DispatchInternal() override;
+};
+
+// This runnable is identical to WorkerSyncRunnable except it is meant to be
+// created on and dispatched from the main thread only. Its WorkerRun/PostRun
+// will run on the worker thread.
+class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable
+{
+protected:
+ // Passing null for aSyncLoopTarget is allowed and will result in the behavior
+ // of a normal WorkerRunnable.
+ MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
+ nsIEventTarget* aSyncLoopTarget)
+ : WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget)
+ {
+ AssertIsOnMainThread();
+ }
+
+ MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
+ already_AddRefed<nsIEventTarget>&& aSyncLoopTarget)
+ : WorkerSyncRunnable(aWorkerPrivate, Move(aSyncLoopTarget))
+ {
+ AssertIsOnMainThread();
+ }
+
+ virtual ~MainThreadWorkerSyncRunnable()
+ { }
+
+private:
+ virtual bool
+ PreDispatch(WorkerPrivate* aWorkerPrivate) override
+ {
+ AssertIsOnMainThread();
+ return true;
+ }
+
+ virtual void
+ PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
+};
+
+// This runnable is processed as soon as it is received by the worker,
+// potentially running before previously queued runnables and perhaps even with
+// other JS code executing on the stack. These runnables must not alter the
+// state of the JS runtime and should only twiddle state values. The busy count
+// is never modified.
+class WorkerControlRunnable : public WorkerRunnable
+{
+ friend class WorkerPrivate;
+
+protected:
+ WorkerControlRunnable(WorkerPrivate* aWorkerPrivate,
+ TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount)
+#ifdef DEBUG
+ ;
+#else
+ : WorkerRunnable(aWorkerPrivate, aBehavior)
+ { }
+#endif
+
+ virtual ~WorkerControlRunnable()
+ { }
+
+ nsresult
+ Cancel() override;
+
+public:
+ NS_DECL_ISUPPORTS_INHERITED
+
+private:
+ virtual bool
+ DispatchInternal() override;
+
+ // Should only be called by WorkerPrivate::DoRunLoop.
+ using WorkerRunnable::Cancel;
+};
+
+// A convenience class for WorkerRunnables that are originated on the main
+// thread.
+class MainThreadWorkerRunnable : public WorkerRunnable
+{
+protected:
+ explicit MainThreadWorkerRunnable(WorkerPrivate* aWorkerPrivate)
+ : WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount)
+ {
+ AssertIsOnMainThread();
+ }
+
+ virtual ~MainThreadWorkerRunnable()
+ {}
+
+ virtual bool
+ PreDispatch(WorkerPrivate* aWorkerPrivate) override
+ {
+ AssertIsOnMainThread();
+ return true;
+ }
+
+ virtual void
+ PostDispatch(WorkerPrivate* aWorkerPrivate,
+ bool aDispatchResult) override
+ {
+ AssertIsOnMainThread();
+ }
+};
+
+// A convenience class for WorkerControlRunnables that originate on the main
+// thread.
+class MainThreadWorkerControlRunnable : public WorkerControlRunnable
+{
+protected:
+ explicit MainThreadWorkerControlRunnable(WorkerPrivate* aWorkerPrivate)
+ : WorkerControlRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount)
+ { }
+
+ virtual ~MainThreadWorkerControlRunnable()
+ { }
+
+ virtual bool
+ PreDispatch(WorkerPrivate* aWorkerPrivate) override
+ {
+ AssertIsOnMainThread();
+ return true;
+ }
+
+ virtual void
+ PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override
+ {
+ AssertIsOnMainThread();
+ }
+};
+
+// A WorkerRunnable that should be dispatched from the worker to itself for
+// async tasks. This will increment the busy count PostDispatch() (only if
+// dispatch was successful) and decrement it in PostRun().
+//
+// Async tasks will almost always want to use this since
+// a WorkerSameThreadRunnable keeps the Worker from being GCed.
+class WorkerSameThreadRunnable : public WorkerRunnable
+{
+protected:
+ explicit WorkerSameThreadRunnable(WorkerPrivate* aWorkerPrivate)
+ : WorkerRunnable(aWorkerPrivate, WorkerThreadModifyBusyCount)
+ { }
+
+ virtual ~WorkerSameThreadRunnable()
+ { }
+
+ virtual bool
+ PreDispatch(WorkerPrivate* aWorkerPrivate) override;
+
+ virtual void
+ PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
+
+ // We just delegate PostRun to WorkerRunnable, since it does exactly
+ // what we want.
+};
+
+// Base class for the runnable objects, which makes a synchronous call to
+// dispatch the tasks from the worker thread to the main thread.
+//
+// Note that the derived class must override MainThreadRun.
+class WorkerMainThreadRunnable : public Runnable
+{
+protected:
+ WorkerPrivate* mWorkerPrivate;
+ nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
+ const nsCString mTelemetryKey;
+
+ explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate,
+ const nsACString& aTelemetryKey);
+ ~WorkerMainThreadRunnable() {}
+
+ virtual bool MainThreadRun() = 0;
+
+public:
+ // Dispatch the runnable to the main thread. If dispatch to main thread
+ // fails, or if the worker is shut down while dispatching, an error will be
+ // reported on aRv. In that case the error MUST be propagated out to script.
+ void Dispatch(ErrorResult& aRv);
+
+private:
+ NS_IMETHOD Run() override;
+};
+
+// This runnable is an helper class for dispatching something from a worker
+// thread to the main-thread and back to the worker-thread. During this
+// operation, this class will keep the worker alive.
+class WorkerProxyToMainThreadRunnable : public Runnable
+{
+protected:
+ explicit WorkerProxyToMainThreadRunnable(WorkerPrivate* aWorkerPrivate);
+
+ virtual ~WorkerProxyToMainThreadRunnable();
+
+ // First this method is called on the main-thread.
+ virtual void RunOnMainThread() = 0;
+
+ // After this second method is called on the worker-thread.
+ virtual void RunBackOnWorkerThread() = 0;
+
+public:
+ bool Dispatch();
+
+private:
+ NS_IMETHOD Run() override;
+
+ void PostDispatchOnMainThread();
+
+ bool HoldWorker();
+ void ReleaseWorker();
+
+protected:
+ WorkerPrivate* mWorkerPrivate;
+ UniquePtr<WorkerHolder> mWorkerHolder;
+};
+
+// Class for checking API exposure. This totally violates the "MUST" in the
+// comments on WorkerMainThreadRunnable::Dispatch, because API exposure checks
+// can't throw. Maybe we should change it so they _could_ throw. But for now
+// we are bad people and should be ashamed of ourselves. Let's hope none of
+// them happen while a worker is shutting down.
+//
+// Do NOT copy what this class is doing elsewhere. Just don't.
+class WorkerCheckAPIExposureOnMainThreadRunnable
+ : public WorkerMainThreadRunnable
+{
+public:
+ explicit
+ WorkerCheckAPIExposureOnMainThreadRunnable(WorkerPrivate* aWorkerPrivate);
+ virtual
+ ~WorkerCheckAPIExposureOnMainThreadRunnable();
+
+ // Returns whether the dispatch succeeded. If this returns false, the API
+ // should not be exposed.
+ bool Dispatch();
+};
+
+// This runnable is used to stop a sync loop and it's meant to be used on the
+// main-thread only. As sync loops keep the busy count incremented as long as
+// they run this runnable does not modify the busy count
+// in any way.
+class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable
+{
+ bool mResult;
+
+public:
+ // Passing null for aSyncLoopTarget is not allowed.
+ MainThreadStopSyncLoopRunnable(
+ WorkerPrivate* aWorkerPrivate,
+ already_AddRefed<nsIEventTarget>&& aSyncLoopTarget,
+ bool aResult);
+
+ // By default StopSyncLoopRunnables cannot be canceled since they could leave
+ // a sync loop spinning forever.
+ nsresult
+ Cancel() override;
+
+protected:
+ virtual ~MainThreadStopSyncLoopRunnable()
+ { }
+
+private:
+ virtual bool
+ PreDispatch(WorkerPrivate* aWorkerPrivate) override final
+ {
+ AssertIsOnMainThread();
+ return true;
+ }
+
+ virtual void
+ PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
+
+ virtual bool
+ WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) override;
+
+ virtual bool
+ DispatchInternal() override final;
+};
+
+END_WORKERS_NAMESPACE
+
+#endif // mozilla_dom_workers_workerrunnable_h__