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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/webidl/CanvasRenderingContext2D.webidl | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/webidl/CanvasRenderingContext2D.webidl')
-rw-r--r-- | dom/webidl/CanvasRenderingContext2D.webidl | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/dom/webidl/CanvasRenderingContext2D.webidl b/dom/webidl/CanvasRenderingContext2D.webidl new file mode 100644 index 000000000..38a30f9e3 --- /dev/null +++ b/dom/webidl/CanvasRenderingContext2D.webidl @@ -0,0 +1,337 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. + * + * The origin of this IDL file is + * http://www.whatwg.org/specs/web-apps/current-work/ + * + * © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and + * Opera Software ASA. You are granted a license to use, reproduce + * and create derivative works of this document. + */ + +enum CanvasWindingRule { "nonzero", "evenodd" }; + +dictionary ContextAttributes2D { + // whether or not we're planning to do a lot of readback operations + boolean willReadFrequently = false; + // signal if the canvas contains an alpha channel + boolean alpha = true; +}; + +dictionary HitRegionOptions { + Path2D? path = null; + DOMString id = ""; + Element? control = null; +}; + +typedef (HTMLImageElement or + HTMLCanvasElement or + HTMLVideoElement or + ImageBitmap) CanvasImageSource; + +interface CanvasRenderingContext2D { + + // back-reference to the canvas. Might be null if we're not + // associated with a canvas. + readonly attribute HTMLCanvasElement? canvas; + + // state + void save(); // push state on state stack + void restore(); // pop state stack and restore state + + // transformations (default transform is the identity matrix) +// NOT IMPLEMENTED attribute SVGMatrix currentTransform; + [Throws, LenientFloat] + void scale(double x, double y); + [Throws, LenientFloat] + void rotate(double angle); + [Throws, LenientFloat] + void translate(double x, double y); + [Throws, LenientFloat] + void transform(double a, double b, double c, double d, double e, double f); + [Throws, LenientFloat] + void setTransform(double a, double b, double c, double d, double e, double f); + [Throws] + void resetTransform(); + + // compositing + attribute unrestricted double globalAlpha; // (default 1.0) + [Throws] + attribute DOMString globalCompositeOperation; // (default source-over) + + // colors and styles (see also the CanvasDrawingStyles interface) + attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black) + attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black) + [NewObject] + CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); + [NewObject, Throws] + CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); + [NewObject, Throws] + CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition); + + // shadows + [LenientFloat] + attribute double shadowOffsetX; // (default 0) + [LenientFloat] + attribute double shadowOffsetY; // (default 0) + [LenientFloat] + attribute double shadowBlur; // (default 0) + attribute DOMString shadowColor; // (default transparent black) + + [Pref="canvas.filters.enabled", SetterThrows] + attribute DOMString filter; // (default empty string = no filter) + + // rects + [LenientFloat] + void clearRect(double x, double y, double w, double h); + [LenientFloat] + void fillRect(double x, double y, double w, double h); + [LenientFloat] + void strokeRect(double x, double y, double w, double h); + + // path API (see also CanvasPathMethods) + void beginPath(); + void fill(optional CanvasWindingRule winding = "nonzero"); + void fill(Path2D path, optional CanvasWindingRule winding = "nonzero"); + void stroke(); + void stroke(Path2D path); + [Pref="canvas.focusring.enabled", Throws] void drawFocusIfNeeded(Element element); +// NOT IMPLEMENTED void drawSystemFocusRing(Path path, HTMLElement element); + [Pref="canvas.customfocusring.enabled"] boolean drawCustomFocusRing(Element element); +// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, HTMLElement element); +// NOT IMPLEMENTED void scrollPathIntoView(); +// NOT IMPLEMENTED void scrollPathIntoView(Path path); + void clip(optional CanvasWindingRule winding = "nonzero"); + void clip(Path2D path, optional CanvasWindingRule winding = "nonzero"); +// NOT IMPLEMENTED void resetClip(); + boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero"); + boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero"); + boolean isPointInStroke(double x, double y); + boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y); + + // text (see also the CanvasDrawingStyles interface) + [Throws, LenientFloat] + void fillText(DOMString text, double x, double y, optional double maxWidth); + [Throws, LenientFloat] + void strokeText(DOMString text, double x, double y, optional double maxWidth); + [NewObject, Throws] + TextMetrics measureText(DOMString text); + + // drawing images + attribute boolean imageSmoothingEnabled; + + [Throws, LenientFloat] + void drawImage(CanvasImageSource image, double dx, double dy); + [Throws, LenientFloat] + void drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh); + [Throws, LenientFloat] + void drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh); + + // hit regions + [Pref="canvas.hitregions.enabled", Throws] void addHitRegion(optional HitRegionOptions options); + [Pref="canvas.hitregions.enabled"] void removeHitRegion(DOMString id); + [Pref="canvas.hitregions.enabled"] void clearHitRegions(); + + // pixel manipulation + [NewObject, Throws] + ImageData createImageData(double sw, double sh); + [NewObject, Throws] + ImageData createImageData(ImageData imagedata); + [NewObject, Throws] + ImageData getImageData(double sx, double sy, double sw, double sh); + [Throws] + void putImageData(ImageData imagedata, double dx, double dy); + [Throws] + void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight); + + // Mozilla-specific stuff + // FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array. + [Throws] + attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major + [Throws] + attribute object mozCurrentTransformInverse; + + [SetterThrows] + attribute DOMString mozTextStyle; + + // image smoothing mode -- if disabled, images won't be smoothed + // if scaled. + [Deprecated="PrefixedImageSmoothingEnabled"] + attribute boolean mozImageSmoothingEnabled; + + // Show the caret if appropriate when drawing + [ChromeOnly] + const unsigned long DRAWWINDOW_DRAW_CARET = 0x01; + // Don't flush pending layout notifications that could otherwise + // be batched up + [ChromeOnly] + const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02; + // Draw scrollbars and scroll the viewport if they are present + [ChromeOnly] + const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04; + // Use the widget layer manager if available. This means hardware + // acceleration may be used, but it might actually be slower or + // lower quality than normal. It will however more accurately reflect + // the pixels rendered to the screen. + [ChromeOnly] + const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08; + // Don't synchronously decode images - draw what we have + [ChromeOnly] + const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10; + + /** + * Renders a region of a window into the canvas. The contents of + * the window's viewport are rendered, ignoring viewport clipping + * and scrolling. + * + * @param x + * @param y + * @param w + * @param h specify the area of the window to render, in CSS + * pixels. + * + * @param backgroundColor the canvas is filled with this color + * before we render the window into it. This color may be + * transparent/translucent. It is given as a CSS color string + * (e.g., rgb() or rgba()). + * + * @param flags Used to better control the drawWindow call. + * Flags can be ORed together. + * + * Of course, the rendering obeys the current scale, transform and + * globalAlpha values. + * + * Hints: + * -- If 'rgba(0,0,0,0)' is used for the background color, the + * drawing will be transparent wherever the window is transparent. + * -- Top-level browsed documents are usually not transparent + * because the user's background-color preference is applied, + * but IFRAMEs are transparent if the page doesn't set a background. + * -- If an opaque color is used for the background color, rendering + * will be faster because we won't have to compute the window's + * transparency. + * + * This API cannot currently be used by Web content. It is chrome + * only. + */ + [Throws, ChromeOnly] + void drawWindow(Window window, double x, double y, double w, double h, + DOMString bgColor, optional unsigned long flags = 0); + [Throws, ChromeOnly] + void asyncDrawXULElement(XULElement elem, double x, double y, double w, + double h, DOMString bgColor, + optional unsigned long flags = 0); + + /** + * This causes a context that is currently using a hardware-accelerated + * backend to fallback to a software one. All state should be preserved. + */ + [ChromeOnly] + void demote(); +}; +CanvasRenderingContext2D implements CanvasDrawingStyles; +CanvasRenderingContext2D implements CanvasPathMethods; + +[NoInterfaceObject] +interface CanvasDrawingStyles { + // line caps/joins + [LenientFloat] + attribute double lineWidth; // (default 1) + attribute DOMString lineCap; // "butt", "round", "square" (default "butt") + [GetterThrows] + attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter") + [LenientFloat] + attribute double miterLimit; // (default 10) + + // dashed lines + [LenientFloat, Throws] void setLineDash(sequence<double> segments); // default empty + sequence<double> getLineDash(); + [LenientFloat] attribute double lineDashOffset; + + // text + [SetterThrows] + attribute DOMString font; // (default 10px sans-serif) + attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start") + attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic") +}; + +[NoInterfaceObject] +interface CanvasPathMethods { + // shared path API methods + void closePath(); + [LenientFloat] + void moveTo(double x, double y); + [LenientFloat] + void lineTo(double x, double y); + [LenientFloat] + void quadraticCurveTo(double cpx, double cpy, double x, double y); + + [LenientFloat] + void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y); + + [Throws, LenientFloat] + void arcTo(double x1, double y1, double x2, double y2, double radius); +// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation); + + [LenientFloat] + void rect(double x, double y, double w, double h); + + [Throws, LenientFloat] + void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false); + + [Throws, LenientFloat] + void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false); +}; + +interface CanvasGradient { + // opaque object + [Throws] + // addColorStop should take a double + void addColorStop(float offset, DOMString color); +}; + +interface CanvasPattern { + // opaque object + // [Throws, LenientFloat] - could not do this overload because of bug 1020975 + // void setTransform(double a, double b, double c, double d, double e, double f); + + // No throw necessary here - SVGMatrix is always good. + void setTransform(SVGMatrix matrix); +}; + +interface TextMetrics { + + // x-direction + readonly attribute double width; // advance width + + /* + * NOT IMPLEMENTED YET + + readonly attribute double actualBoundingBoxLeft; + readonly attribute double actualBoundingBoxRight; + + // y-direction + readonly attribute double fontBoundingBoxAscent; + readonly attribute double fontBoundingBoxDescent; + readonly attribute double actualBoundingBoxAscent; + readonly attribute double actualBoundingBoxDescent; + readonly attribute double emHeightAscent; + readonly attribute double emHeightDescent; + readonly attribute double hangingBaseline; + readonly attribute double alphabeticBaseline; + readonly attribute double ideographicBaseline; + */ + +}; + +[Pref="canvas.path.enabled", + Constructor, + Constructor(Path2D other), + Constructor(DOMString pathString)] +interface Path2D +{ + void addPath(Path2D path, optional SVGMatrix transformation); +}; +Path2D implements CanvasPathMethods; |