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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * http://www.whatwg.org/specs/web-apps/current-work/
+ *
+ * © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
+ * Opera Software ASA. You are granted a license to use, reproduce
+ * and create derivative works of this document.
+ */
+
+enum CanvasWindingRule { "nonzero", "evenodd" };
+
+dictionary ContextAttributes2D {
+ // whether or not we're planning to do a lot of readback operations
+ boolean willReadFrequently = false;
+ // signal if the canvas contains an alpha channel
+ boolean alpha = true;
+};
+
+dictionary HitRegionOptions {
+ Path2D? path = null;
+ DOMString id = "";
+ Element? control = null;
+};
+
+typedef (HTMLImageElement or
+ HTMLCanvasElement or
+ HTMLVideoElement or
+ ImageBitmap) CanvasImageSource;
+
+interface CanvasRenderingContext2D {
+
+ // back-reference to the canvas. Might be null if we're not
+ // associated with a canvas.
+ readonly attribute HTMLCanvasElement? canvas;
+
+ // state
+ void save(); // push state on state stack
+ void restore(); // pop state stack and restore state
+
+ // transformations (default transform is the identity matrix)
+// NOT IMPLEMENTED attribute SVGMatrix currentTransform;
+ [Throws, LenientFloat]
+ void scale(double x, double y);
+ [Throws, LenientFloat]
+ void rotate(double angle);
+ [Throws, LenientFloat]
+ void translate(double x, double y);
+ [Throws, LenientFloat]
+ void transform(double a, double b, double c, double d, double e, double f);
+ [Throws, LenientFloat]
+ void setTransform(double a, double b, double c, double d, double e, double f);
+ [Throws]
+ void resetTransform();
+
+ // compositing
+ attribute unrestricted double globalAlpha; // (default 1.0)
+ [Throws]
+ attribute DOMString globalCompositeOperation; // (default source-over)
+
+ // colors and styles (see also the CanvasDrawingStyles interface)
+ attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
+ attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
+ [NewObject]
+ CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
+ [NewObject, Throws]
+ CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
+ [NewObject, Throws]
+ CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
+
+ // shadows
+ [LenientFloat]
+ attribute double shadowOffsetX; // (default 0)
+ [LenientFloat]
+ attribute double shadowOffsetY; // (default 0)
+ [LenientFloat]
+ attribute double shadowBlur; // (default 0)
+ attribute DOMString shadowColor; // (default transparent black)
+
+ [Pref="canvas.filters.enabled", SetterThrows]
+ attribute DOMString filter; // (default empty string = no filter)
+
+ // rects
+ [LenientFloat]
+ void clearRect(double x, double y, double w, double h);
+ [LenientFloat]
+ void fillRect(double x, double y, double w, double h);
+ [LenientFloat]
+ void strokeRect(double x, double y, double w, double h);
+
+ // path API (see also CanvasPathMethods)
+ void beginPath();
+ void fill(optional CanvasWindingRule winding = "nonzero");
+ void fill(Path2D path, optional CanvasWindingRule winding = "nonzero");
+ void stroke();
+ void stroke(Path2D path);
+ [Pref="canvas.focusring.enabled", Throws] void drawFocusIfNeeded(Element element);
+// NOT IMPLEMENTED void drawSystemFocusRing(Path path, HTMLElement element);
+ [Pref="canvas.customfocusring.enabled"] boolean drawCustomFocusRing(Element element);
+// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, HTMLElement element);
+// NOT IMPLEMENTED void scrollPathIntoView();
+// NOT IMPLEMENTED void scrollPathIntoView(Path path);
+ void clip(optional CanvasWindingRule winding = "nonzero");
+ void clip(Path2D path, optional CanvasWindingRule winding = "nonzero");
+// NOT IMPLEMENTED void resetClip();
+ boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
+ boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
+ boolean isPointInStroke(double x, double y);
+ boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
+
+ // text (see also the CanvasDrawingStyles interface)
+ [Throws, LenientFloat]
+ void fillText(DOMString text, double x, double y, optional double maxWidth);
+ [Throws, LenientFloat]
+ void strokeText(DOMString text, double x, double y, optional double maxWidth);
+ [NewObject, Throws]
+ TextMetrics measureText(DOMString text);
+
+ // drawing images
+ attribute boolean imageSmoothingEnabled;
+
+ [Throws, LenientFloat]
+ void drawImage(CanvasImageSource image, double dx, double dy);
+ [Throws, LenientFloat]
+ void drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh);
+ [Throws, LenientFloat]
+ void drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
+
+ // hit regions
+ [Pref="canvas.hitregions.enabled", Throws] void addHitRegion(optional HitRegionOptions options);
+ [Pref="canvas.hitregions.enabled"] void removeHitRegion(DOMString id);
+ [Pref="canvas.hitregions.enabled"] void clearHitRegions();
+
+ // pixel manipulation
+ [NewObject, Throws]
+ ImageData createImageData(double sw, double sh);
+ [NewObject, Throws]
+ ImageData createImageData(ImageData imagedata);
+ [NewObject, Throws]
+ ImageData getImageData(double sx, double sy, double sw, double sh);
+ [Throws]
+ void putImageData(ImageData imagedata, double dx, double dy);
+ [Throws]
+ void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
+
+ // Mozilla-specific stuff
+ // FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
+ [Throws]
+ attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
+ [Throws]
+ attribute object mozCurrentTransformInverse;
+
+ [SetterThrows]
+ attribute DOMString mozTextStyle;
+
+ // image smoothing mode -- if disabled, images won't be smoothed
+ // if scaled.
+ [Deprecated="PrefixedImageSmoothingEnabled"]
+ attribute boolean mozImageSmoothingEnabled;
+
+ // Show the caret if appropriate when drawing
+ [ChromeOnly]
+ const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
+ // Don't flush pending layout notifications that could otherwise
+ // be batched up
+ [ChromeOnly]
+ const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
+ // Draw scrollbars and scroll the viewport if they are present
+ [ChromeOnly]
+ const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
+ // Use the widget layer manager if available. This means hardware
+ // acceleration may be used, but it might actually be slower or
+ // lower quality than normal. It will however more accurately reflect
+ // the pixels rendered to the screen.
+ [ChromeOnly]
+ const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
+ // Don't synchronously decode images - draw what we have
+ [ChromeOnly]
+ const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
+
+ /**
+ * Renders a region of a window into the canvas. The contents of
+ * the window's viewport are rendered, ignoring viewport clipping
+ * and scrolling.
+ *
+ * @param x
+ * @param y
+ * @param w
+ * @param h specify the area of the window to render, in CSS
+ * pixels.
+ *
+ * @param backgroundColor the canvas is filled with this color
+ * before we render the window into it. This color may be
+ * transparent/translucent. It is given as a CSS color string
+ * (e.g., rgb() or rgba()).
+ *
+ * @param flags Used to better control the drawWindow call.
+ * Flags can be ORed together.
+ *
+ * Of course, the rendering obeys the current scale, transform and
+ * globalAlpha values.
+ *
+ * Hints:
+ * -- If 'rgba(0,0,0,0)' is used for the background color, the
+ * drawing will be transparent wherever the window is transparent.
+ * -- Top-level browsed documents are usually not transparent
+ * because the user's background-color preference is applied,
+ * but IFRAMEs are transparent if the page doesn't set a background.
+ * -- If an opaque color is used for the background color, rendering
+ * will be faster because we won't have to compute the window's
+ * transparency.
+ *
+ * This API cannot currently be used by Web content. It is chrome
+ * only.
+ */
+ [Throws, ChromeOnly]
+ void drawWindow(Window window, double x, double y, double w, double h,
+ DOMString bgColor, optional unsigned long flags = 0);
+ [Throws, ChromeOnly]
+ void asyncDrawXULElement(XULElement elem, double x, double y, double w,
+ double h, DOMString bgColor,
+ optional unsigned long flags = 0);
+
+ /**
+ * This causes a context that is currently using a hardware-accelerated
+ * backend to fallback to a software one. All state should be preserved.
+ */
+ [ChromeOnly]
+ void demote();
+};
+CanvasRenderingContext2D implements CanvasDrawingStyles;
+CanvasRenderingContext2D implements CanvasPathMethods;
+
+[NoInterfaceObject]
+interface CanvasDrawingStyles {
+ // line caps/joins
+ [LenientFloat]
+ attribute double lineWidth; // (default 1)
+ attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
+ [GetterThrows]
+ attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
+ [LenientFloat]
+ attribute double miterLimit; // (default 10)
+
+ // dashed lines
+ [LenientFloat, Throws] void setLineDash(sequence<double> segments); // default empty
+ sequence<double> getLineDash();
+ [LenientFloat] attribute double lineDashOffset;
+
+ // text
+ [SetterThrows]
+ attribute DOMString font; // (default 10px sans-serif)
+ attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
+ attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
+};
+
+[NoInterfaceObject]
+interface CanvasPathMethods {
+ // shared path API methods
+ void closePath();
+ [LenientFloat]
+ void moveTo(double x, double y);
+ [LenientFloat]
+ void lineTo(double x, double y);
+ [LenientFloat]
+ void quadraticCurveTo(double cpx, double cpy, double x, double y);
+
+ [LenientFloat]
+ void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
+
+ [Throws, LenientFloat]
+ void arcTo(double x1, double y1, double x2, double y2, double radius);
+// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
+
+ [LenientFloat]
+ void rect(double x, double y, double w, double h);
+
+ [Throws, LenientFloat]
+ void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
+
+ [Throws, LenientFloat]
+ void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);
+};
+
+interface CanvasGradient {
+ // opaque object
+ [Throws]
+ // addColorStop should take a double
+ void addColorStop(float offset, DOMString color);
+};
+
+interface CanvasPattern {
+ // opaque object
+ // [Throws, LenientFloat] - could not do this overload because of bug 1020975
+ // void setTransform(double a, double b, double c, double d, double e, double f);
+
+ // No throw necessary here - SVGMatrix is always good.
+ void setTransform(SVGMatrix matrix);
+};
+
+interface TextMetrics {
+
+ // x-direction
+ readonly attribute double width; // advance width
+
+ /*
+ * NOT IMPLEMENTED YET
+
+ readonly attribute double actualBoundingBoxLeft;
+ readonly attribute double actualBoundingBoxRight;
+
+ // y-direction
+ readonly attribute double fontBoundingBoxAscent;
+ readonly attribute double fontBoundingBoxDescent;
+ readonly attribute double actualBoundingBoxAscent;
+ readonly attribute double actualBoundingBoxDescent;
+ readonly attribute double emHeightAscent;
+ readonly attribute double emHeightDescent;
+ readonly attribute double hangingBaseline;
+ readonly attribute double alphabeticBaseline;
+ readonly attribute double ideographicBaseline;
+ */
+
+};
+
+[Pref="canvas.path.enabled",
+ Constructor,
+ Constructor(Path2D other),
+ Constructor(DOMString pathString)]
+interface Path2D
+{
+ void addPath(Path2D path, optional SVGMatrix transformation);
+};
+Path2D implements CanvasPathMethods;