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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/svg/DOMSVGPointList.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/svg/DOMSVGPointList.h')
-rw-r--r-- | dom/svg/DOMSVGPointList.h | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/dom/svg/DOMSVGPointList.h b/dom/svg/DOMSVGPointList.h new file mode 100644 index 000000000..499a49cf5 --- /dev/null +++ b/dom/svg/DOMSVGPointList.h @@ -0,0 +1,224 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_DOMSVGPOINTLIST_H__ +#define MOZILLA_DOMSVGPOINTLIST_H__ + +#include "nsCOMPtr.h" +#include "nsCycleCollectionParticipant.h" +#include "nsDebug.h" +#include "nsSVGElement.h" +#include "nsTArray.h" +#include "SVGPointList.h" // IWYU pragma: keep +#include "mozilla/Attributes.h" +#include "mozilla/ErrorResult.h" + +namespace mozilla { + +class DOMSVGPoint; +class nsISVGPoint; +class SVGAnimatedPointList; + +/** + * Class DOMSVGPointList + * + * This class is used to create the DOM tearoff objects that wrap internal + * SVGPointList objects. + * + * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's + * LENGTH list), then continue reading the remainder of this comment. + * + * The architecture of this class is very similar to that of DOMSVGLengthList + * except that, since there is no nsIDOMSVGAnimatedPointList interface + * in SVG, we have no parent DOMSVGAnimatedPointList (unlike DOMSVGLengthList + * which has a parent DOMSVGAnimatedLengthList class). (There is an + * SVGAnimatedPoints interface, but that is quite different to + * DOMSVGAnimatedLengthList, since it is inherited by elements rather than + * elements having members of that type.) As a consequence, much of the logic + * that would otherwise be in DOMSVGAnimatedPointList (and is in + * DOMSVGAnimatedLengthList) is contained in this class. + * + * This class is strongly intertwined with DOMSVGPoint. Our DOMSVGPoint + * items are friends of us and responsible for nulling out our pointers to + * them when they die. + * + * Our DOM items are created lazily on demand as and when script requests them. + */ +class DOMSVGPointList final : public nsISupports, + public nsWrapperCache +{ + friend class AutoChangePointListNotifier; + friend class nsISVGPoint; + friend class mozilla::DOMSVGPoint; + +public: + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGPointList) + + virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override; + + nsISupports* GetParentObject() + { + return static_cast<nsIContent*>(mElement); + } + + /** + * Factory method to create and return a DOMSVGPointList wrapper + * for a given internal SVGPointList object. The factory takes care + * of caching the object that it returns so that the same object can be + * returned for the given SVGPointList each time it is requested. + * The cached object is only removed from the cache when it is destroyed due + * to there being no more references to it or to any of its descendant + * objects. If that happens, any subsequent call requesting the DOM wrapper + * for the SVGPointList will naturally result in a new + * DOMSVGPointList being returned. + * + * It's unfortunate that aList is a void* instead of a typed argument. This + * is because the mBaseVal and mAnimVal members of SVGAnimatedPointList are + * of different types - a plain SVGPointList, and a SVGPointList*. We + * use the addresses of these members as the key for the hash table, and + * clearly SVGPointList* and a SVGPointList** are not the same type. + */ + static already_AddRefed<DOMSVGPointList> + GetDOMWrapper(void *aList, + nsSVGElement *aElement, + bool aIsAnimValList); + + /** + * This method returns the DOMSVGPointList wrapper for an internal + * SVGPointList object if it currently has a wrapper. If it does + * not, then nullptr is returned. + */ + static DOMSVGPointList* + GetDOMWrapperIfExists(void *aList); + + /** + * This will normally be the same as InternalList().Length(), except if + * we've hit OOM, in which case our length will be zero. + */ + uint32_t LengthNoFlush() const { + MOZ_ASSERT(mItems.Length() == 0 || + mItems.Length() == InternalList().Length(), + "DOM wrapper's list length is out of sync"); + return mItems.Length(); + } + + /** + * WATCH OUT! If you add code to call this on a baseVal wrapper, then you + * must also call it on the animVal wrapper too if necessary!! See other + * callers! + * + * Called by internal code to notify us when we need to sync the length of + * this DOM list with its internal list. This is called immediately prior to + * the length of the internal list being changed so that any DOM list items + * that need to be removed from the DOM list can first copy their values from + * their internal counterpart. + * + * The only time this method could fail is on OOM when trying to increase the + * length of the DOM list. If that happens then this method simply clears the + * list and returns. Callers just proceed as normal, and we simply accept + * that the DOM list will be empty (until successfully set to a new value). + */ + void InternalListWillChangeTo(const SVGPointList& aNewValue); + + /** + * Returns true if our attribute is animating (in which case our animVal is + * not simply a mirror of our baseVal). + */ + bool AttrIsAnimating() const; + /** + * Returns true if there is an animated list mirroring the base list. + */ + bool AnimListMirrorsBaseList() const; + + uint32_t NumberOfItems() const + { + if (IsAnimValList()) { + Element()->FlushAnimations(); + } + return LengthNoFlush(); + } + void Clear(ErrorResult& aError); + already_AddRefed<nsISVGPoint> Initialize(nsISVGPoint& aNewItem, + ErrorResult& aError); + already_AddRefed<nsISVGPoint> GetItem(uint32_t index, + ErrorResult& error); + already_AddRefed<nsISVGPoint> IndexedGetter(uint32_t index, bool& found, + ErrorResult& error); + already_AddRefed<nsISVGPoint> InsertItemBefore(nsISVGPoint& aNewItem, + uint32_t aIndex, + ErrorResult& aError); + already_AddRefed<nsISVGPoint> ReplaceItem(nsISVGPoint& aNewItem, + uint32_t aIndex, + ErrorResult& aError); + already_AddRefed<nsISVGPoint> RemoveItem(uint32_t aIndex, + ErrorResult& aError); + already_AddRefed<nsISVGPoint> AppendItem(nsISVGPoint& aNewItem, + ErrorResult& aError) + { + return InsertItemBefore(aNewItem, LengthNoFlush(), aError); + } + uint32_t Length() const + { + return NumberOfItems(); + } + +private: + + /** + * Only our static GetDOMWrapper() factory method may create objects of our + * type. + */ + DOMSVGPointList(nsSVGElement *aElement, bool aIsAnimValList) + : mElement(aElement) + , mIsAnimValList(aIsAnimValList) + { + InternalListWillChangeTo(InternalList()); // Sync mItems + } + + ~DOMSVGPointList(); + + nsSVGElement* Element() const { + return mElement.get(); + } + + /// Used to determine if this list is the baseVal or animVal list. + bool IsAnimValList() const { + return mIsAnimValList; + } + + /** + * Get a reference to this object's corresponding internal SVGPointList. + * + * To simplify the code we just have this one method for obtaining both + * base val and anim val internal lists. This means that anim val lists don't + * get const protection, but our setter methods guard against changing + * anim val lists. + */ + SVGPointList& InternalList() const; + + SVGAnimatedPointList& InternalAList() const; + + /// Returns the nsISVGPoint at aIndex, creating it if necessary. + already_AddRefed<nsISVGPoint> GetItemAt(uint32_t aIndex); + + void MaybeInsertNullInAnimValListAt(uint32_t aIndex); + void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex); + + // Weak refs to our nsISVGPoint items. The items are friends and take care + // of clearing our pointer to them when they die. + FallibleTArray<nsISVGPoint*> mItems; + + // Strong ref to our element to keep it alive. We hold this not only for + // ourself, but also for our nsISVGPoint items too. + RefPtr<nsSVGElement> mElement; + + bool mIsAnimValList; +}; + +} // namespace mozilla + +#endif // MOZILLA_DOMSVGPOINTLIST_H__ |