diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/svg/DOMSVGPointList.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/svg/DOMSVGPointList.cpp')
-rw-r--r-- | dom/svg/DOMSVGPointList.cpp | 479 |
1 files changed, 479 insertions, 0 deletions
diff --git a/dom/svg/DOMSVGPointList.cpp b/dom/svg/DOMSVGPointList.cpp new file mode 100644 index 000000000..966ef476e --- /dev/null +++ b/dom/svg/DOMSVGPointList.cpp @@ -0,0 +1,479 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsSVGElement.h" +#include "DOMSVGPointList.h" +#include "DOMSVGPoint.h" +#include "nsError.h" +#include "SVGAnimatedPointList.h" +#include "nsCOMPtr.h" +#include "nsSVGAttrTearoffTable.h" +#include "nsContentUtils.h" +#include "mozilla/dom/SVGPointListBinding.h" +#include <algorithm> + +// See the comment in this file's header. + +// local helper functions +namespace { + +void +UpdateListIndicesFromIndex(FallibleTArray<mozilla::nsISVGPoint*>& aItemsArray, + uint32_t aStartingIndex) +{ + uint32_t length = aItemsArray.Length(); + + for (uint32_t i = aStartingIndex; i < length; ++i) { + if (aItemsArray[i]) { + aItemsArray[i]->UpdateListIndex(i); + } + } +} + +} // namespace + +namespace mozilla { + + static inline +nsSVGAttrTearoffTable<void, DOMSVGPointList>& +SVGPointListTearoffTable() +{ + static nsSVGAttrTearoffTable<void, DOMSVGPointList> + sSVGPointListTearoffTable; + return sSVGPointListTearoffTable; +} + +NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPointList) + +NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPointList) + // No unlinking of mElement, we'd need to null out the value pointer (the + // object it points to is held by the element) and null-check it everywhere. + NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER +NS_IMPL_CYCLE_COLLECTION_UNLINK_END +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPointList) + NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement) + NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END +NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPointList) + NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER +NS_IMPL_CYCLE_COLLECTION_TRACE_END + +NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPointList) +NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPointList) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPointList) + NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY + NS_INTERFACE_MAP_ENTRY(nsISupports) +NS_INTERFACE_MAP_END + +//---------------------------------------------------------------------- +// Helper class: AutoChangePointListNotifier +// Stack-based helper class to pair calls to WillChangePointList and +// DidChangePointList. +class MOZ_RAII AutoChangePointListNotifier +{ +public: + explicit AutoChangePointListNotifier(DOMSVGPointList* aPointList MOZ_GUARD_OBJECT_NOTIFIER_PARAM) + : mPointList(aPointList) + { + MOZ_GUARD_OBJECT_NOTIFIER_INIT; + MOZ_ASSERT(mPointList, "Expecting non-null pointList"); + mEmptyOrOldValue = + mPointList->Element()->WillChangePointList(); + } + + ~AutoChangePointListNotifier() + { + mPointList->Element()->DidChangePointList(mEmptyOrOldValue); + if (mPointList->AttrIsAnimating()) { + mPointList->Element()->AnimationNeedsResample(); + } + } + +private: + DOMSVGPointList* const mPointList; + nsAttrValue mEmptyOrOldValue; + MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER +}; + + +/* static */ already_AddRefed<DOMSVGPointList> +DOMSVGPointList::GetDOMWrapper(void *aList, + nsSVGElement *aElement, + bool aIsAnimValList) +{ + RefPtr<DOMSVGPointList> wrapper = + SVGPointListTearoffTable().GetTearoff(aList); + if (!wrapper) { + wrapper = new DOMSVGPointList(aElement, aIsAnimValList); + SVGPointListTearoffTable().AddTearoff(aList, wrapper); + } + return wrapper.forget(); +} + +/* static */ DOMSVGPointList* +DOMSVGPointList::GetDOMWrapperIfExists(void *aList) +{ + return SVGPointListTearoffTable().GetTearoff(aList); +} + +DOMSVGPointList::~DOMSVGPointList() +{ + // There are now no longer any references to us held by script or list items. + // Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()! + void *key = mIsAnimValList ? + InternalAList().GetAnimValKey() : + InternalAList().GetBaseValKey(); + SVGPointListTearoffTable().RemoveTearoff(key); +} + +JSObject* +DOMSVGPointList::WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) +{ + return mozilla::dom::SVGPointListBinding::Wrap(cx, this, aGivenProto); +} + +void +DOMSVGPointList::InternalListWillChangeTo(const SVGPointList& aNewValue) +{ + // When the number of items in our internal counterpart changes, we MUST stay + // in sync. Everything in the scary comment in + // DOMSVGLengthList::InternalBaseValListWillChangeTo applies here too! + + uint32_t oldLength = mItems.Length(); + + uint32_t newLength = aNewValue.Length(); + if (newLength > nsISVGPoint::MaxListIndex()) { + // It's safe to get out of sync with our internal list as long as we have + // FEWER items than it does. + newLength = nsISVGPoint::MaxListIndex(); + } + + RefPtr<DOMSVGPointList> kungFuDeathGrip; + if (newLength < oldLength) { + // RemovingFromList() might clear last reference to |this|. + // Retain a temporary reference to keep from dying before returning. + kungFuDeathGrip = this; + } + + // If our length will decrease, notify the items that will be removed: + for (uint32_t i = newLength; i < oldLength; ++i) { + if (mItems[i]) { + mItems[i]->RemovingFromList(); + } + } + + if (!mItems.SetLength(newLength, fallible)) { + // We silently ignore SetLength OOM failure since being out of sync is safe + // so long as we have *fewer* items than our internal list. + mItems.Clear(); + return; + } + + // If our length has increased, null out the new pointers: + for (uint32_t i = oldLength; i < newLength; ++i) { + mItems[i] = nullptr; + } +} + +bool +DOMSVGPointList::AttrIsAnimating() const +{ + return InternalAList().IsAnimating(); +} + +bool +DOMSVGPointList::AnimListMirrorsBaseList() const +{ + return GetDOMWrapperIfExists(InternalAList().GetAnimValKey()) && + !AttrIsAnimating(); +} + +SVGPointList& +DOMSVGPointList::InternalList() const +{ + SVGAnimatedPointList *alist = mElement->GetAnimatedPointList(); + return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal : alist->mBaseVal; +} + +SVGAnimatedPointList& +DOMSVGPointList::InternalAList() const +{ + MOZ_ASSERT(mElement->GetAnimatedPointList(), "Internal error"); + return *mElement->GetAnimatedPointList(); +} + +// ---------------------------------------------------------------------------- +// nsIDOMSVGPointList implementation: + +void +DOMSVGPointList::Clear(ErrorResult& aError) +{ + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + if (LengthNoFlush() > 0) { + AutoChangePointListNotifier notifier(this); + // DOM list items that are to be removed must be removed before we change + // the internal list, otherwise they wouldn't be able to copy their + // internal counterparts' values! + + InternalListWillChangeTo(SVGPointList()); // clears mItems + + if (!AttrIsAnimating()) { + // The anim val list is in sync with the base val list + DOMSVGPointList *animList = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + if (animList) { + animList->InternalListWillChangeTo(SVGPointList()); // clears its mItems + } + } + + InternalList().Clear(); + } +} + +already_AddRefed<nsISVGPoint> +DOMSVGPointList::Initialize(nsISVGPoint& aNewItem, ErrorResult& aError) +{ + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + // If aNewItem is already in a list we should insert a clone of aNewItem, + // and for consistency, this should happen even if *this* is the list that + // aNewItem is currently in. Note that in the case of aNewItem being in this + // list, the Clear() call before the InsertItemBefore() call would remove it + // from this list, and so the InsertItemBefore() call would not insert a + // clone of aNewItem, it would actually insert aNewItem. To prevent that + // from happening we have to do the clone here, if necessary. + + nsCOMPtr<nsISVGPoint> domItem = &aNewItem; + if (domItem->HasOwner() || domItem->IsReadonly() || + domItem->IsTranslatePoint()) { + domItem = domItem->Copy(); // must do this before changing anything! + } + + ErrorResult rv; + Clear(rv); + MOZ_ASSERT(!rv.Failed()); + return InsertItemBefore(*domItem, 0, aError); +} + +already_AddRefed<nsISVGPoint> +DOMSVGPointList::GetItem(uint32_t index, ErrorResult& error) +{ + bool found; + RefPtr<nsISVGPoint> item = IndexedGetter(index, found, error); + if (!found) { + error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + } + return item.forget(); +} + +already_AddRefed<nsISVGPoint> +DOMSVGPointList::IndexedGetter(uint32_t aIndex, bool& aFound, + ErrorResult& aError) +{ + if (IsAnimValList()) { + Element()->FlushAnimations(); + } + aFound = aIndex < LengthNoFlush(); + if (aFound) { + return GetItemAt(aIndex); + } + return nullptr; +} + +already_AddRefed<nsISVGPoint> +DOMSVGPointList::InsertItemBefore(nsISVGPoint& aNewItem, uint32_t aIndex, + ErrorResult& aError) +{ + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + aIndex = std::min(aIndex, LengthNoFlush()); + if (aIndex >= nsISVGPoint::MaxListIndex()) { + aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + nsCOMPtr<nsISVGPoint> domItem = &aNewItem; + if (domItem->HasOwner() || domItem->IsReadonly() || + domItem->IsTranslatePoint()) { + domItem = domItem->Copy(); // must do this before changing anything! + } + + // Ensure we have enough memory so we can avoid complex error handling below: + if (!mItems.SetCapacity(mItems.Length() + 1, fallible) || + !InternalList().SetCapacity(InternalList().Length() + 1)) { + aError.Throw(NS_ERROR_OUT_OF_MEMORY); + return nullptr; + } + if (AnimListMirrorsBaseList()) { + DOMSVGPointList *animVal = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + MOZ_ASSERT(animVal, "animVal must be a valid pointer"); + if (!animVal->mItems.SetCapacity( + animVal->mItems.Length() + 1, fallible)) { + aError.Throw(NS_ERROR_OUT_OF_MEMORY); + return nullptr; + } + } + + AutoChangePointListNotifier notifier(this); + // Now that we know we're inserting, keep animVal list in sync as necessary. + MaybeInsertNullInAnimValListAt(aIndex); + + InternalList().InsertItem(aIndex, domItem->ToSVGPoint()); + MOZ_ALWAYS_TRUE(mItems.InsertElementAt(aIndex, domItem, fallible)); + + // This MUST come after the insertion into InternalList(), or else under the + // insertion into InternalList() the values read from domItem would be bad + // data from InternalList() itself!: + domItem->InsertingIntoList(this, aIndex, IsAnimValList()); + + UpdateListIndicesFromIndex(mItems, aIndex + 1); + + return domItem.forget(); +} + +already_AddRefed<nsISVGPoint> +DOMSVGPointList::ReplaceItem(nsISVGPoint& aNewItem, uint32_t aIndex, + ErrorResult& aError) +{ + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + if (aIndex >= LengthNoFlush()) { + aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + nsCOMPtr<nsISVGPoint> domItem = &aNewItem; + if (domItem->HasOwner() || domItem->IsReadonly() || + domItem->IsTranslatePoint()) { + domItem = domItem->Copy(); // must do this before changing anything! + } + + AutoChangePointListNotifier notifier(this); + if (mItems[aIndex]) { + // Notify any existing DOM item of removal *before* modifying the lists so + // that the DOM item can copy the *old* value at its index: + mItems[aIndex]->RemovingFromList(); + } + + InternalList()[aIndex] = domItem->ToSVGPoint(); + mItems[aIndex] = domItem; + + // This MUST come after the ToSVGPoint() call, otherwise that call + // would end up reading bad data from InternalList()! + domItem->InsertingIntoList(this, aIndex, IsAnimValList()); + + return domItem.forget(); +} + +already_AddRefed<nsISVGPoint> +DOMSVGPointList::RemoveItem(uint32_t aIndex, ErrorResult& aError) +{ + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + if (aIndex >= LengthNoFlush()) { + aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + AutoChangePointListNotifier notifier(this); + // Now that we know we're removing, keep animVal list in sync as necessary. + // Do this *before* touching InternalList() so the removed item can get its + // internal value. + MaybeRemoveItemFromAnimValListAt(aIndex); + + // We have to return the removed item, so get it, creating it if necessary: + RefPtr<nsISVGPoint> result = GetItemAt(aIndex); + + // Notify the DOM item of removal *before* modifying the lists so that the + // DOM item can copy its *old* value: + mItems[aIndex]->RemovingFromList(); + + InternalList().RemoveItem(aIndex); + mItems.RemoveElementAt(aIndex); + + UpdateListIndicesFromIndex(mItems, aIndex); + + return result.forget(); +} + +already_AddRefed<nsISVGPoint> +DOMSVGPointList::GetItemAt(uint32_t aIndex) +{ + MOZ_ASSERT(aIndex < mItems.Length()); + + if (!mItems[aIndex]) { + mItems[aIndex] = new DOMSVGPoint(this, aIndex, IsAnimValList()); + } + RefPtr<nsISVGPoint> result = mItems[aIndex]; + return result.forget(); +} + +void +DOMSVGPointList::MaybeInsertNullInAnimValListAt(uint32_t aIndex) +{ + MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal"); + + if (!AnimListMirrorsBaseList()) { + return; + } + + // The anim val list is in sync with the base val list + DOMSVGPointList *animVal = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + + MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal"); + MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(), + "animVal list not in sync!"); + MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible)); + + UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1); +} + +void +DOMSVGPointList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex) +{ + MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal"); + + if (!AnimListMirrorsBaseList()) { + return; + } + + // This needs to be a strong reference; otherwise, the RemovingFromList call + // below might drop the last reference to animVal before we're done with it. + RefPtr<DOMSVGPointList> animVal = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + + MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal"); + MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(), + "animVal list not in sync!"); + + if (animVal->mItems[aIndex]) { + animVal->mItems[aIndex]->RemovingFromList(); + } + animVal->mItems.RemoveElementAt(aIndex); + + UpdateListIndicesFromIndex(animVal->mItems, aIndex); +} + +} // namespace mozilla |