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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/media/webaudio/PannerNode.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/media/webaudio/PannerNode.cpp')
-rw-r--r-- | dom/media/webaudio/PannerNode.cpp | 786 |
1 files changed, 786 insertions, 0 deletions
diff --git a/dom/media/webaudio/PannerNode.cpp b/dom/media/webaudio/PannerNode.cpp new file mode 100644 index 000000000..7696e984e --- /dev/null +++ b/dom/media/webaudio/PannerNode.cpp @@ -0,0 +1,786 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "PannerNode.h" +#include "AlignmentUtils.h" +#include "AudioDestinationNode.h" +#include "AudioNodeEngine.h" +#include "AudioNodeStream.h" +#include "AudioListener.h" +#include "PanningUtils.h" +#include "AudioBufferSourceNode.h" +#include "PlayingRefChangeHandler.h" +#include "blink/HRTFPanner.h" +#include "blink/HRTFDatabaseLoader.h" +#include "nsAutoPtr.h" + +using WebCore::HRTFDatabaseLoader; +using WebCore::HRTFPanner; + +namespace mozilla { +namespace dom { + +using namespace std; + +NS_IMPL_CYCLE_COLLECTION_CLASS(PannerNode) +NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(PannerNode, AudioNode) + if (tmp->Context()) { + tmp->Context()->UnregisterPannerNode(tmp); + } +NS_IMPL_CYCLE_COLLECTION_UNLINK(mPositionX, mPositionY, mPositionZ, mOrientationX, mOrientationY, mOrientationZ) +NS_IMPL_CYCLE_COLLECTION_UNLINK_END +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(PannerNode, AudioNode) +NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mPositionX, mPositionY, mPositionZ, mOrientationX, mOrientationY, mOrientationZ) +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(PannerNode) +NS_INTERFACE_MAP_END_INHERITING(AudioNode) + +NS_IMPL_ADDREF_INHERITED(PannerNode, AudioNode) +NS_IMPL_RELEASE_INHERITED(PannerNode, AudioNode) + +class PannerNodeEngine final : public AudioNodeEngine +{ +public: + explicit PannerNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination) + : AudioNodeEngine(aNode) + , mDestination(aDestination->Stream()) + // Please keep these default values consistent with PannerNode::PannerNode below. + , mPanningModelFunction(&PannerNodeEngine::EqualPowerPanningFunction) + , mDistanceModelFunction(&PannerNodeEngine::InverseGainFunction) + , mPositionX(0.) + , mPositionY(0.) + , mPositionZ(0.) + , mOrientationX(1.) + , mOrientationY(0.) + , mOrientationZ(0.) + , mVelocity() + , mRefDistance(1.) + , mMaxDistance(10000.) + , mRolloffFactor(1.) + , mConeInnerAngle(360.) + , mConeOuterAngle(360.) + , mConeOuterGain(0.) + // These will be initialized when a PannerNode is created, so just initialize them + // to some dummy values here. + , mListenerDopplerFactor(0.) + , mListenerSpeedOfSound(0.) + , mLeftOverData(INT_MIN) + { + } + + void RecvTimelineEvent(uint32_t aIndex, AudioTimelineEvent& aEvent) override + { + MOZ_ASSERT(mDestination); + WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent, + mDestination); + switch (aIndex) { + case PannerNode::POSITIONX: + mPositionX.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::POSITIONY: + mPositionY.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::POSITIONZ: + mPositionZ.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::ORIENTATIONX: + mOrientationX.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::ORIENTATIONY: + mOrientationY.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::ORIENTATIONZ: + mOrientationZ.InsertEvent<int64_t>(aEvent); + break; + default: + NS_ERROR("Bad PannerNode TimelineParameter"); + } + } + + void CreateHRTFPanner() + { + MOZ_ASSERT(NS_IsMainThread()); + if (mHRTFPanner) { + return; + } + // HRTFDatabaseLoader needs to be fetched on the main thread. + already_AddRefed<HRTFDatabaseLoader> loader = + HRTFDatabaseLoader::createAndLoadAsynchronouslyIfNecessary(NodeMainThread()->Context()->SampleRate()); + mHRTFPanner = new HRTFPanner(NodeMainThread()->Context()->SampleRate(), Move(loader)); + } + + void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override + { + switch (aIndex) { + case PannerNode::PANNING_MODEL: + switch (PanningModelType(aParam)) { + case PanningModelType::Equalpower: + mPanningModelFunction = &PannerNodeEngine::EqualPowerPanningFunction; + break; + case PanningModelType::HRTF: + mPanningModelFunction = &PannerNodeEngine::HRTFPanningFunction; + break; + default: + NS_NOTREACHED("We should never see the alternate names here"); + break; + } + break; + case PannerNode::DISTANCE_MODEL: + switch (DistanceModelType(aParam)) { + case DistanceModelType::Inverse: + mDistanceModelFunction = &PannerNodeEngine::InverseGainFunction; + break; + case DistanceModelType::Linear: + mDistanceModelFunction = &PannerNodeEngine::LinearGainFunction; + break; + case DistanceModelType::Exponential: + mDistanceModelFunction = &PannerNodeEngine::ExponentialGainFunction; + break; + default: + NS_NOTREACHED("We should never see the alternate names here"); + break; + } + break; + default: + NS_ERROR("Bad PannerNodeEngine Int32Parameter"); + } + } + void SetThreeDPointParameter(uint32_t aIndex, const ThreeDPoint& aParam) override + { + switch (aIndex) { + case PannerNode::LISTENER_POSITION: mListenerPosition = aParam; break; + case PannerNode::LISTENER_FRONT_VECTOR: mListenerFrontVector = aParam; break; + case PannerNode::LISTENER_RIGHT_VECTOR: mListenerRightVector = aParam; break; + case PannerNode::LISTENER_VELOCITY: mListenerVelocity = aParam; break; + case PannerNode::POSITION: + mPositionX.SetValue(aParam.x); + mPositionY.SetValue(aParam.y); + mPositionZ.SetValue(aParam.z); + break; + case PannerNode::ORIENTATION: + mOrientationX.SetValue(aParam.x); + mOrientationY.SetValue(aParam.y); + mOrientationZ.SetValue(aParam.z); + break; + case PannerNode::VELOCITY: mVelocity = aParam; break; + default: + NS_ERROR("Bad PannerNodeEngine ThreeDPointParameter"); + } + } + void SetDoubleParameter(uint32_t aIndex, double aParam) override + { + switch (aIndex) { + case PannerNode::LISTENER_DOPPLER_FACTOR: mListenerDopplerFactor = aParam; break; + case PannerNode::LISTENER_SPEED_OF_SOUND: mListenerSpeedOfSound = aParam; break; + case PannerNode::REF_DISTANCE: mRefDistance = aParam; break; + case PannerNode::MAX_DISTANCE: mMaxDistance = aParam; break; + case PannerNode::ROLLOFF_FACTOR: mRolloffFactor = aParam; break; + case PannerNode::CONE_INNER_ANGLE: mConeInnerAngle = aParam; break; + case PannerNode::CONE_OUTER_ANGLE: mConeOuterAngle = aParam; break; + case PannerNode::CONE_OUTER_GAIN: mConeOuterGain = aParam; break; + default: + NS_ERROR("Bad PannerNodeEngine DoubleParameter"); + } + } + + void ProcessBlock(AudioNodeStream* aStream, + GraphTime aFrom, + const AudioBlock& aInput, + AudioBlock* aOutput, + bool *aFinished) override + { + if (aInput.IsNull()) { + // mLeftOverData != INT_MIN means that the panning model was HRTF and a + // tail-time reference was added. Even if the model is now equalpower, + // the reference will need to be removed. + if (mLeftOverData > 0 && + mPanningModelFunction == &PannerNodeEngine::HRTFPanningFunction) { + mLeftOverData -= WEBAUDIO_BLOCK_SIZE; + } else { + if (mLeftOverData != INT_MIN) { + mLeftOverData = INT_MIN; + aStream->ScheduleCheckForInactive(); + mHRTFPanner->reset(); + + RefPtr<PlayingRefChangeHandler> refchanged = + new PlayingRefChangeHandler(aStream, PlayingRefChangeHandler::RELEASE); + aStream->Graph()-> + DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget()); + } + aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); + return; + } + } else if (mPanningModelFunction == &PannerNodeEngine::HRTFPanningFunction) { + if (mLeftOverData == INT_MIN) { + RefPtr<PlayingRefChangeHandler> refchanged = + new PlayingRefChangeHandler(aStream, PlayingRefChangeHandler::ADDREF); + aStream->Graph()-> + DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget()); + } + mLeftOverData = mHRTFPanner->maxTailFrames(); + } + + StreamTime tick = mDestination->GraphTimeToStreamTime(aFrom); + (this->*mPanningModelFunction)(aInput, aOutput, tick); + } + + bool IsActive() const override + { + return mLeftOverData != INT_MIN; + } + + void ComputeAzimuthAndElevation(const ThreeDPoint& position, float& aAzimuth, float& aElevation); + float ComputeConeGain(const ThreeDPoint& position, const ThreeDPoint& orientation); + // Compute how much the distance contributes to the gain reduction. + double ComputeDistanceGain(const ThreeDPoint& position); + + void EqualPowerPanningFunction(const AudioBlock& aInput, AudioBlock* aOutput, StreamTime tick); + void HRTFPanningFunction(const AudioBlock& aInput, AudioBlock* aOutput, StreamTime tick); + + float LinearGainFunction(double aDistance); + float InverseGainFunction(double aDistance); + float ExponentialGainFunction(double aDistance); + + ThreeDPoint ConvertAudioParamTimelineTo3DP(AudioParamTimeline& aX, AudioParamTimeline& aY, AudioParamTimeline& aZ, StreamTime& tick); + + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override + { + size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf); + if (mHRTFPanner) { + amount += mHRTFPanner->sizeOfIncludingThis(aMallocSizeOf); + } + + return amount; + } + + size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override + { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + + AudioNodeStream* mDestination; + // This member is set on the main thread, but is not accessed on the rendering + // thread untile mPanningModelFunction has changed, and this happens strictly + // later, via a MediaStreamGraph ControlMessage. + nsAutoPtr<HRTFPanner> mHRTFPanner; + typedef void (PannerNodeEngine::*PanningModelFunction)(const AudioBlock& aInput, AudioBlock* aOutput, StreamTime tick); + PanningModelFunction mPanningModelFunction; + typedef float (PannerNodeEngine::*DistanceModelFunction)(double aDistance); + DistanceModelFunction mDistanceModelFunction; + AudioParamTimeline mPositionX; + AudioParamTimeline mPositionY; + AudioParamTimeline mPositionZ; + AudioParamTimeline mOrientationX; + AudioParamTimeline mOrientationY; + AudioParamTimeline mOrientationZ; + ThreeDPoint mVelocity; + double mRefDistance; + double mMaxDistance; + double mRolloffFactor; + double mConeInnerAngle; + double mConeOuterAngle; + double mConeOuterGain; + ThreeDPoint mListenerPosition; + ThreeDPoint mListenerFrontVector; + ThreeDPoint mListenerRightVector; + ThreeDPoint mListenerVelocity; + double mListenerDopplerFactor; + double mListenerSpeedOfSound; + int mLeftOverData; +}; + +PannerNode::PannerNode(AudioContext* aContext) + : AudioNode(aContext, + 2, + ChannelCountMode::Clamped_max, + ChannelInterpretation::Speakers) + // Please keep these default values consistent with PannerNodeEngine::PannerNodeEngine above. + , mPanningModel(PanningModelType::Equalpower) + , mDistanceModel(DistanceModelType::Inverse) + , mPositionX(new AudioParam(this, PannerNode::POSITIONX, 0., this->NodeType())) + , mPositionY(new AudioParam(this, PannerNode::POSITIONY, 0., this->NodeType())) + , mPositionZ(new AudioParam(this, PannerNode::POSITIONZ, 0., this->NodeType())) + , mOrientationX(new AudioParam(this, PannerNode::ORIENTATIONX, 1., this->NodeType())) + , mOrientationY(new AudioParam(this, PannerNode::ORIENTATIONY, 0., this->NodeType())) + , mOrientationZ(new AudioParam(this, PannerNode::ORIENTATIONZ, 0., this->NodeType())) + , mVelocity() + , mRefDistance(1.) + , mMaxDistance(10000.) + , mRolloffFactor(1.) + , mConeInnerAngle(360.) + , mConeOuterAngle(360.) + , mConeOuterGain(0.) +{ + mStream = AudioNodeStream::Create(aContext, + new PannerNodeEngine(this, aContext->Destination()), + AudioNodeStream::NO_STREAM_FLAGS, + aContext->Graph()); + // We should register once we have set up our stream and engine. + Context()->Listener()->RegisterPannerNode(this); +} + +PannerNode::~PannerNode() +{ + if (Context()) { + Context()->UnregisterPannerNode(this); + } +} + +void PannerNode::SetPanningModel(PanningModelType aPanningModel) +{ + mPanningModel = aPanningModel; + if (mPanningModel == PanningModelType::HRTF) { + // We can set the engine's `mHRTFPanner` member here from the main thread, + // because the engine will not touch it from the MediaStreamGraph + // thread until the PANNING_MODEL message sent below is received. + static_cast<PannerNodeEngine*>(mStream->Engine())->CreateHRTFPanner(); + } + SendInt32ParameterToStream(PANNING_MODEL, int32_t(mPanningModel)); +} + +size_t +PannerNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const +{ + size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf); + amount += mSources.ShallowSizeOfExcludingThis(aMallocSizeOf); + return amount; +} + +size_t +PannerNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const +{ + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); +} + +JSObject* +PannerNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) +{ + return PannerNodeBinding::Wrap(aCx, this, aGivenProto); +} + +void PannerNode::DestroyMediaStream() +{ + if (Context()) { + Context()->UnregisterPannerNode(this); + } + AudioNode::DestroyMediaStream(); +} + +// Those three functions are described in the spec. +float +PannerNodeEngine::LinearGainFunction(double aDistance) +{ + return 1 - mRolloffFactor * (std::max(std::min(aDistance, mMaxDistance), mRefDistance) - mRefDistance) / (mMaxDistance - mRefDistance); +} + +float +PannerNodeEngine::InverseGainFunction(double aDistance) +{ + return mRefDistance / (mRefDistance + mRolloffFactor * (std::max(aDistance, mRefDistance) - mRefDistance)); +} + +float +PannerNodeEngine::ExponentialGainFunction(double aDistance) +{ + return pow(std::max(aDistance, mRefDistance) / mRefDistance, -mRolloffFactor); +} + +void +PannerNodeEngine::HRTFPanningFunction(const AudioBlock& aInput, + AudioBlock* aOutput, + StreamTime tick) +{ + // The output of this node is always stereo, no matter what the inputs are. + aOutput->AllocateChannels(2); + + float azimuth, elevation; + + ThreeDPoint position = ConvertAudioParamTimelineTo3DP(mPositionX, mPositionY, mPositionZ, tick); + ThreeDPoint orientation = ConvertAudioParamTimelineTo3DP(mOrientationX, mOrientationY, mOrientationZ, tick); + if (!orientation.IsZero()) { + orientation.Normalize(); + } + ComputeAzimuthAndElevation(position, azimuth, elevation); + + AudioBlock input = aInput; + // Gain is applied before the delay and convolution of the HRTF. + input.mVolume *= ComputeConeGain(position, orientation) * ComputeDistanceGain(position); + + mHRTFPanner->pan(azimuth, elevation, &input, aOutput); +} + +ThreeDPoint +PannerNodeEngine::ConvertAudioParamTimelineTo3DP(AudioParamTimeline& aX, AudioParamTimeline& aY, AudioParamTimeline& aZ, StreamTime &tick) +{ + return ThreeDPoint(aX.GetValueAtTime(tick), + aY.GetValueAtTime(tick), + aZ.GetValueAtTime(tick)); +} + +void +PannerNodeEngine::EqualPowerPanningFunction(const AudioBlock& aInput, + AudioBlock* aOutput, + StreamTime tick) +{ + float azimuth, elevation, gainL, gainR, normalizedAzimuth, distanceGain, coneGain; + int inputChannels = aInput.ChannelCount(); + + // Optimize the case where the position and orientation is constant for this + // processing block: we can just apply a constant gain on the left and right + // channel + if (mPositionX.HasSimpleValue() && + mPositionY.HasSimpleValue() && + mPositionZ.HasSimpleValue() && + mOrientationX.HasSimpleValue() && + mOrientationY.HasSimpleValue() && + mOrientationZ.HasSimpleValue()) { + + ThreeDPoint position = ConvertAudioParamTimelineTo3DP(mPositionX, mPositionY, mPositionZ, tick); + ThreeDPoint orientation = ConvertAudioParamTimelineTo3DP(mOrientationX, mOrientationY, mOrientationZ, tick); + if (!orientation.IsZero()) { + orientation.Normalize(); + } + + // If both the listener are in the same spot, and no cone gain is specified, + // this node is noop. + if (mListenerPosition == position && + mConeInnerAngle == 360 && + mConeOuterAngle == 360) { + *aOutput = aInput; + return; + } + + // The output of this node is always stereo, no matter what the inputs are. + aOutput->AllocateChannels(2); + + ComputeAzimuthAndElevation(position, azimuth, elevation); + coneGain = ComputeConeGain(position, orientation); + + // The following algorithm is described in the spec. + // Clamp azimuth in the [-90, 90] range. + azimuth = min(180.f, max(-180.f, azimuth)); + + // Wrap around + if (azimuth < -90.f) { + azimuth = -180.f - azimuth; + } else if (azimuth > 90) { + azimuth = 180.f - azimuth; + } + + // Normalize the value in the [0, 1] range. + if (inputChannels == 1) { + normalizedAzimuth = (azimuth + 90.f) / 180.f; + } else { + if (azimuth <= 0) { + normalizedAzimuth = (azimuth + 90.f) / 90.f; + } else { + normalizedAzimuth = azimuth / 90.f; + } + } + + distanceGain = ComputeDistanceGain(position); + + // Actually compute the left and right gain. + gainL = cos(0.5 * M_PI * normalizedAzimuth); + gainR = sin(0.5 * M_PI * normalizedAzimuth); + + // Compute the output. + ApplyStereoPanning(aInput, aOutput, gainL, gainR, azimuth <= 0); + + aOutput->mVolume = aInput.mVolume * distanceGain * coneGain; + } else { + float positionX[WEBAUDIO_BLOCK_SIZE]; + float positionY[WEBAUDIO_BLOCK_SIZE]; + float positionZ[WEBAUDIO_BLOCK_SIZE]; + float orientationX[WEBAUDIO_BLOCK_SIZE]; + float orientationY[WEBAUDIO_BLOCK_SIZE]; + float orientationZ[WEBAUDIO_BLOCK_SIZE]; + + // The output of this node is always stereo, no matter what the inputs are. + aOutput->AllocateChannels(2); + + if (!mPositionX.HasSimpleValue()) { + mPositionX.GetValuesAtTime(tick, positionX, WEBAUDIO_BLOCK_SIZE); + } else { + positionX[0] = mPositionX.GetValueAtTime(tick); + } + if (!mPositionY.HasSimpleValue()) { + mPositionY.GetValuesAtTime(tick, positionY, WEBAUDIO_BLOCK_SIZE); + } else { + positionY[0] = mPositionY.GetValueAtTime(tick); + } + if (!mPositionZ.HasSimpleValue()) { + mPositionZ.GetValuesAtTime(tick, positionZ, WEBAUDIO_BLOCK_SIZE); + } else { + positionZ[0] = mPositionZ.GetValueAtTime(tick); + } + if (!mOrientationX.HasSimpleValue()) { + mOrientationX.GetValuesAtTime(tick, orientationX, WEBAUDIO_BLOCK_SIZE); + } else { + orientationX[0] = mOrientationX.GetValueAtTime(tick); + } + if (!mOrientationY.HasSimpleValue()) { + mOrientationY.GetValuesAtTime(tick, orientationY, WEBAUDIO_BLOCK_SIZE); + } else { + orientationY[0] = mOrientationY.GetValueAtTime(tick); + } + if (!mOrientationZ.HasSimpleValue()) { + mOrientationZ.GetValuesAtTime(tick, orientationZ, WEBAUDIO_BLOCK_SIZE); + } else { + orientationZ[0] = mOrientationZ.GetValueAtTime(tick); + } + + float computedGain[2*WEBAUDIO_BLOCK_SIZE + 4]; + bool onLeft[WEBAUDIO_BLOCK_SIZE]; + + float* alignedComputedGain = ALIGNED16(computedGain); + ASSERT_ALIGNED16(alignedComputedGain); + for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) { + ThreeDPoint position(mPositionX.HasSimpleValue() ? positionX[0] : positionX[counter], + mPositionY.HasSimpleValue() ? positionY[0] : positionY[counter], + mPositionZ.HasSimpleValue() ? positionZ[0] : positionZ[counter]); + ThreeDPoint orientation(mOrientationX.HasSimpleValue() ? orientationX[0] : orientationX[counter], + mOrientationY.HasSimpleValue() ? orientationY[0] : orientationY[counter], + mOrientationZ.HasSimpleValue() ? orientationZ[0] : orientationZ[counter]); + if (!orientation.IsZero()) { + orientation.Normalize(); + } + + ComputeAzimuthAndElevation(position, azimuth, elevation); + coneGain = ComputeConeGain(position, orientation); + + // The following algorithm is described in the spec. + // Clamp azimuth in the [-90, 90] range. + azimuth = min(180.f, max(-180.f, azimuth)); + + // Wrap around + if (azimuth < -90.f) { + azimuth = -180.f - azimuth; + } else if (azimuth > 90) { + azimuth = 180.f - azimuth; + } + + // Normalize the value in the [0, 1] range. + if (inputChannels == 1) { + normalizedAzimuth = (azimuth + 90.f) / 180.f; + } else { + if (azimuth <= 0) { + normalizedAzimuth = (azimuth + 90.f) / 90.f; + } else { + normalizedAzimuth = azimuth / 90.f; + } + } + + distanceGain = ComputeDistanceGain(position); + + // Actually compute the left and right gain. + float gainL = cos(0.5 * M_PI * normalizedAzimuth) * aInput.mVolume * distanceGain * coneGain; + float gainR = sin(0.5 * M_PI * normalizedAzimuth) * aInput.mVolume * distanceGain * coneGain; + + alignedComputedGain[counter] = gainL; + alignedComputedGain[WEBAUDIO_BLOCK_SIZE + counter] = gainR; + onLeft[counter] = azimuth <= 0; + } + + // Apply the gain to the output buffer + ApplyStereoPanning(aInput, aOutput, alignedComputedGain, &alignedComputedGain[WEBAUDIO_BLOCK_SIZE], onLeft); + + } +} + +// This algorithm is specified in the webaudio spec. +void +PannerNodeEngine::ComputeAzimuthAndElevation(const ThreeDPoint& position, float& aAzimuth, float& aElevation) +{ + ThreeDPoint sourceListener = position - mListenerPosition; + if (sourceListener.IsZero()) { + aAzimuth = 0.0; + aElevation = 0.0; + return; + } + + sourceListener.Normalize(); + + // Project the source-listener vector on the x-z plane. + const ThreeDPoint& listenerFront = mListenerFrontVector; + const ThreeDPoint& listenerRight = mListenerRightVector; + ThreeDPoint up = listenerRight.CrossProduct(listenerFront); + + double upProjection = sourceListener.DotProduct(up); + aElevation = 90 - 180 * acos(upProjection) / M_PI; + + if (aElevation > 90) { + aElevation = 180 - aElevation; + } else if (aElevation < -90) { + aElevation = -180 - aElevation; + } + + ThreeDPoint projectedSource = sourceListener - up * upProjection; + if (projectedSource.IsZero()) { + // source - listener direction is up or down. + aAzimuth = 0.0; + return; + } + projectedSource.Normalize(); + + // Actually compute the angle, and convert to degrees + double projection = projectedSource.DotProduct(listenerRight); + aAzimuth = 180 * acos(projection) / M_PI; + + // Compute whether the source is in front or behind the listener. + double frontBack = projectedSource.DotProduct(listenerFront); + if (frontBack < 0) { + aAzimuth = 360 - aAzimuth; + } + // Rotate the azimuth so it is relative to the listener front vector instead + // of the right vector. + if ((aAzimuth >= 0) && (aAzimuth <= 270)) { + aAzimuth = 90 - aAzimuth; + } else { + aAzimuth = 450 - aAzimuth; + } +} + +// This algorithm is described in the WebAudio spec. +float +PannerNodeEngine::ComputeConeGain(const ThreeDPoint& position, + const ThreeDPoint& orientation) +{ + // Omnidirectional source + if (orientation.IsZero() || ((mConeInnerAngle == 360) && (mConeOuterAngle == 360))) { + return 1; + } + + // Normalized source-listener vector + ThreeDPoint sourceToListener = mListenerPosition - position; + sourceToListener.Normalize(); + + // Angle between the source orientation vector and the source-listener vector + double dotProduct = sourceToListener.DotProduct(orientation); + double angle = 180 * acos(dotProduct) / M_PI; + double absAngle = fabs(angle); + + // Divide by 2 here since API is entire angle (not half-angle) + double absInnerAngle = fabs(mConeInnerAngle) / 2; + double absOuterAngle = fabs(mConeOuterAngle) / 2; + double gain = 1; + + if (absAngle <= absInnerAngle) { + // No attenuation + gain = 1; + } else if (absAngle >= absOuterAngle) { + // Max attenuation + gain = mConeOuterGain; + } else { + // Between inner and outer cones + // inner -> outer, x goes from 0 -> 1 + double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle); + gain = (1 - x) + mConeOuterGain * x; + } + + return gain; +} + +double +PannerNodeEngine::ComputeDistanceGain(const ThreeDPoint& position) +{ + ThreeDPoint distanceVec = position - mListenerPosition; + float distance = sqrt(distanceVec.DotProduct(distanceVec)); + return std::max(0.0f, (this->*mDistanceModelFunction)(distance)); +} + +float +PannerNode::ComputeDopplerShift() +{ + double dopplerShift = 1.0; // Initialize to default value + + AudioListener* listener = Context()->Listener(); + + if (listener->DopplerFactor() > 0) { + // Don't bother if both source and listener have no velocity. + if (!mVelocity.IsZero() || !listener->Velocity().IsZero()) { + // Calculate the source to listener vector. + ThreeDPoint sourceToListener = ConvertAudioParamTo3DP(mPositionX, mPositionY, mPositionZ) - listener->Velocity(); + + double sourceListenerMagnitude = sourceToListener.Magnitude(); + + double listenerProjection = sourceToListener.DotProduct(listener->Velocity()) / sourceListenerMagnitude; + double sourceProjection = sourceToListener.DotProduct(mVelocity) / sourceListenerMagnitude; + + listenerProjection = -listenerProjection; + sourceProjection = -sourceProjection; + + double scaledSpeedOfSound = listener->SpeedOfSound() / listener->DopplerFactor(); + listenerProjection = min(listenerProjection, scaledSpeedOfSound); + sourceProjection = min(sourceProjection, scaledSpeedOfSound); + + dopplerShift = ((listener->SpeedOfSound() - listener->DopplerFactor() * listenerProjection) / (listener->SpeedOfSound() - listener->DopplerFactor() * sourceProjection)); + + WebAudioUtils::FixNaN(dopplerShift); // Avoid illegal values + + // Limit the pitch shifting to 4 octaves up and 3 octaves down. + dopplerShift = min(dopplerShift, 16.); + dopplerShift = max(dopplerShift, 0.125); + } + } + + return dopplerShift; +} + +void +PannerNode::FindConnectedSources() +{ + mSources.Clear(); + std::set<AudioNode*> cycleSet; + FindConnectedSources(this, mSources, cycleSet); +} + +void +PannerNode::FindConnectedSources(AudioNode* aNode, + nsTArray<AudioBufferSourceNode*>& aSources, + std::set<AudioNode*>& aNodesSeen) +{ + if (!aNode) { + return; + } + + const nsTArray<InputNode>& inputNodes = aNode->InputNodes(); + + for(unsigned i = 0; i < inputNodes.Length(); i++) { + // Return if we find a node that we have seen already. + if (aNodesSeen.find(inputNodes[i].mInputNode) != aNodesSeen.end()) { + return; + } + aNodesSeen.insert(inputNodes[i].mInputNode); + // Recurse + FindConnectedSources(inputNodes[i].mInputNode, aSources, aNodesSeen); + + // Check if this node is an AudioBufferSourceNode that still have a stream, + // which means it has not finished playing. + AudioBufferSourceNode* node = inputNodes[i].mInputNode->AsAudioBufferSourceNode(); + if (node && node->GetStream()) { + aSources.AppendElement(node); + } + } +} + +void +PannerNode::SendDopplerToSourcesIfNeeded() +{ + // Don't bother sending the doppler shift if both the source and the listener + // are not moving, because the doppler shift is going to be 1.0. + if (!(Context()->Listener()->Velocity().IsZero() && mVelocity.IsZero())) { + for(uint32_t i = 0; i < mSources.Length(); i++) { + mSources[i]->SendDopplerShiftToStream(ComputeDopplerShift()); + } + } +} + + +} // namespace dom +} // namespace mozilla + |