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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/media/systemservices/MediaUtils.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/media/systemservices/MediaUtils.h')
-rw-r--r-- | dom/media/systemservices/MediaUtils.h | 373 |
1 files changed, 373 insertions, 0 deletions
diff --git a/dom/media/systemservices/MediaUtils.h b/dom/media/systemservices/MediaUtils.h new file mode 100644 index 000000000..18f7d3e41 --- /dev/null +++ b/dom/media/systemservices/MediaUtils.h @@ -0,0 +1,373 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et ft=cpp : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_MediaUtils_h +#define mozilla_MediaUtils_h + +#include "nsThreadUtils.h" +#include "nsIAsyncShutdown.h" +#include "mozilla/UniquePtr.h" + +namespace mozilla { +namespace media { + +/* + * media::Pledge - A promise-like pattern for c++ that takes lambda functions. + * + * Asynchronous APIs that proxy to another thread or to the chrome process and + * back may find it useful to return a pledge to callers who then use + * pledge.Then(func) to specify a lambda function to be invoked with the result + * later back on this same thread. + * + * Callers will enjoy that lambdas allow "capturing" of local variables, much + * like closures in JavaScript (safely by-copy by default). + * + * Callers will also enjoy that they do not need to be thread-safe (their code + * runs on the same thread after all). + * + * Advantageously, pledges are non-threadsafe by design (because locking and + * event queues are redundant). This means none of the lambdas you pass in, + * or variables you lambda-capture into them, need be threasafe or support + * threadsafe refcounting. After all, they'll run later on the same thread. + * + * RefPtr<media::Pledge<Foo>> p = GetFooAsynchronously(); // returns a pledge + * p->Then([](const Foo& foo) { + * // use foo here (same thread. Need not be thread-safe!) + * }); + * + * See media::CoatCheck below for an example of GetFooAsynchronously(). + */ + +class PledgeBase +{ +public: + NS_INLINE_DECL_REFCOUNTING(PledgeBase); +protected: + virtual ~PledgeBase() {}; +}; + +template<typename ValueType, typename ErrorType = nsresult> +class Pledge : public PledgeBase +{ + // TODO: Remove workaround once mozilla allows std::function from <functional> + // wo/std::function support, do template + virtual trick to accept lambdas + class FunctorsBase + { + public: + FunctorsBase() {} + virtual void Succeed(ValueType& result) = 0; + virtual void Fail(ErrorType& error) = 0; + virtual ~FunctorsBase() {}; + }; + +public: + explicit Pledge() : mDone(false), mRejected(false) {} + Pledge(const Pledge& aOther) = delete; + Pledge& operator = (const Pledge&) = delete; + + template<typename OnSuccessType> + void Then(OnSuccessType&& aOnSuccess) + { + Then(Forward<OnSuccessType>(aOnSuccess), [](ErrorType&){}); + } + + template<typename OnSuccessType, typename OnFailureType> + void Then(OnSuccessType&& aOnSuccess, OnFailureType&& aOnFailure) + { + class Functors : public FunctorsBase + { + public: + Functors(OnSuccessType&& aOnSuccessRef, OnFailureType&& aOnFailureRef) + : mOnSuccess(Move(aOnSuccessRef)), mOnFailure(Move(aOnFailureRef)) {} + + void Succeed(ValueType& result) + { + mOnSuccess(result); + } + void Fail(ErrorType& error) + { + mOnFailure(error); + }; + + OnSuccessType mOnSuccess; + OnFailureType mOnFailure; + }; + mFunctors = MakeUnique<Functors>(Forward<OnSuccessType>(aOnSuccess), + Forward<OnFailureType>(aOnFailure)); + if (mDone) { + if (!mRejected) { + mFunctors->Succeed(mValue); + } else { + mFunctors->Fail(mError); + } + } + } + + void Resolve(const ValueType& aValue) + { + mValue = aValue; + Resolve(); + } + + void Reject(ErrorType rv) + { + if (!mDone) { + mDone = mRejected = true; + mError = rv; + if (mFunctors) { + mFunctors->Fail(mError); + } + } + } + +protected: + void Resolve() + { + if (!mDone) { + mDone = true; + MOZ_ASSERT(!mRejected); + if (mFunctors) { + mFunctors->Succeed(mValue); + } + } + } + + ValueType mValue; +private: + ~Pledge() {}; + bool mDone; + bool mRejected; + ErrorType mError; + UniquePtr<FunctorsBase> mFunctors; +}; + +/* media::NewRunnableFrom() - Create a Runnable from a lambda. + * + * Passing variables (closures) to an async function is clunky with Runnable: + * + * void Foo() + * { + * class FooRunnable : public Runnable + * { + * public: + * FooRunnable(const Bar &aBar) : mBar(aBar) {} + * NS_IMETHOD Run() override + * { + * // Use mBar + * } + * private: + * RefPtr<Bar> mBar; + * }; + * + * RefPtr<Bar> bar = new Bar(); + * NS_DispatchToMainThread(new FooRunnable(bar); + * } + * + * It's worse with more variables. Lambdas have a leg up with variable capture: + * + * void Foo() + * { + * RefPtr<Bar> bar = new Bar(); + * NS_DispatchToMainThread(media::NewRunnableFrom([bar]() mutable { + * // use bar + * }); + * } + * + * Capture is by-copy by default, so the nsRefPtr 'bar' is safely copied for + * access on the other thread (threadsafe refcounting in bar is assumed). + * + * The 'mutable' keyword is only needed for non-const access to bar. + */ + +template<typename OnRunType> +class LambdaRunnable : public Runnable +{ +public: + explicit LambdaRunnable(OnRunType&& aOnRun) : mOnRun(Move(aOnRun)) {} +private: + NS_IMETHODIMP + Run() override + { + return mOnRun(); + } + OnRunType mOnRun; +}; + +template<typename OnRunType> +already_AddRefed<LambdaRunnable<OnRunType>> +NewRunnableFrom(OnRunType&& aOnRun) +{ + typedef LambdaRunnable<OnRunType> LambdaType; + RefPtr<LambdaType> lambda = new LambdaType(Forward<OnRunType>(aOnRun)); + return lambda.forget(); +} + +/* media::CoatCheck - There and back again. Park an object in exchange for an id. + * + * A common problem with calling asynchronous functions that do work on other + * threads or processes is how to pass in a heap object for use once the + * function completes, without requiring that object to have threadsafe + * refcounting, contain mutexes, be marshaled, or leak if things fail + * (or worse, intermittent use-after-free because of lifetime issues). + * + * One solution is to set up a coat-check on the caller side, park your object + * in exchange for an id, and send the id. Common in IPC, but equally useful + * for same-process thread-hops, because by never leaving the thread there's + * no need for objects to be threadsafe or use threadsafe refcounting. E.g. + * + * class FooDoer + * { + * CoatCheck<Foo> mOutstandingFoos; + * + * public: + * void DoFoo() + * { + * RefPtr<Foo> foo = new Foo(); + * uint32_t requestId = mOutstandingFoos.Append(*foo); + * sChild->SendFoo(requestId); + * } + * + * void RecvFooResponse(uint32_t requestId) + * { + * RefPtr<Foo> foo = mOutstandingFoos.Remove(requestId); + * if (foo) { + * // use foo + * } + * } + * }; + * + * If you read media::Pledge earlier, here's how this is useful for pledges: + * + * class FooGetter + * { + * CoatCheck<Pledge<Foo>> mOutstandingPledges; + * + * public: + * already_addRefed<Pledge<Foo>> GetFooAsynchronously() + * { + * RefPtr<Pledge<Foo>> p = new Pledge<Foo>(); + * uint32_t requestId = mOutstandingPledges.Append(*p); + * sChild->SendFoo(requestId); + * return p.forget(); + * } + * + * void RecvFooResponse(uint32_t requestId, const Foo& fooResult) + * { + * RefPtr<Foo> p = mOutstandingPledges.Remove(requestId); + * if (p) { + * p->Resolve(fooResult); + * } + * } + * }; + * + * This helper is currently optimized for very small sets (i.e. not optimized). + * It is also not thread-safe as the whole point is to stay on the same thread. + */ + +template<class T> +class CoatCheck +{ +public: + typedef std::pair<uint32_t, RefPtr<T>> Element; + + uint32_t Append(T& t) + { + uint32_t id = GetNextId(); + mElements.AppendElement(Element(id, RefPtr<T>(&t))); + return id; + } + + already_AddRefed<T> Remove(uint32_t aId) + { + for (auto& element : mElements) { + if (element.first == aId) { + RefPtr<T> ref; + ref.swap(element.second); + mElements.RemoveElement(element); + return ref.forget(); + } + } + MOZ_ASSERT_UNREACHABLE("Received id with no matching parked object!"); + return nullptr; + } + +private: + static uint32_t GetNextId() + { + static uint32_t counter = 0; + return ++counter; + }; + AutoTArray<Element, 3> mElements; +}; + +/* media::Refcountable - Add threadsafe ref-counting to something that isn't. + * + * Often, reference counting is the most practical way to share an object with + * another thread without imposing lifetime restrictions, even if there's + * otherwise no concurrent access happening on the object. For instance, an + * algorithm on another thread may find it more expedient to modify a passed-in + * object, rather than pass expensive copies back and forth. + * + * Lists in particular often aren't ref-countable, yet are expensive to copy, + * e.g. nsTArray<RefPtr<Foo>>. Refcountable can be used to make such objects + * (or owning smart-pointers to such objects) refcountable. + * + * Technical limitation: A template specialization is needed for types that take + * a constructor. Please add below (UniquePtr covers a lot of ground though). + */ + +template<typename T> +class Refcountable : public T +{ +public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Refcountable<T>) +private: + ~Refcountable<T>() {} +}; + +template<typename T> +class Refcountable<UniquePtr<T>> : public UniquePtr<T> +{ +public: + explicit Refcountable<UniquePtr<T>>(T* aPtr) : UniquePtr<T>(aPtr) {} + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Refcountable<T>) +private: + ~Refcountable<UniquePtr<T>>() {} +}; + +/* media::ShutdownBlocker - Async shutdown helper. + */ + +class ShutdownBlocker : public nsIAsyncShutdownBlocker +{ +public: + ShutdownBlocker(const nsString& aName) : mName(aName) {} + + NS_IMETHOD + BlockShutdown(nsIAsyncShutdownClient* aProfileBeforeChange) override = 0; + + NS_IMETHOD GetName(nsAString& aName) override + { + aName = mName; + return NS_OK; + } + + NS_IMETHOD GetState(nsIPropertyBag**) override + { + return NS_OK; + } + + NS_DECL_ISUPPORTS +protected: + virtual ~ShutdownBlocker() {} +private: + const nsString mName; +}; + +} // namespace media +} // namespace mozilla + +#endif // mozilla_MediaUtils_h |