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author | wolfbeast <mcwerewolf@gmail.com> | 2018-09-03 10:11:38 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-09-03 10:11:38 +0200 |
commit | ab961aeb54335fd07c66de2e3b8c3b6af6f89ea2 (patch) | |
tree | c44670a25d942a672951e430499f70978ec7d337 /dom/media/platforms/wmf/DXVA2Manager.cpp | |
parent | 45f9a0daad81d1c6a1188b3473e5f0c67d27c0aa (diff) | |
download | UXP-ab961aeb54335fd07c66de2e3b8c3b6af6f89ea2.tar UXP-ab961aeb54335fd07c66de2e3b8c3b6af6f89ea2.tar.gz UXP-ab961aeb54335fd07c66de2e3b8c3b6af6f89ea2.tar.lz UXP-ab961aeb54335fd07c66de2e3b8c3b6af6f89ea2.tar.xz UXP-ab961aeb54335fd07c66de2e3b8c3b6af6f89ea2.zip |
Remove all C++ Telemetry Accumulation calls.
This creates a number of stubs and leaves some surrounding code that may be irrelevant (eg. recorded time stamps, status variables).
Stub resolution/removal should be a follow-up to this.
Diffstat (limited to 'dom/media/platforms/wmf/DXVA2Manager.cpp')
-rw-r--r-- | dom/media/platforms/wmf/DXVA2Manager.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/dom/media/platforms/wmf/DXVA2Manager.cpp b/dom/media/platforms/wmf/DXVA2Manager.cpp index 0c1734c54..1226ea621 100644 --- a/dom/media/platforms/wmf/DXVA2Manager.cpp +++ b/dom/media/platforms/wmf/DXVA2Manager.cpp @@ -14,7 +14,6 @@ #include "mozilla/layers/D3D11ShareHandleImage.h" #include "mozilla/layers/ImageBridgeChild.h" #include "mozilla/layers/TextureForwarder.h" -#include "mozilla/Telemetry.h" #include "MediaTelemetryConstants.h" #include "mfapi.h" #include "gfxPrefs.h" @@ -442,9 +441,6 @@ D3D9DXVA2Manager::Init(layers::KnowsCompositor* aKnowsCompositor, } mTextureClientAllocator->SetMaxPoolSize(5); - Telemetry::Accumulate(Telemetry::MEDIA_DECODER_BACKEND_USED, - uint32_t(media::MediaDecoderBackend::WMFDXVA2D3D9)); - return S_OK; } @@ -775,9 +771,6 @@ D3D11DXVA2Manager::Init(layers::KnowsCompositor* aKnowsCompositor, } mTextureClientAllocator->SetMaxPoolSize(5); - Telemetry::Accumulate(Telemetry::MEDIA_DECODER_BACKEND_USED, - uint32_t(media::MediaDecoderBackend::WMFDXVA2D3D11)); - return S_OK; } |