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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/media/MediaStreamGraphImpl.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/media/MediaStreamGraphImpl.h')
-rw-r--r-- | dom/media/MediaStreamGraphImpl.h | 863 |
1 files changed, 863 insertions, 0 deletions
diff --git a/dom/media/MediaStreamGraphImpl.h b/dom/media/MediaStreamGraphImpl.h new file mode 100644 index 000000000..c71975493 --- /dev/null +++ b/dom/media/MediaStreamGraphImpl.h @@ -0,0 +1,863 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_MEDIASTREAMGRAPHIMPL_H_ +#define MOZILLA_MEDIASTREAMGRAPHIMPL_H_ + +#include "MediaStreamGraph.h" + +#include "nsDataHashtable.h" + +#include "nsITimer.h" +#include "mozilla/Monitor.h" +#include "mozilla/TimeStamp.h" +#include "nsIMemoryReporter.h" +#include "nsIThread.h" +#include "nsIRunnable.h" +#include "nsIAsyncShutdown.h" +#include "Latency.h" +#include "mozilla/Services.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/WeakPtr.h" +#include "GraphDriver.h" +#include "AudioMixer.h" + +namespace mozilla { + +template <typename T> +class LinkedList; +#ifdef MOZ_WEBRTC +class AudioOutputObserver; +#endif + +/** + * A per-stream update message passed from the media graph thread to the + * main thread. + */ +struct StreamUpdate +{ + RefPtr<MediaStream> mStream; + StreamTime mNextMainThreadCurrentTime; + bool mNextMainThreadFinished; +}; + +/** + * This represents a message run on the graph thread to modify stream or graph + * state. These are passed from main thread to graph thread through + * AppendMessage(), or scheduled on the graph thread with + * RunMessageAfterProcessing(). A ControlMessage + * always has a weak reference to a particular affected stream. + */ +class ControlMessage +{ +public: + explicit ControlMessage(MediaStream* aStream) : mStream(aStream) + { + MOZ_COUNT_CTOR(ControlMessage); + } + // All these run on the graph thread + virtual ~ControlMessage() + { + MOZ_COUNT_DTOR(ControlMessage); + } + // Do the action of this message on the MediaStreamGraph thread. Any actions + // affecting graph processing should take effect at mProcessedTime. + // All stream data for times < mProcessedTime has already been + // computed. + virtual void Run() = 0; + // RunDuringShutdown() is only relevant to messages generated on the main + // thread (for AppendMessage()). + // When we're shutting down the application, most messages are ignored but + // some cleanup messages should still be processed (on the main thread). + // This must not add new control messages to the graph. + virtual void RunDuringShutdown() {} + MediaStream* GetStream() { return mStream; } + +protected: + // We do not hold a reference to mStream. The graph will be holding + // a reference to the stream until the Destroy message is processed. The + // last message referencing a stream is the Destroy message for that stream. + MediaStream* mStream; +}; + +class MessageBlock +{ +public: + nsTArray<UniquePtr<ControlMessage>> mMessages; +}; + +/** + * The implementation of a media stream graph. This class is private to this + * file. It's not in the anonymous namespace because MediaStream needs to + * be able to friend it. + * + * There can be multiple MediaStreamGraph per process: one per AudioChannel. + * Additionaly, each OfflineAudioContext object creates its own MediaStreamGraph + * object too. + */ +class MediaStreamGraphImpl : public MediaStreamGraph, + public nsIMemoryReporter, + public nsITimerCallback +{ +public: + NS_DECL_THREADSAFE_ISUPPORTS + NS_DECL_NSIMEMORYREPORTER + NS_DECL_NSITIMERCALLBACK + + /** + * Use aGraphDriverRequested with SYSTEM_THREAD_DRIVER or AUDIO_THREAD_DRIVER + * to create a MediaStreamGraph which provides support for real-time audio + * and/or video. Set it to OFFLINE_THREAD_DRIVER in order to create a + * non-realtime instance which just churns through its inputs and produces + * output. Those objects currently only support audio, and are used to + * implement OfflineAudioContext. They do not support MediaStream inputs. + */ + explicit MediaStreamGraphImpl(GraphDriverType aGraphDriverRequested, + TrackRate aSampleRate, + dom::AudioChannel aChannel); + + /** + * Unregisters memory reporting and deletes this instance. This should be + * called instead of calling the destructor directly. + */ + void Destroy(); + + // Main thread only. + /** + * This runs every time we need to sync state from the media graph thread + * to the main thread while the main thread is not in the middle + * of a script. It runs during a "stable state" (per HTML5) or during + * an event posted to the main thread. + * The boolean affects which boolean controlling runnable dispatch is cleared + */ + void RunInStableState(bool aSourceIsMSG); + /** + * Ensure a runnable to run RunInStableState is posted to the appshell to + * run at the next stable state (per HTML5). + * See EnsureStableStateEventPosted. + */ + void EnsureRunInStableState(); + /** + * Called to apply a StreamUpdate to its stream. + */ + void ApplyStreamUpdate(StreamUpdate* aUpdate); + /** + * Append a ControlMessage to the message queue. This queue is drained + * during RunInStableState; the messages will run on the graph thread. + */ + void AppendMessage(UniquePtr<ControlMessage> aMessage); + + // Shutdown helpers. + + static already_AddRefed<nsIAsyncShutdownClient> + GetShutdownBarrier() + { + nsCOMPtr<nsIAsyncShutdownService> svc = services::GetAsyncShutdown(); + MOZ_RELEASE_ASSERT(svc); + + nsCOMPtr<nsIAsyncShutdownClient> barrier; + nsresult rv = svc->GetProfileBeforeChange(getter_AddRefs(barrier)); + if (!barrier) { + // We are probably in a content process. We need to do cleanup at + // XPCOM shutdown in leakchecking builds. + rv = svc->GetXpcomWillShutdown(getter_AddRefs(barrier)); + } + MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv)); + MOZ_RELEASE_ASSERT(barrier); + return barrier.forget(); + } + + class ShutdownTicket final + { + public: + explicit ShutdownTicket(nsIAsyncShutdownBlocker* aBlocker) : mBlocker(aBlocker) {} + NS_INLINE_DECL_REFCOUNTING(ShutdownTicket) + private: + ~ShutdownTicket() + { + nsCOMPtr<nsIAsyncShutdownClient> barrier = GetShutdownBarrier(); + barrier->RemoveBlocker(mBlocker); + } + + nsCOMPtr<nsIAsyncShutdownBlocker> mBlocker; + }; + + /** + * Make this MediaStreamGraph enter forced-shutdown state. This state + * will be noticed by the media graph thread, which will shut down all streams + * and other state controlled by the media graph thread. + * This is called during application shutdown. + */ + void ForceShutDown(ShutdownTicket* aShutdownTicket); + + /** + * Called before the thread runs. + */ + void Init(); + + /** + * Respond to CollectReports with sizes collected on the graph thread. + */ + static void + FinishCollectReports(nsIHandleReportCallback* aHandleReport, + nsISupports* aData, + const nsTArray<AudioNodeSizes>& aAudioStreamSizes); + + // The following methods run on the graph thread (or possibly the main thread + // if mLifecycleState > LIFECYCLE_RUNNING) + void CollectSizesForMemoryReport( + already_AddRefed<nsIHandleReportCallback> aHandleReport, + already_AddRefed<nsISupports> aHandlerData); + + /** + * Returns true if this MediaStreamGraph should keep running + */ + bool UpdateMainThreadState(); + + /** + * Returns true if this MediaStreamGraph should keep running + */ + bool OneIteration(GraphTime aStateEnd); + + /** + * Called from the driver, when the graph thread is about to stop, to tell + * the main thread to attempt to begin cleanup. The main thread may either + * shutdown or revive the graph depending on whether it receives new + * messages. + */ + void SignalMainThreadCleanup(); + + bool Running() const + { + mMonitor.AssertCurrentThreadOwns(); + return mLifecycleState == LIFECYCLE_RUNNING; + } + + /* This is the end of the current iteration, that is, the current time of the + * graph. */ + GraphTime IterationEnd() const; + + /** + * Ensure there is an event posted to the main thread to run RunInStableState. + * mMonitor must be held. + * See EnsureRunInStableState + */ + void EnsureStableStateEventPosted(); + /** + * Generate messages to the main thread to update it for all state changes. + * mMonitor must be held. + */ + void PrepareUpdatesToMainThreadState(bool aFinalUpdate); + /** + * Returns false if there is any stream that has finished but not yet finished + * playing out. + */ + bool AllFinishedStreamsNotified(); + /** + * If we are rendering in non-realtime mode, we don't want to send messages to + * the main thread at each iteration for performance reasons. We instead + * notify the main thread at the same rate + */ + bool ShouldUpdateMainThread(); + // The following methods are the various stages of RunThread processing. + /** + * Advance all stream state to mStateComputedTime. + */ + void UpdateCurrentTimeForStreams(GraphTime aPrevCurrentTime); + /** + * Process chunks for all streams and raise events for properties that have + * changed, such as principalId. + */ + void ProcessChunkMetadata(GraphTime aPrevCurrentTime); + /** + * Process chunks for the given stream and interval, and raise events for + * properties that have changed, such as principalId. + */ + template<typename C, typename Chunk> + void ProcessChunkMetadataForInterval(MediaStream* aStream, + TrackID aTrackID, + C& aSegment, + StreamTime aStart, + StreamTime aEnd); + /** + * Process graph messages in mFrontMessageQueue. + */ + void RunMessagesInQueue(); + /** + * Update stream processing order and recompute stream blocking until + * aEndBlockingDecisions. + */ + void UpdateGraph(GraphTime aEndBlockingDecisions); + + void SwapMessageQueues() + { + MOZ_ASSERT(CurrentDriver()->OnThread()); + MOZ_ASSERT(mFrontMessageQueue.IsEmpty()); + mMonitor.AssertCurrentThreadOwns(); + mFrontMessageQueue.SwapElements(mBackMessageQueue); + } + /** + * Do all the processing and play the audio and video, from + * mProcessedTime to mStateComputedTime. + */ + void Process(); + /** + * Extract any state updates pending in aStream, and apply them. + */ + void ExtractPendingInput(SourceMediaStream* aStream, + GraphTime aDesiredUpToTime, + bool* aEnsureNextIteration); + + /** + * For use during ProcessedMediaStream::ProcessInput() or + * MediaStreamListener callbacks, when graph state cannot be changed. + * Schedules |aMessage| to run after processing, at a time when graph state + * can be changed. Graph thread. + */ + void RunMessageAfterProcessing(UniquePtr<ControlMessage> aMessage); + + /** + * Called when a suspend/resume/close operation has been completed, on the + * graph thread. + */ + void AudioContextOperationCompleted(MediaStream* aStream, + void* aPromise, + dom::AudioContextOperation aOperation); + + /** + * Apply and AudioContext operation (suspend/resume/closed), on the graph + * thread. + */ + void ApplyAudioContextOperationImpl(MediaStream* aDestinationStream, + const nsTArray<MediaStream*>& aStreams, + dom::AudioContextOperation aOperation, + void* aPromise); + + /** + * Increment suspend count on aStream and move it to mSuspendedStreams if + * necessary. + */ + void IncrementSuspendCount(MediaStream* aStream); + /** + * Increment suspend count on aStream and move it to mStreams if + * necessary. + */ + void DecrementSuspendCount(MediaStream* aStream); + + /* + * Move streams from the mStreams to mSuspendedStream if suspending/closing an + * AudioContext, or the inverse when resuming an AudioContext. + */ + void SuspendOrResumeStreams(dom::AudioContextOperation aAudioContextOperation, + const nsTArray<MediaStream*>& aStreamSet); + + /** + * Determine if we have any audio tracks, or are about to add any audiotracks. + * Also checks if we'll need the AEC running (i.e. microphone input tracks) + */ + bool AudioTrackPresent(bool& aNeedsAEC); + + /** + * Sort mStreams so that every stream not in a cycle is after any streams + * it depends on, and every stream in a cycle is marked as being in a cycle. + * Also sets mIsConsumed on every stream. + */ + void UpdateStreamOrder(); + + /** + * Returns smallest value of t such that t is a multiple of + * WEBAUDIO_BLOCK_SIZE and t > aTime. + */ + GraphTime RoundUpToNextAudioBlock(GraphTime aTime); + /** + * Produce data for all streams >= aStreamIndex for the current time interval. + * Advances block by block, each iteration producing data for all streams + * for a single block. + * This is called whenever we have an AudioNodeStream in the graph. + */ + void ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex, + TrackRate aSampleRate); + /** + * If aStream will underrun between aTime, and aEndBlockingDecisions, returns + * the time at which the underrun will start. Otherwise return + * aEndBlockingDecisions. + */ + GraphTime WillUnderrun(MediaStream* aStream, GraphTime aEndBlockingDecisions); + + /** + * Given a graph time aTime, convert it to a stream time taking into + * account the time during which aStream is scheduled to be blocked. + */ + StreamTime GraphTimeToStreamTimeWithBlocking(MediaStream* aStream, GraphTime aTime); + + /** + * Call NotifyHaveCurrentData on aStream's listeners. + */ + void NotifyHasCurrentData(MediaStream* aStream); + /** + * If aStream needs an audio stream but doesn't have one, create it. + * If aStream doesn't need an audio stream but has one, destroy it. + */ + void CreateOrDestroyAudioStreams(MediaStream* aStream); + /** + * Queue audio (mix of stream audio and silence for blocked intervals) + * to the audio output stream. Returns the number of frames played. + */ + StreamTime PlayAudio(MediaStream* aStream); + /** + * No more data will be forthcoming for aStream. The stream will end + * at the current buffer end point. The StreamTracks's tracks must be + * explicitly set to finished by the caller. + */ + void OpenAudioInputImpl(int aID, + AudioDataListener *aListener); + virtual nsresult OpenAudioInput(int aID, + AudioDataListener *aListener) override; + void CloseAudioInputImpl(AudioDataListener *aListener); + virtual void CloseAudioInput(AudioDataListener *aListener) override; + + void FinishStream(MediaStream* aStream); + /** + * Compute how much stream data we would like to buffer for aStream. + */ + StreamTime GetDesiredBufferEnd(MediaStream* aStream); + /** + * Returns true when there are no active streams. + */ + bool IsEmpty() const + { + return mStreams.IsEmpty() && mSuspendedStreams.IsEmpty() && mPortCount == 0; + } + + /** + * Add aStream to the graph and initializes its graph-specific state. + */ + void AddStreamGraphThread(MediaStream* aStream); + /** + * Remove aStream from the graph. Ensures that pending messages about the + * stream back to the main thread are flushed. + */ + void RemoveStreamGraphThread(MediaStream* aStream); + /** + * Remove aPort from the graph and release it. + */ + void DestroyPort(MediaInputPort* aPort); + /** + * Mark the media stream order as dirty. + */ + void SetStreamOrderDirty() + { + mStreamOrderDirty = true; + } + + // Always stereo for now. + uint32_t AudioChannelCount() const { return 2; } + + double MediaTimeToSeconds(GraphTime aTime) const + { + NS_ASSERTION(aTime > -STREAM_TIME_MAX && aTime <= STREAM_TIME_MAX, + "Bad time"); + return static_cast<double>(aTime)/GraphRate(); + } + + GraphTime SecondsToMediaTime(double aS) const + { + NS_ASSERTION(0 <= aS && aS <= TRACK_TICKS_MAX/TRACK_RATE_MAX, + "Bad seconds"); + return GraphRate() * aS; + } + + GraphTime MillisecondsToMediaTime(int32_t aMS) const + { + return RateConvertTicksRoundDown(GraphRate(), 1000, aMS); + } + + /** + * Signal to the graph that the thread has paused indefinitly, + * or resumed. + */ + void PausedIndefinitly(); + void ResumedFromPaused(); + + /** + * Not safe to call off the MediaStreamGraph thread unless monitor is held! + */ + GraphDriver* CurrentDriver() const + { + AssertOnGraphThreadOrNotRunning(); + return mDriver; + } + + bool RemoveMixerCallback(MixerCallbackReceiver* aReceiver) + { + return mMixer.RemoveCallback(aReceiver); + } + + /** + * Effectively set the new driver, while we are switching. + * It is only safe to call this at the very end of an iteration, when there + * has been a SwitchAtNextIteration call during the iteration. The driver + * should return and pass the control to the new driver shortly after. + * We can also switch from Revive() (on MainThread), in which case the + * monitor is held + */ + void SetCurrentDriver(GraphDriver* aDriver) + { + AssertOnGraphThreadOrNotRunning(); + mDriver = aDriver; + } + + Monitor& GetMonitor() + { + return mMonitor; + } + + void EnsureNextIteration() + { + mNeedAnotherIteration = true; // atomic + // Note: GraphDriver must ensure that there's no race on setting + // mNeedAnotherIteration and mGraphDriverAsleep -- see WaitForNextIteration() + if (mGraphDriverAsleep) { // atomic + MonitorAutoLock mon(mMonitor); + CurrentDriver()->WakeUp(); // Might not be the same driver; might have woken already + } + } + + void EnsureNextIterationLocked() + { + mNeedAnotherIteration = true; // atomic + if (mGraphDriverAsleep) { // atomic + CurrentDriver()->WakeUp(); // Might not be the same driver; might have woken already + } + } + + // Capture Stream API. This allows to get a mixed-down output for a window. + void RegisterCaptureStreamForWindow(uint64_t aWindowId, + ProcessedMediaStream* aCaptureStream); + void UnregisterCaptureStreamForWindow(uint64_t aWindowId); + already_AddRefed<MediaInputPort> + ConnectToCaptureStream(uint64_t aWindowId, MediaStream* aMediaStream); + + class StreamSet { + public: + class iterator { + public: + explicit iterator(MediaStreamGraphImpl& aGraph) + : mGraph(&aGraph), mArrayNum(-1), mArrayIndex(0) + { + ++(*this); + } + iterator() : mGraph(nullptr), mArrayNum(2), mArrayIndex(0) {} + MediaStream* operator*() + { + return Array()->ElementAt(mArrayIndex); + } + iterator operator++() + { + ++mArrayIndex; + while (mArrayNum < 2 && + (mArrayNum < 0 || mArrayIndex >= Array()->Length())) { + ++mArrayNum; + mArrayIndex = 0; + } + return *this; + } + bool operator==(const iterator& aOther) const + { + return mArrayNum == aOther.mArrayNum && mArrayIndex == aOther.mArrayIndex; + } + bool operator!=(const iterator& aOther) const + { + return !(*this == aOther); + } + private: + nsTArray<MediaStream*>* Array() + { + return mArrayNum == 0 ? &mGraph->mStreams : &mGraph->mSuspendedStreams; + } + MediaStreamGraphImpl* mGraph; + int mArrayNum; + uint32_t mArrayIndex; + }; + + explicit StreamSet(MediaStreamGraphImpl& aGraph) : mGraph(aGraph) {} + iterator begin() { return iterator(mGraph); } + iterator end() { return iterator(); } + private: + MediaStreamGraphImpl& mGraph; + }; + StreamSet AllStreams() { return StreamSet(*this); } + + // Data members + // + /** + * Graphs own owning references to their driver, until shutdown. When a driver + * switch occur, previous driver is either deleted, or it's ownership is + * passed to a event that will take care of the asynchronous cleanup, as + * audio stream can take some time to shut down. + */ + RefPtr<GraphDriver> mDriver; + + // The following state is managed on the graph thread only, unless + // mLifecycleState > LIFECYCLE_RUNNING in which case the graph thread + // is not running and this state can be used from the main thread. + + /** + * The graph keeps a reference to each stream. + * References are maintained manually to simplify reordering without + * unnecessary thread-safe refcount changes. + */ + nsTArray<MediaStream*> mStreams; + /** + * This stores MediaStreams that are part of suspended AudioContexts. + * mStreams and mSuspendStream are disjoint sets: a stream is either suspended + * or not suspended. Suspended streams are not ordered in UpdateStreamOrder, + * and are therefore not doing any processing. + */ + nsTArray<MediaStream*> mSuspendedStreams; + /** + * Suspended AudioContext IDs + */ + nsTHashtable<nsUint64HashKey> mSuspendedContexts; + /** + * Streams from mFirstCycleBreaker to the end of mStreams produce output + * before they receive input. They correspond to DelayNodes that are in + * cycles. + */ + uint32_t mFirstCycleBreaker; + /** + * Blocking decisions have been computed up to this time. + * Between each iteration, this is the same as mProcessedTime. + */ + GraphTime mStateComputedTime = 0; + /** + * All stream contents have been computed up to this time. + * The next batch of updates from the main thread will be processed + * at this time. This is behind mStateComputedTime during processing. + */ + GraphTime mProcessedTime = 0; + /** + * Date of the last time we updated the main thread with the graph state. + */ + TimeStamp mLastMainThreadUpdate; + /** + * Number of active MediaInputPorts + */ + int32_t mPortCount; + + /** + * Devices to use for cubeb input & output, or NULL for no input (void*), + * and boolean to control if we want input/output + */ + bool mInputWanted; + int mInputDeviceID; + bool mOutputWanted; + int mOutputDeviceID; + // Maps AudioDataListeners to a usecount of streams using the listener + // so we can know when it's no longer in use. + nsDataHashtable<nsPtrHashKey<AudioDataListener>, uint32_t> mInputDeviceUsers; + + // True if the graph needs another iteration after the current iteration. + Atomic<bool> mNeedAnotherIteration; + // GraphDriver may need a WakeUp() if something changes + Atomic<bool> mGraphDriverAsleep; + + // mMonitor guards the data below. + // MediaStreamGraph normally does its work without holding mMonitor, so it is + // not safe to just grab mMonitor from some thread and start monkeying with + // the graph. Instead, communicate with the graph thread using provided + // mechanisms such as the ControlMessage queue. + Monitor mMonitor; + + // Data guarded by mMonitor (must always be accessed with mMonitor held, + // regardless of the value of mLifecycleState). + + /** + * State to copy to main thread + */ + nsTArray<StreamUpdate> mStreamUpdates; + /** + * Runnables to run after the next update to main thread state. + */ + nsTArray<nsCOMPtr<nsIRunnable> > mUpdateRunnables; + /** + * A list of batches of messages to process. Each batch is processed + * as an atomic unit. + */ + /* + * Message queue processed by the MSG thread during an iteration. + * Accessed on graph thread only. + */ + nsTArray<MessageBlock> mFrontMessageQueue; + /* + * Message queue in which the main thread appends messages. + * Access guarded by mMonitor. + */ + nsTArray<MessageBlock> mBackMessageQueue; + + /* True if there will messages to process if we swap the message queues. */ + bool MessagesQueued() const + { + mMonitor.AssertCurrentThreadOwns(); + return !mBackMessageQueue.IsEmpty(); + } + /** + * This enum specifies where this graph is in its lifecycle. This is used + * to control shutdown. + * Shutdown is tricky because it can happen in two different ways: + * 1) Shutdown due to inactivity. RunThread() detects that it has no + * pending messages and no streams, and exits. The next RunInStableState() + * checks if there are new pending messages from the main thread (true only + * if new stream creation raced with shutdown); if there are, it revives + * RunThread(), otherwise it commits to shutting down the graph. New stream + * creation after this point will create a new graph. An async event is + * dispatched to Shutdown() the graph's threads and then delete the graph + * object. + * 2) Forced shutdown at application shutdown, or completion of a + * non-realtime graph. A flag is set, RunThread() detects the flag and + * exits, the next RunInStableState() detects the flag, and dispatches the + * async event to Shutdown() the graph's threads. However the graph object + * is not deleted. New messages for the graph are processed synchronously on + * the main thread if necessary. When the last stream is destroyed, the + * graph object is deleted. + * + * This should be kept in sync with the LifecycleState_str array in + * MediaStreamGraph.cpp + */ + enum LifecycleState + { + // The graph thread hasn't started yet. + LIFECYCLE_THREAD_NOT_STARTED, + // RunThread() is running normally. + LIFECYCLE_RUNNING, + // In the following states, the graph thread is not running so + // all "graph thread only" state in this class can be used safely + // on the main thread. + // RunThread() has exited and we're waiting for the next + // RunInStableState(), at which point we can clean up the main-thread + // side of the graph. + LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP, + // RunInStableState() posted a ShutdownRunnable, and we're waiting for it + // to shut down the graph thread(s). + LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN, + // Graph threads have shut down but we're waiting for remaining streams + // to be destroyed. Only happens during application shutdown and on + // completed non-realtime graphs, since normally we'd only shut down a + // realtime graph when it has no streams. + LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION + }; + /** + * Modified only in mMonitor. Transitions to + * LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP occur on the graph thread at + * the end of an iteration. All other transitions occur on the main thread. + */ + LifecycleState mLifecycleState; + /** + * The graph should stop processing at or after this time. + */ + GraphTime mEndTime; + + /** + * True when we need to do a forced shutdown during application shutdown. + */ + bool mForceShutDown; + + /** + * Drop this reference during shutdown to unblock shutdown. + **/ + RefPtr<ShutdownTicket> mForceShutdownTicket; + + /** + * True when we have posted an event to the main thread to run + * RunInStableState() and the event hasn't run yet. + */ + bool mPostedRunInStableStateEvent; + + // Main thread only + + /** + * Messages posted by the current event loop task. These are forwarded to + * the media graph thread during RunInStableState. We can't forward them + * immediately because we want all messages between stable states to be + * processed as an atomic batch. + */ + nsTArray<UniquePtr<ControlMessage>> mCurrentTaskMessageQueue; + /** + * True when RunInStableState has determined that mLifecycleState is > + * LIFECYCLE_RUNNING. Since only the main thread can reset mLifecycleState to + * LIFECYCLE_RUNNING, this can be relied on to not change unexpectedly. + */ + bool mDetectedNotRunning; + /** + * True when a stable state runner has been posted to the appshell to run + * RunInStableState at the next stable state. + */ + bool mPostedRunInStableState; + /** + * True when processing real-time audio/video. False when processing non-realtime + * audio. + */ + bool mRealtime; + /** + * True when a non-realtime MediaStreamGraph has started to process input. This + * value is only accessed on the main thread. + */ + bool mNonRealtimeProcessing; + /** + * True when a change has happened which requires us to recompute the stream + * blocking order. + */ + bool mStreamOrderDirty; + /** + * Hold a ref to the Latency logger + */ + RefPtr<AsyncLatencyLogger> mLatencyLog; + AudioMixer mMixer; +#ifdef MOZ_WEBRTC + RefPtr<AudioOutputObserver> mFarendObserverRef; +#endif + + dom::AudioChannel AudioChannel() const { return mAudioChannel; } + + // used to limit graph shutdown time + nsCOMPtr<nsITimer> mShutdownTimer; + +private: + virtual ~MediaStreamGraphImpl(); + + MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf) + + /** + * This class uses manual memory management, and all pointers to it are raw + * pointers. However, in order for it to implement nsIMemoryReporter, it needs + * to implement nsISupports and so be ref-counted. So it maintains a single + * nsRefPtr to itself, giving it a ref-count of 1 during its entire lifetime, + * and Destroy() nulls this self-reference in order to trigger self-deletion. + */ + RefPtr<MediaStreamGraphImpl> mSelfRef; + + struct WindowAndStream + { + uint64_t mWindowId; + RefPtr<ProcessedMediaStream> mCaptureStreamSink; + }; + /** + * Stream for window audio capture. + */ + nsTArray<WindowAndStream> mWindowCaptureStreams; + +#ifdef DEBUG + /** + * Used to assert when AppendMessage() runs ControlMessages synchronously. + */ + bool mCanRunMessagesSynchronously; +#endif + + dom::AudioChannel mAudioChannel; +}; + +} // namespace mozilla + +#endif /* MEDIASTREAMGRAPHIMPL_H_ */ |