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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/gamepad/ipc/GamepadEventChannelChild.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/gamepad/ipc/GamepadEventChannelChild.cpp')
-rw-r--r--dom/gamepad/ipc/GamepadEventChannelChild.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelChild.cpp b/dom/gamepad/ipc/GamepadEventChannelChild.cpp
new file mode 100644
index 000000000..4cdb55a92
--- /dev/null
+++ b/dom/gamepad/ipc/GamepadEventChannelChild.cpp
@@ -0,0 +1,42 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include "GamepadEventChannelChild.h"
+#include "mozilla/dom/GamepadManager.h"
+
+namespace mozilla {
+namespace dom{
+
+namespace {
+
+class GamepadUpdateRunnable final : public Runnable
+{
+ public:
+ explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent)
+ : mEvent(aGamepadEvent) {}
+ NS_IMETHOD Run() override
+ {
+ RefPtr<GamepadManager> svc(GamepadManager::GetService());
+ if (svc) {
+ svc->Update(mEvent);
+ }
+ return NS_OK;
+ }
+ protected:
+ GamepadChangeEvent mEvent;
+};
+
+} // namespace
+
+bool
+GamepadEventChannelChild::RecvGamepadUpdate(
+ const GamepadChangeEvent& aGamepadEvent)
+{
+ DebugOnly<nsresult> rv =
+ NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent));
+ NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed");
+ return true;
+}
+
+} // namespace dom
+} // namespace mozilla