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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/gamepad/Gamepad.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/gamepad/Gamepad.cpp')
-rw-r--r-- | dom/gamepad/Gamepad.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/dom/gamepad/Gamepad.cpp b/dom/gamepad/Gamepad.cpp new file mode 100644 index 000000000..0c59b190e --- /dev/null +++ b/dom/gamepad/Gamepad.cpp @@ -0,0 +1,147 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Gamepad.h" +#include "nsPIDOMWindow.h" +#include "nsTArray.h" +#include "nsVariant.h" +#include "mozilla/dom/GamepadBinding.h" + +namespace mozilla { +namespace dom { + +NS_IMPL_CYCLE_COLLECTING_ADDREF(Gamepad) +NS_IMPL_CYCLE_COLLECTING_RELEASE(Gamepad) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Gamepad) + NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY + NS_INTERFACE_MAP_ENTRY(nsISupports) +NS_INTERFACE_MAP_END + +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(Gamepad, mParent, mButtons, mPose) + +void +Gamepad::UpdateTimestamp() +{ + nsCOMPtr<nsPIDOMWindowInner> newWindow(do_QueryInterface(mParent)); + if(newWindow) { + Performance* perf = newWindow->GetPerformance(); + if (perf) { + mTimestamp = perf->Now(); + } + } +} + +Gamepad::Gamepad(nsISupports* aParent, + const nsAString& aID, uint32_t aIndex, + GamepadMappingType aMapping, + uint32_t aNumButtons, uint32_t aNumAxes) + : mParent(aParent), + mID(aID), + mIndex(aIndex), + mMapping(aMapping), + mConnected(true), + mButtons(aNumButtons), + mAxes(aNumAxes), + mTimestamp(0) +{ + for (unsigned i = 0; i < aNumButtons; i++) { + mButtons.InsertElementAt(i, new GamepadButton(mParent)); + } + mAxes.InsertElementsAt(0, aNumAxes, 0.0f); + mPose = new GamepadPose(aParent); + UpdateTimestamp(); +} + +void +Gamepad::SetIndex(uint32_t aIndex) +{ + mIndex = aIndex; +} + +void +Gamepad::SetConnected(bool aConnected) +{ + mConnected = aConnected; +} + +void +Gamepad::SetButton(uint32_t aButton, bool aPressed, double aValue) +{ + MOZ_ASSERT(aButton < mButtons.Length()); + mButtons[aButton]->SetPressed(aPressed); + mButtons[aButton]->SetValue(aValue); + UpdateTimestamp(); +} + +void +Gamepad::SetAxis(uint32_t aAxis, double aValue) +{ + MOZ_ASSERT(aAxis < mAxes.Length()); + if (mAxes[aAxis] != aValue) { + mAxes[aAxis] = aValue; + GamepadBinding::ClearCachedAxesValue(this); + } + UpdateTimestamp(); +} + +void +Gamepad::SetPose(const GamepadPoseState& aPose) +{ + mPose->SetPoseState(aPose); +} + +void +Gamepad::SyncState(Gamepad* aOther) +{ + const char* kGamepadExtEnabledPref = "dom.gamepad.extensions.enabled"; + + if (mButtons.Length() != aOther->mButtons.Length() || + mAxes.Length() != aOther->mAxes.Length()) { + return; + } + + mConnected = aOther->mConnected; + for (uint32_t i = 0; i < mButtons.Length(); ++i) { + mButtons[i]->SetPressed(aOther->mButtons[i]->Pressed()); + mButtons[i]->SetValue(aOther->mButtons[i]->Value()); + } + + bool changed = false; + for (uint32_t i = 0; i < mAxes.Length(); ++i) { + changed = changed || (mAxes[i] != aOther->mAxes[i]); + mAxes[i] = aOther->mAxes[i]; + } + if (changed) { + GamepadBinding::ClearCachedAxesValue(this); + } + + if (Preferences::GetBool(kGamepadExtEnabledPref)) { + MOZ_ASSERT(aOther->GetPose()); + mPose->SetPoseState(aOther->GetPose()->GetPoseState()); + } + + UpdateTimestamp(); +} + +already_AddRefed<Gamepad> +Gamepad::Clone(nsISupports* aParent) +{ + RefPtr<Gamepad> out = + new Gamepad(aParent, mID, mIndex, mMapping, + mButtons.Length(), mAxes.Length()); + out->SyncState(this); + return out.forget(); +} + +/* virtual */ JSObject* +Gamepad::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) +{ + return GamepadBinding::Wrap(aCx, this, aGivenProto); +} + +} // namespace dom +} // namespace mozilla |