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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-mochitest/test_highp_fs.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-mochitest/test_highp_fs.html')
-rw-r--r-- | dom/canvas/test/webgl-mochitest/test_highp_fs.html | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-mochitest/test_highp_fs.html b/dom/canvas/test/webgl-mochitest/test_highp_fs.html new file mode 100644 index 000000000..8d82c33e4 --- /dev/null +++ b/dom/canvas/test/webgl-mochitest/test_highp_fs.html @@ -0,0 +1,61 @@ +<!DOCTYPE HTML> +<title>WebGL test: `highp` support</title> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +<script src="driver-info.js"></script> +<script src="webgl-util.js"></script> +<script id="shader-vs" type="x-shader/x-vertex"> + +void main(void) { + gl_Position = vec4(vec3(0.0), 1.0); +} + +</script> +<script id="shader-fs" type="x-shader/x-fragment"> + +precision highp float; + +void main(void) { + gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); +} + +</script> +<body> +<canvas id="c"></canvas> +<script> + +// Give ourselves a scope to return early from: +(function() { + var gl = WebGLUtil.getWebGL('c'); + if (!gl) { + todo(false, 'WebGL is unavailable.'); + return; + } + + // Catch actual WebGLUtil errors, not GL errors. + function errorFunc(str) { + ok(false, 'Error: ' + str); + } + WebGLUtil.setErrorFunc(errorFunc); + + function checkGLError(func, info) { + var error = gl.getError(); + var prefix = info ? ('[' + info + '] ') : '' + func(!error, prefix + 'gl.getError should be 0x0, was 0x' + error.toString(16) + '.'); + } + + var format = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT); + var prog = WebGLUtil.createProgramByIds(gl, 'shader-vs', 'shader-fs'); + checkGLError(ok); + + if (format) { + ok(prog, 'Frag shader with unconditional `precision highp float` should ' + + 'link if `getShaderPrecisionFormat` gives a format for it.'); + } else { + ok(!prog, 'Frag shader with unconditional `precision highp float` should ' + + 'NOT link if `getShaderPrecisionFormat` gives NO format for it.'); + } +})(); + +</script> + |