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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/extra/canvas-compositing-test.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/extra/canvas-compositing-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/extra/canvas-compositing-test.html | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/extra/canvas-compositing-test.html b/dom/canvas/test/webgl-conf/checkout/extra/canvas-compositing-test.html new file mode 100644 index 000000000..654c458b7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/extra/canvas-compositing-test.html @@ -0,0 +1,109 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Canvas Compositing Test</title> +<link rel="stylesheet" href="../resources/js-test-style.css"/> +<script src="../js/js-test-pre.js"></script> +<script src="../js/webgl-test-utils.js"> </script> +</head> +<body> +Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/> +They are solid black with a red triangle<br/> +They each have a 10px CSS solid black border around them.<br/> +Depending on how the browser composites the canvas with the page they will get +a white outline<hr/> +<div> +2d canvas<br/> +<canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas> +</div> +<hr/> +3d canvas<br/> +<div> +<canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas> +</div> +<hr/> +img tag<br/> +<img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 100px; border: 10px solid black;"/> +<div id="description"></div> +<div id="console"></div> + <script id="vshader" type="x-shader/x-vertex"> + attribute vec4 vPosition; + void main() + { + gl_Position = vPosition; + } + </script> + + <script id="fshader" type="x-shader/x-fragment"> + void main() + { + gl_FragColor = vec4(1.0,0.0,0.0,1.0); + } + </script> + + <script> + "use strict"; + function init() + { + var wtu = WebGLTestUtils; + var canvas2d = document.getElementById("example2"); + var ctx2d = canvas2d.getContext("2d"); + ctx2d.fillStyle = "rgba(0, 0, 0, 255)" + ctx2d.fillRect(0, 0, 50, 50); + ctx2d.fillStyle = "rgba(255, 0, 0, 255)" + ctx2d.beginPath(); + ctx2d.moveTo(25, 12.5); + ctx2d.lineTo(12.5, 37.5); + ctx2d.lineTo(37.5, 37.5); + ctx2d.lineTo(25, 12.5); + ctx2d.fill(); + + + var gl = wtu.create3DContext("example"); + var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawArrays(gl.TRIANGLES, 0, 3); + } + + init(); + var successfullyParsed = true; + </script> +</body> +<script src="../js/js-test-post.js"></script> +</body> +</html> |