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authorLars T Hansen <lhansen@mozilla.com>2019-07-20 15:43:01 +0200
committerwolfbeast <mcwerewolf@wolfbeast.com>2019-07-20 15:43:01 +0200
commit7e6342a01158d689cb8cbfcb7ffb34f4aa2817c9 (patch)
tree02865106951fc182ebf3c7d9f130e3dadb428e55 /dom/canvas/WebGLVertexAttribData.cpp
parentb7807cd00b4930639c8d536887a0b54d61c793ee (diff)
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Define JumpImmediateRange on ARM64.
There are comments in the code suggesting that we've made plans at some point to handle very far jumps via patching + indirect jumps, but all of those comments are TODO/FIXME. Absent such a strategy, the furthest jump is 2^27-1 bytes, and we need to define JumpImmediateRange to reflect that.
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