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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLVertexArray.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLVertexArray.h')
-rw-r--r-- | dom/canvas/WebGLVertexArray.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/dom/canvas/WebGLVertexArray.h b/dom/canvas/WebGLVertexArray.h new file mode 100644 index 000000000..74f714af1 --- /dev/null +++ b/dom/canvas/WebGLVertexArray.h @@ -0,0 +1,73 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_VERTEX_ARRAY_H_ +#define WEBGL_VERTEX_ARRAY_H_ + +#include "nsTArray.h" +#include "mozilla/LinkedList.h" +#include "nsWrapperCache.h" + +#include "WebGLObjectModel.h" +#include "WebGLStrongTypes.h" +#include "WebGLVertexAttribData.h" + +namespace mozilla { + +class WebGLVertexArrayFake; + +class WebGLVertexArray + : public nsWrapperCache + , public WebGLRefCountedObject<WebGLVertexArray> + , public LinkedListElement<WebGLVertexArray> +{ +public: + static WebGLVertexArray* Create(WebGLContext* webgl); + + void BindVertexArray() { + // Bind to dummy value to signal that this vertex array has ever been + // bound. + BindVertexArrayImpl(); + }; + + // Implement parent classes: + void Delete(); + bool IsVertexArray() const; + + WebGLContext* GetParentObject() const { + return mContext; + } + + virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override; + + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray) + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray) + + GLuint GLName() const { return mGLName; } + + void AddBufferBindCounts(int8_t addVal) const; + +protected: + explicit WebGLVertexArray(WebGLContext* webgl); + virtual ~WebGLVertexArray(); + + virtual void GenVertexArray() = 0; + virtual void BindVertexArrayImpl() = 0; + virtual void DeleteImpl() = 0; + virtual bool IsVertexArrayImpl() const = 0; + + GLuint mGLName; + nsTArray<WebGLVertexAttribData> mAttribs; + WebGLRefPtr<WebGLBuffer> mElementArrayBuffer; + + friend class ScopedDrawHelper; + friend class WebGLContext; + friend class WebGLVertexArrayFake; + friend class WebGL2Context; +}; + +} // namespace mozilla + +#endif // WEBGL_VERTEX_ARRAY_H_ |