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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /dom/canvas/WebGLShaderValidator.h | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'dom/canvas/WebGLShaderValidator.h')
-rw-r--r-- | dom/canvas/WebGLShaderValidator.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/dom/canvas/WebGLShaderValidator.h b/dom/canvas/WebGLShaderValidator.h index deb1c7c7f..ba50def28 100644 --- a/dom/canvas/WebGLShaderValidator.h +++ b/dom/canvas/WebGLShaderValidator.h @@ -17,7 +17,7 @@ namespace webgl { class ShaderValidator final { const ShHandle mHandle; - const ShCompileOptions mCompileOptions; + const int mCompileOptions; const int mMaxVaryingVectors; bool mHasRun; @@ -25,10 +25,10 @@ public: static ShaderValidator* Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, - ShCompileOptions compileOptions); + int compileOptions); private: - ShaderValidator(ShHandle handle, ShCompileOptions compileOptions, + ShaderValidator(ShHandle handle, int compileOptions, int maxVaryingVectors) : mHandle(handle) , mCompileOptions(compileOptions) |