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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /dom/canvas/WebGLShaderValidator.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'dom/canvas/WebGLShaderValidator.cpp')
-rw-r--r-- | dom/canvas/WebGLShaderValidator.cpp | 68 |
1 files changed, 40 insertions, 28 deletions
diff --git a/dom/canvas/WebGLShaderValidator.cpp b/dom/canvas/WebGLShaderValidator.cpp index 80ba359a3..fda31e212 100644 --- a/dom/canvas/WebGLShaderValidator.cpp +++ b/dom/canvas/WebGLShaderValidator.cpp @@ -28,20 +28,39 @@ IdentifierHashFunc(const char* name, size_t len) return hash[0]; } -static ShCompileOptions +static int ChooseValidatorCompileOptions(const ShBuiltInResources& resources, const mozilla::gl::GLContext* gl) { - ShCompileOptions options = SH_VARIABLES | - SH_ENFORCE_PACKING_RESTRICTIONS | - SH_OBJECT_CODE | - SH_INIT_GL_POSITION; - + int options = SH_VARIABLES |
+ SH_ENFORCE_PACKING_RESTRICTIONS |
+ SH_INIT_VARYINGS_WITHOUT_STATIC_USE | + SH_OBJECT_CODE |
+ SH_INIT_GL_POSITION;
+
+ if (resources.MaxExpressionComplexity > 0) {
+ options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
+ } // Sampler arrays indexed with non-constant expressions are forbidden in // GLSL 1.30 and later. // ESSL 3 requires constant-integral-expressions for this as well. // Just do it universally. options |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; + + // Needed for driver bug detection + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + + if (gfxPrefs::WebGLAllANGLEOptions()) {
+ return options |
+ SH_VALIDATE_LOOP_INDEXING |
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
+ SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
+ SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
+ SH_UNFOLD_SHORT_CIRCUIT |
+ SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
+ SH_INIT_OUTPUT_VARIABLES |
+ SH_REGENERATE_STRUCT_NAMES;
+ }
#ifndef XP_MACOSX // We want to do this everywhere, but to do this on Mac, we need @@ -55,30 +74,23 @@ ChooseValidatorCompileOptions(const ShBuiltInResources& resources, // Work around https://bugs.webkit.org/show_bug.cgi?id=124684, // https://chromium.googlesource.com/angle/angle/+/5e70cf9d0b1bb options |= SH_UNFOLD_SHORT_CIRCUIT; + + // OS X 10.7/10.8 specific: + + // Work around bug 665578 and bug 769810 + if (gl->Vendor() == gl::GLVendor::ATI) { + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + } + // Work around bug 735560 + if (gl->Vendor() == gl::GLVendor::Intel) { + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + } // Work around that Mac drivers handle struct scopes incorrectly. options |= SH_REGENERATE_STRUCT_NAMES; - options |= SH_INIT_OUTPUT_VARIABLES; } #endif - if (gfxPrefs::WebGLAllANGLEOptions()) { - options = -1; - - options ^= SH_INTERMEDIATE_TREE; - options ^= SH_LINE_DIRECTIVES; - options ^= SH_SOURCE_PATH; - - options ^= SH_LIMIT_EXPRESSION_COMPLEXITY; - options ^= SH_LIMIT_CALL_STACK_DEPTH; - - options ^= SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS; - options ^= SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL; - - options ^= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT; - options ^= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3; - } - if (resources.MaxExpressionComplexity > 0) { options |= SH_LIMIT_EXPRESSION_COMPLEXITY; } @@ -173,7 +185,7 @@ WebGLContext::CreateShaderValidator(GLenum shaderType) const #endif } - const auto compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); + int compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); return webgl::ShaderValidator::Create(shaderType, spec, outputLanguage, resources, compileOptions); } @@ -186,7 +198,7 @@ namespace webgl { ShaderValidator::Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, - ShCompileOptions compileOptions) + int compileOptions) { ShHandle handle = ShConstructCompiler(shaderType, spec, outputLanguage, &resources); if (!handle) @@ -283,8 +295,8 @@ ShaderValidator::CanLinkTo(const ShaderValidator* prev, nsCString* const out_log } } { - const auto vertVars = sh::GetInterfaceBlocks(prev->mHandle); - const auto fragVars = sh::GetInterfaceBlocks(mHandle); + const auto vertVars = ShGetInterfaceBlocks(prev->mHandle); + const auto fragVars = ShGetInterfaceBlocks(mHandle); if (!vertVars || !fragVars) { nsPrintfCString error("Could not create uniform block list."); *out_log = error; |